359 lines
11 KiB
C#
359 lines
11 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2021 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Widgets;
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namespace OpenRA.Mods.Common.Widgets.Logic
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{
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public class MapChooserLogic : ChromeLogic
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{
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readonly Widget widget;
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readonly DropDownButtonWidget gameModeDropdown;
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readonly ModData modData;
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MapClassification currentTab;
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Dictionary<MapClassification, ScrollPanelWidget> scrollpanels = new Dictionary<MapClassification, ScrollPanelWidget>();
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Dictionary<MapClassification, MapPreview[]> tabMaps = new Dictionary<MapClassification, MapPreview[]>();
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string[] visibleMaps;
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string selectedUid;
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Action<string> onSelect;
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string category;
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string mapFilter;
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[ObjectCreator.UseCtor]
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internal MapChooserLogic(Widget widget, ModData modData, string initialMap,
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MapClassification initialTab, Action onExit, Action<string> onSelect, MapVisibility filter)
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{
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this.widget = widget;
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this.modData = modData;
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this.onSelect = onSelect;
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var approving = new Action(() =>
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{
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Ui.CloseWindow();
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onSelect?.Invoke(selectedUid);
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});
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var canceling = new Action(() => { Ui.CloseWindow(); onExit(); });
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var okButton = widget.Get<ButtonWidget>("BUTTON_OK");
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okButton.Disabled = this.onSelect == null;
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okButton.OnClick = approving;
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widget.Get<ButtonWidget>("BUTTON_CANCEL").OnClick = canceling;
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gameModeDropdown = widget.GetOrNull<DropDownButtonWidget>("GAMEMODE_FILTER");
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var itemTemplate = widget.Get<ScrollItemWidget>("MAP_TEMPLATE");
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widget.RemoveChild(itemTemplate);
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var mapFilterInput = widget.GetOrNull<TextFieldWidget>("MAPFILTER_INPUT");
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if (mapFilterInput != null)
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{
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mapFilterInput.TakeKeyboardFocus();
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mapFilterInput.OnEscKey = _ =>
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{
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if (mapFilterInput.Text.Length == 0)
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canceling();
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else
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{
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mapFilter = mapFilterInput.Text = null;
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EnumerateMaps(currentTab, itemTemplate);
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}
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return true;
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};
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mapFilterInput.OnEnterKey = _ => { approving(); return true; };
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mapFilterInput.OnTextEdited = () =>
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{
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mapFilter = mapFilterInput.Text;
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EnumerateMaps(currentTab, itemTemplate);
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};
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}
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var randomMapButton = widget.GetOrNull<ButtonWidget>("RANDOMMAP_BUTTON");
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if (randomMapButton != null)
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{
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randomMapButton.OnClick = () =>
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{
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var uid = visibleMaps.Random(Game.CosmeticRandom);
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selectedUid = uid;
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scrollpanels[currentTab].ScrollToItem(uid, smooth: true);
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};
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randomMapButton.IsDisabled = () => visibleMaps == null || visibleMaps.Length == 0;
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}
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var deleteMapButton = widget.Get<ButtonWidget>("DELETE_MAP_BUTTON");
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deleteMapButton.IsDisabled = () => modData.MapCache[selectedUid].Class != MapClassification.User;
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deleteMapButton.IsVisible = () => currentTab == MapClassification.User;
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deleteMapButton.OnClick = () =>
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{
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DeleteOneMap(selectedUid, (string newUid) =>
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{
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RefreshMaps(currentTab, filter);
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EnumerateMaps(currentTab, itemTemplate);
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if (!tabMaps[currentTab].Any())
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SwitchTab(modData.MapCache[newUid].Class, itemTemplate);
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});
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};
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var deleteAllMapsButton = widget.Get<ButtonWidget>("DELETE_ALL_MAPS_BUTTON");
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deleteAllMapsButton.IsVisible = () => currentTab == MapClassification.User;
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deleteAllMapsButton.OnClick = () =>
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{
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DeleteAllMaps(visibleMaps, (string newUid) =>
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{
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RefreshMaps(currentTab, filter);
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EnumerateMaps(currentTab, itemTemplate);
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SwitchTab(modData.MapCache[newUid].Class, itemTemplate);
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});
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};
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SetupMapTab(MapClassification.User, filter, "USER_MAPS_TAB_BUTTON", "USER_MAPS_TAB", itemTemplate);
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SetupMapTab(MapClassification.System, filter, "SYSTEM_MAPS_TAB_BUTTON", "SYSTEM_MAPS_TAB", itemTemplate);
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if (initialMap == null && tabMaps.Keys.Contains(initialTab) && tabMaps[initialTab].Any())
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{
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selectedUid = Game.ModData.MapCache.ChooseInitialMap(tabMaps[initialTab].Select(mp => mp.Uid).First(),
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Game.CosmeticRandom);
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currentTab = initialTab;
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}
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else
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{
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selectedUid = Game.ModData.MapCache.ChooseInitialMap(initialMap, Game.CosmeticRandom);
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currentTab = tabMaps.Keys.FirstOrDefault(k => tabMaps[k].Select(mp => mp.Uid).Contains(selectedUid));
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}
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SwitchTab(currentTab, itemTemplate);
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}
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void SwitchTab(MapClassification tab, ScrollItemWidget itemTemplate)
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{
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currentTab = tab;
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EnumerateMaps(tab, itemTemplate);
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}
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void RefreshMaps(MapClassification tab, MapVisibility filter)
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{
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tabMaps[tab] = modData.MapCache.Where(m => m.Status == MapStatus.Available &&
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m.Class == tab && (m.Visibility & filter) != 0).ToArray();
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}
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void SetupMapTab(MapClassification tab, MapVisibility filter, string tabButtonName, string tabContainerName, ScrollItemWidget itemTemplate)
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{
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var tabContainer = widget.Get<ContainerWidget>(tabContainerName);
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tabContainer.IsVisible = () => currentTab == tab;
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var tabScrollpanel = tabContainer.Get<ScrollPanelWidget>("MAP_LIST");
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tabScrollpanel.Layout = new GridLayout(tabScrollpanel);
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scrollpanels.Add(tab, tabScrollpanel);
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var tabButton = widget.Get<ButtonWidget>(tabButtonName);
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tabButton.IsHighlighted = () => currentTab == tab;
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tabButton.IsVisible = () => tabMaps[tab].Any();
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tabButton.OnClick = () => SwitchTab(tab, itemTemplate);
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RefreshMaps(tab, filter);
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}
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void SetupGameModeDropdown(MapClassification tab, DropDownButtonWidget gameModeDropdown, ScrollItemWidget itemTemplate)
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{
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if (gameModeDropdown != null)
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{
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var categoryDict = new Dictionary<string, int>();
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foreach (var map in tabMaps[tab])
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{
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foreach (var category in map.Categories)
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{
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var count = 0;
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categoryDict.TryGetValue(category, out count);
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categoryDict[category] = count + 1;
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}
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}
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// Order categories alphabetically
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var categories = categoryDict
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.Select(kv => (Category: kv.Key, Count: kv.Value))
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.OrderBy(p => p.Category)
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.ToList();
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// 'all game types' extra item
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categories.Insert(0, (null as string, tabMaps[tab].Count()));
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Func<(string Category, int Count), string> showItem = x => $"{x.Category ?? "All Maps"} ({x.Count})";
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Func<(string Category, int Count), ScrollItemWidget, ScrollItemWidget> setupItem = (ii, template) =>
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{
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var item = ScrollItemWidget.Setup(template,
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() => category == ii.Category,
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() => { category = ii.Category; EnumerateMaps(tab, itemTemplate); });
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item.Get<LabelWidget>("LABEL").GetText = () => showItem(ii);
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return item;
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};
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gameModeDropdown.OnClick = () =>
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gameModeDropdown.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 210, categories, setupItem);
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gameModeDropdown.GetText = () =>
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{
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var item = categories.FirstOrDefault(m => m.Category == category);
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if (item == default((string, int)))
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item.Category = "No matches";
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return showItem(item);
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};
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}
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}
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void EnumerateMaps(MapClassification tab, ScrollItemWidget template)
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{
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if (!int.TryParse(mapFilter, out var playerCountFilter))
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playerCountFilter = -1;
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var maps = tabMaps[tab]
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.Where(m => category == null || m.Categories.Contains(category))
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.Where(m => mapFilter == null ||
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(m.Title != null && m.Title.IndexOf(mapFilter, StringComparison.OrdinalIgnoreCase) >= 0) ||
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(m.Author != null && m.Author.IndexOf(mapFilter, StringComparison.OrdinalIgnoreCase) >= 0) ||
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m.PlayerCount == playerCountFilter)
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.OrderBy(m => m.PlayerCount)
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.ThenBy(m => m.Title);
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scrollpanels[tab].RemoveChildren();
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foreach (var loop in maps)
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{
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var preview = loop;
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// Access the minimap to trigger async generation of the minimap.
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preview.GetMinimap();
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Action dblClick = () =>
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{
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if (onSelect != null)
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{
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Ui.CloseWindow();
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onSelect(preview.Uid);
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}
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};
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var item = ScrollItemWidget.Setup(preview.Uid, template, () => selectedUid == preview.Uid,
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() => selectedUid = preview.Uid, dblClick);
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item.IsVisible = () => item.RenderBounds.IntersectsWith(scrollpanels[tab].RenderBounds);
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var titleLabel = item.Get<LabelWidget>("TITLE");
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if (titleLabel != null)
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{
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var font = Game.Renderer.Fonts[titleLabel.Font];
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var title = WidgetUtils.TruncateText(preview.Title, titleLabel.Bounds.Width, font);
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titleLabel.GetText = () => title;
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}
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var previewWidget = item.Get<MapPreviewWidget>("PREVIEW");
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previewWidget.Preview = () => preview;
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var detailsWidget = item.GetOrNull<LabelWidget>("DETAILS");
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if (detailsWidget != null)
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{
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var type = preview.Categories.FirstOrDefault();
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var details = "";
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if (type != null)
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details = type + " ";
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details += $"({preview.PlayerCount} players)";
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detailsWidget.GetText = () => details;
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}
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var authorWidget = item.GetOrNull<LabelWidget>("AUTHOR");
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if (authorWidget != null)
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{
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var font = Game.Renderer.Fonts[authorWidget.Font];
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var author = WidgetUtils.TruncateText($"Created by {preview.Author}", authorWidget.Bounds.Width, font);
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authorWidget.GetText = () => author;
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}
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var sizeWidget = item.GetOrNull<LabelWidget>("SIZE");
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if (sizeWidget != null)
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{
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var size = preview.Bounds.Width + "x" + preview.Bounds.Height;
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var numberPlayableCells = preview.Bounds.Width * preview.Bounds.Height;
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if (numberPlayableCells >= 120 * 120) size += " (Huge)";
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else if (numberPlayableCells >= 90 * 90) size += " (Large)";
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else if (numberPlayableCells >= 60 * 60) size += " (Medium)";
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else size += " (Small)";
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sizeWidget.GetText = () => size;
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}
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scrollpanels[tab].AddChild(item);
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}
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if (tab == currentTab)
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{
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visibleMaps = maps.Select(m => m.Uid).ToArray();
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SetupGameModeDropdown(currentTab, gameModeDropdown, template);
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}
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if (visibleMaps.Contains(selectedUid))
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scrollpanels[tab].ScrollToItem(selectedUid);
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}
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string DeleteMap(string map)
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{
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try
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{
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modData.MapCache[map].Delete();
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if (selectedUid == map)
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selectedUid = Game.ModData.MapCache.ChooseInitialMap(tabMaps[currentTab].Select(mp => mp.Uid).FirstOrDefault(),
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Game.CosmeticRandom);
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}
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catch (Exception ex)
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{
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TextNotificationsManager.Debug("Failed to delete map '{0}'. See the debug.log file for details.", map);
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Log.Write("debug", ex.ToString());
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}
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return selectedUid;
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}
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void DeleteOneMap(string map, Action<string> after)
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{
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ConfirmationDialogs.ButtonPrompt(
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title: "Delete map",
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text: $"Delete the map '{modData.MapCache[map].Title}'?",
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onConfirm: () =>
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{
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var newUid = DeleteMap(map);
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after?.Invoke(newUid);
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},
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confirmText: "Delete",
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onCancel: () => { });
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}
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void DeleteAllMaps(string[] maps, Action<string> after)
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{
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ConfirmationDialogs.ButtonPrompt(
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title: "Delete maps",
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text: "Delete all maps on this page?",
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onConfirm: () =>
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{
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maps.Do(m => DeleteMap(m));
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after?.Invoke(Game.ModData.MapCache.ChooseInitialMap(null, Game.CosmeticRandom));
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},
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confirmText: "Delete",
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onCancel: () => { });
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}
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}
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}
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