The values for loading and unloading time for harvesters are swapped. This will keep the total amount of time for the harvest/unload cycle, but they will spend less time at the refinery. This will allow a refinery to support 3 harvesters operating from a nearby field, instead of the current 2. One effect of this is that it will make buying a factory early game a bit more economical (though still a bit less so than buying only refineries with no factory), since more harvesters can be used per refinery, increasing demand for harvester production.
570 lines
9.7 KiB
YAML
570 lines
9.7 KiB
YAML
MCV:
|
|
Inherits: ^Vehicle
|
|
Valued:
|
|
Cost: 2000
|
|
Tooltip:
|
|
Name: Mobile Construction Vehicle
|
|
Description: Deploys into another Construction Yard.\n Unarmed
|
|
Buildable:
|
|
BuildPaletteOrder: 100
|
|
Prerequisites: anyhq
|
|
Owner: gdi,nod
|
|
Selectable:
|
|
Priority: 3
|
|
Mobile:
|
|
Speed: 71
|
|
Health:
|
|
HP: 750
|
|
Armor:
|
|
Type: Light
|
|
RevealsShroud:
|
|
Range: 8c0
|
|
Transforms:
|
|
IntoActor: fact
|
|
Offset: -1,-1
|
|
Facing: 108
|
|
TransformSounds: constru2.aud, hvydoor1.aud
|
|
NoTransformSounds: deploy1.aud
|
|
RenderUnit:
|
|
MustBeDestroyed:
|
|
BaseBuilding:
|
|
LeavesHusk:
|
|
HuskActor: MCV.Husk
|
|
-GainsExperience:
|
|
-Cloak:
|
|
Explodes:
|
|
Weapon: UnitExplodeSmall
|
|
EmptyWeapon: UnitExplodeSmall
|
|
|
|
HARV:
|
|
Inherits: ^Tank
|
|
Valued:
|
|
Cost: 1000
|
|
Tooltip:
|
|
Name: Harvester
|
|
Description: Collects Tiberium for processing.\n Unarmed
|
|
Buildable:
|
|
BuildPaletteOrder: 10
|
|
Prerequisites: proc
|
|
Owner: gdi,nod
|
|
Selectable:
|
|
Priority: 7
|
|
Bounds: 36,36
|
|
Harvester:
|
|
Resources: Tiberium, BlueTiberium
|
|
PipCount: 7
|
|
Capacity: 20
|
|
LoadTicksPerBale: 12
|
|
UnloadTicksPerBale: 6
|
|
SearchFromProcRadius: 24
|
|
SearchFromOrderRadius: 12
|
|
Mobile:
|
|
Speed: 85
|
|
Health:
|
|
HP: 600
|
|
Armor:
|
|
Type: Heavy
|
|
RevealsShroud:
|
|
Range: 4c0
|
|
LeavesHusk:
|
|
HuskActor: HARV.Husk
|
|
-GainsExperience:
|
|
RenderHarvester:
|
|
|
|
APC:
|
|
Inherits: ^Tank
|
|
Valued:
|
|
Cost: 600
|
|
Tooltip:
|
|
Name: APC
|
|
Description: Armored infantry transport and mobile AA\n Strong vs Aircraft, Vehicles\n Weak vs Infantry
|
|
Buildable:
|
|
BuildPaletteOrder: 30
|
|
Prerequisites: pyle
|
|
Owner: gdi
|
|
Mobile:
|
|
ROT: 8
|
|
Speed: 128
|
|
Health:
|
|
HP: 200
|
|
Armor:
|
|
Type: Heavy
|
|
RevealsShroud:
|
|
Range: 7c0
|
|
Turreted:
|
|
ROT: 10
|
|
Armament@PRIMARY:
|
|
Weapon: APCGun
|
|
Recoil: 96
|
|
RecoilRecovery: 18
|
|
LocalOffset: 85,85,299, 85,-85,299
|
|
MuzzleSequence: muzzle
|
|
Armament@SECONDARY:
|
|
Name: secondary
|
|
Weapon: APCGun.AA
|
|
Recoil: 96
|
|
RecoilRecovery: 18
|
|
LocalOffset: 85,85,299, 85,-85,299
|
|
MuzzleSequence: muzzle
|
|
AttackTurreted:
|
|
WithMuzzleFlash:
|
|
RenderUnit:
|
|
WithTurret:
|
|
AutoTarget:
|
|
Cargo:
|
|
Types: Infantry
|
|
MaxWeight: 5
|
|
PipCount: 5
|
|
LeavesHusk:
|
|
HuskActor: APC.Husk
|
|
|
|
ARTY:
|
|
Inherits: ^Tank
|
|
Valued:
|
|
Cost: 600
|
|
Tooltip:
|
|
Name: Artillery
|
|
Description: Long-range artillery.\n Strong vs Infantry, Vehicles\n Weak vs Tanks, Aircraft
|
|
Buildable:
|
|
BuildPaletteOrder: 60
|
|
Prerequisites: anyhq
|
|
Owner: nod
|
|
Mobile:
|
|
ROT: 2
|
|
Speed: 85
|
|
Health:
|
|
HP: 75
|
|
Armor:
|
|
Type: Light
|
|
RevealsShroud:
|
|
Range: 8c0
|
|
Armament:
|
|
Weapon: ArtilleryShell
|
|
LocalOffset: 624,0,208
|
|
MuzzleSequence: muzzle
|
|
AttackFrontal:
|
|
WithMuzzleFlash:
|
|
RenderUnit:
|
|
Explodes:
|
|
Weapon: UnitExplode
|
|
EmptyWeapon: UnitExplode
|
|
Chance: 75
|
|
AutoTarget:
|
|
InitialStance: Defend
|
|
LeavesHusk:
|
|
HuskActor: ARTY.Husk
|
|
|
|
FTNK:
|
|
Inherits: ^Tank
|
|
Valued:
|
|
Cost: 600
|
|
Tooltip:
|
|
Name: Flame Tank
|
|
Description: Heavily armored flame-throwing vehicle.\n Strong vs Infantry, Buildings, Vehicles\n Weak vs Aircraft
|
|
Buildable:
|
|
BuildPaletteOrder: 50
|
|
Prerequisites: anyhq
|
|
Owner: nod
|
|
Mobile:
|
|
ROT: 7
|
|
Speed: 113
|
|
Health:
|
|
HP: 300
|
|
Armor:
|
|
Type: Heavy
|
|
RevealsShroud:
|
|
Range: 5c0
|
|
Armament:
|
|
Weapon: BigFlamer
|
|
LocalOffset: 512,128,42, 512,-128,42
|
|
MuzzleSequence: muzzle
|
|
MuzzleSplitFacings: 8
|
|
AttackFrontal:
|
|
RenderUnit:
|
|
AutoTarget:
|
|
WithMuzzleFlash:
|
|
SplitFacings: true
|
|
Explodes:
|
|
Weapon: FlametankExplode
|
|
EmptyWeapon: FlametankExplode
|
|
LeavesHusk:
|
|
HuskActor: FTNK.Husk
|
|
|
|
BGGY:
|
|
Inherits: ^Vehicle
|
|
Valued:
|
|
Cost: 300
|
|
Tooltip:
|
|
Name: Nod Buggy
|
|
Description: Fast scout & anti-infantry vehicle.\n Strong vs Infantry, Vehicles\n Weak vs Tanks, Aircraft
|
|
Buildable:
|
|
BuildPaletteOrder: 20
|
|
Prerequisites: afld
|
|
Owner: nod
|
|
Mobile:
|
|
ROT: 10
|
|
Speed: 170
|
|
Health:
|
|
HP: 120
|
|
Armor:
|
|
Type: Light
|
|
RevealsShroud:
|
|
Range: 8c0
|
|
Turreted:
|
|
ROT: 10
|
|
Offset: -43,0,128
|
|
Armament:
|
|
Weapon: MachineGun
|
|
LocalOffset: 171,0,43
|
|
MuzzleSequence: muzzle
|
|
AttackTurreted:
|
|
WithMuzzleFlash:
|
|
RenderUnit:
|
|
WithTurret:
|
|
AutoTarget:
|
|
LeavesHusk:
|
|
HuskActor: BGGY.Husk
|
|
|
|
BIKE:
|
|
Inherits: ^Vehicle
|
|
Valued:
|
|
Cost: 500
|
|
Tooltip:
|
|
Name: Recon Bike
|
|
Description: Fast scout vehicle, armed with \nrockets.\n Strong vs Vehicles, Aircraft\n Weak vs Infantry
|
|
Buildable:
|
|
BuildPaletteOrder: 30
|
|
Prerequisites: afld
|
|
Owner: nod
|
|
Mobile:
|
|
ROT: 10
|
|
Speed: 213
|
|
TerrainSpeeds:
|
|
Clear: 70
|
|
Rough: 35
|
|
Road: 100
|
|
Tiberium: 35
|
|
BlueTiberium: 35
|
|
Beach: 35
|
|
Health:
|
|
HP: 120
|
|
Armor:
|
|
Type: Light
|
|
RevealsShroud:
|
|
Range: 8c0
|
|
Armament:
|
|
Weapon: BikeRockets
|
|
LocalOffset: -128, -170, 170, -128, 170, 170
|
|
LocalYaw: 100, -100
|
|
AttackFrontal:
|
|
RenderUnit:
|
|
AutoTarget:
|
|
LeavesHusk:
|
|
HuskActor: BIKE.Husk
|
|
|
|
JEEP:
|
|
Inherits: ^Vehicle
|
|
Valued:
|
|
Cost: 400
|
|
Tooltip:
|
|
Name: Hum-Vee
|
|
Description: Fast scout & anti-infantry vehicle.\n Strong vs Infantry, Vehicles\n Weak vs Tanks, Aircraft
|
|
Buildable:
|
|
BuildPaletteOrder: 20
|
|
Prerequisites: weap
|
|
Owner: gdi
|
|
Mobile:
|
|
ROT: 10
|
|
Speed: 156
|
|
Health:
|
|
HP: 160
|
|
Armor:
|
|
Type: Light
|
|
RevealsShroud:
|
|
Range: 8c0
|
|
Turreted:
|
|
ROT: 10
|
|
Offset: -85,0,128
|
|
Armament:
|
|
Weapon: MachineGun
|
|
LocalOffset: 171,0,85
|
|
MuzzleSequence: muzzle
|
|
AttackTurreted:
|
|
WithMuzzleFlash:
|
|
RenderUnit:
|
|
WithTurret:
|
|
AutoTarget:
|
|
LeavesHusk:
|
|
HuskActor: JEEP.Husk
|
|
|
|
LTNK:
|
|
Inherits: ^Tank
|
|
Valued:
|
|
Cost: 600
|
|
Tooltip:
|
|
Name: Light Tank
|
|
Description: Fast, light tank.\n Strong vs Vehicles, Tanks\n Weak vs Infantry, Aircraft
|
|
Buildable:
|
|
BuildPaletteOrder: 40
|
|
Prerequisites: anyhq
|
|
Owner: nod
|
|
Mobile:
|
|
ROT: 7
|
|
Speed: 113
|
|
Health:
|
|
HP: 360
|
|
Armor:
|
|
Type: Heavy
|
|
RevealsShroud:
|
|
Range: 6c0
|
|
Turreted:
|
|
ROT: 7
|
|
Armament:
|
|
Weapon: 70mm
|
|
Recoil: 85
|
|
RecoilRecovery: 17
|
|
LocalOffset: 720,0,90
|
|
MuzzleSequence: muzzle
|
|
AttackTurreted:
|
|
WithMuzzleFlash:
|
|
RenderUnit:
|
|
WithTurret:
|
|
AutoTarget:
|
|
LeavesHusk:
|
|
HuskActor: LTNK.Husk
|
|
Explodes:
|
|
Weapon: UnitExplodeSmall
|
|
EmptyWeapon: UnitExplodeSmall
|
|
|
|
MTNK:
|
|
Inherits: ^Tank
|
|
Valued:
|
|
Cost: 800
|
|
Tooltip:
|
|
Name: Medium Tank
|
|
Description: General-Purpose GDI Tank.\n Strong vs Tanks, Vehicles\n Weak vs Infantry, Aircraft
|
|
Buildable:
|
|
BuildPaletteOrder: 40
|
|
Prerequisites: anyhq
|
|
Owner: gdi
|
|
Mobile:
|
|
Speed: 85
|
|
Health:
|
|
HP: 450
|
|
Armor:
|
|
Type: Heavy
|
|
RevealsShroud:
|
|
Range: 6c0
|
|
Turreted:
|
|
ROT: 5
|
|
Armament:
|
|
Weapon: 120mm
|
|
Recoil: 128
|
|
RecoilRecovery: 26
|
|
LocalOffset: 768,0,90
|
|
MuzzleSequence: muzzle
|
|
AttackTurreted:
|
|
WithMuzzleFlash:
|
|
RenderUnit:
|
|
WithTurret:
|
|
AutoTarget:
|
|
LeavesHusk:
|
|
HuskActor: MTNK.Husk
|
|
Explodes:
|
|
Weapon: UnitExplodeSmall
|
|
EmptyWeapon: UnitExplodeSmall
|
|
Selectable:
|
|
Bounds: 28,28
|
|
|
|
HTNK:
|
|
Inherits: ^Tank
|
|
Valued:
|
|
Cost: 1500
|
|
Tooltip:
|
|
Name: Mammoth Tank
|
|
Description: Heavily armored GDI Tank.\n Strong vs Everything
|
|
Buildable:
|
|
BuildPaletteOrder: 60
|
|
Prerequisites: eye
|
|
Owner: gdi
|
|
Mobile:
|
|
Crushes: wall, heavywall, crate, infantry
|
|
Speed: 56
|
|
ROT: 3
|
|
Health:
|
|
HP: 800
|
|
Armor:
|
|
Type: Heavy
|
|
RevealsShroud:
|
|
Range: 6c0
|
|
Turreted:
|
|
ROT: 3
|
|
Armament@PRIMARY:
|
|
Weapon: 120mmDual
|
|
LocalOffset: 900,180,340, 900,-180,340
|
|
Recoil: 170
|
|
RecoilRecovery: 42
|
|
MuzzleSequence: muzzle
|
|
Armament@SECONDARY:
|
|
Name: secondary
|
|
Weapon: MammothMissiles
|
|
LocalOffset: -85,384,340, -85,-384,340
|
|
LocalYaw: -100, 100
|
|
Recoil: 42
|
|
MuzzleSequence: muzzle
|
|
AttackTurreted:
|
|
WithMuzzleFlash:
|
|
RenderUnit:
|
|
WithTurret:
|
|
AutoTarget:
|
|
SelfHealing:
|
|
Ticks: 10
|
|
HealIfBelow: 50%
|
|
DamageCooldown: 200
|
|
LeavesHusk:
|
|
HuskActor: HTNK.Husk
|
|
Explodes:
|
|
Weapon: UnitExplodeSmall
|
|
EmptyWeapon: UnitExplodeSmall
|
|
Selectable:
|
|
Bounds: 34,34,0,-3
|
|
|
|
MSAM:
|
|
Inherits: ^Tank
|
|
Valued:
|
|
Cost: 1200
|
|
Tooltip:
|
|
Name: Rocket Launcher
|
|
Description: Long range rocket artillery.\n Strong vs all ground units.
|
|
Buildable:
|
|
BuildPaletteOrder: 50
|
|
Prerequisites: anyhq
|
|
Owner: gdi
|
|
Mobile:
|
|
Speed: 85
|
|
ROT: 4
|
|
Health:
|
|
HP: 120
|
|
Armor:
|
|
Type: Light
|
|
RevealsShroud:
|
|
Range: 8c0
|
|
Turreted:
|
|
ROT: 255
|
|
Offset: -256,0,128
|
|
Armament@PRIMARY:
|
|
Weapon: 227mm
|
|
LocalOffset: 213,128,0, 213,-128,0
|
|
Armament@SECONDARY:
|
|
Weapon: 227mm
|
|
LocalOffset: 213,-128,0, 213,128,0
|
|
AttackFrontal:
|
|
RenderUnit:
|
|
WithTurret:
|
|
AimSequence: aim
|
|
AutoTarget:
|
|
LeavesHusk:
|
|
HuskActor: MSAM.Husk
|
|
|
|
MLRS:
|
|
Inherits: ^Tank
|
|
Valued:
|
|
Cost: 600
|
|
Tooltip:
|
|
Name: Mobile S.A.M.
|
|
Description: Powerful anti-air unit.\nCannot attack ground units.
|
|
Buildable:
|
|
BuildPaletteOrder: 70
|
|
Prerequisites: anyhq
|
|
Owner: nod
|
|
Mobile:
|
|
Speed: 99
|
|
ROT: 7
|
|
Health:
|
|
HP: 120
|
|
Armor:
|
|
Type: Light
|
|
RevealsShroud:
|
|
Range: 8c0
|
|
Turreted:
|
|
ROT: 8
|
|
Offset: -128,0,128
|
|
AlignWhenIdle: true
|
|
Armament:
|
|
Weapon: Patriot
|
|
LocalOffset: 0,-171,0, 0,171,0
|
|
AttackTurreted:
|
|
RenderUnit:
|
|
WithTurret:
|
|
AimSequence: aim
|
|
AutoTarget:
|
|
InitialStance: Defend
|
|
Explodes:
|
|
Weapon: UnitExplodeSmall
|
|
EmptyWeapon: UnitExplodeSmall
|
|
RenderRangeCircle:
|
|
LeavesHusk:
|
|
HuskActor: MLRS.Husk
|
|
|
|
STNK:
|
|
Inherits: ^Vehicle
|
|
Valued:
|
|
Cost: 900
|
|
Tooltip:
|
|
Name: Stealth Tank
|
|
Description: Long-range missile tank that can cloak.\nHas weak armor. Can be spotted by infantry.\n Strong vs Vehicles, Tanks, Aircraft\n Weak vs Infantry.
|
|
Buildable:
|
|
BuildPaletteOrder: 90
|
|
Prerequisites: tmpl
|
|
Owner: nod
|
|
Mobile:
|
|
ROT: 10
|
|
Speed: 142
|
|
Crushes: crate, infantry
|
|
Health:
|
|
HP: 150
|
|
Armor:
|
|
Type: Light
|
|
RevealsShroud:
|
|
Range: 7c0
|
|
Cloak:
|
|
RequiresCrate: false
|
|
InitialDelay: 90
|
|
CloakDelay: 90
|
|
CloakSound: trans1.aud
|
|
UncloakSound: trans1.aud
|
|
Armament:
|
|
Weapon: 227mm.stnk
|
|
LocalOffset: 213,43,128, 213,-43,128
|
|
AttackFrontal:
|
|
RenderUnit:
|
|
AutoTarget:
|
|
InitialStance: HoldFire
|
|
TargetableUnit:
|
|
LeavesHusk:
|
|
HuskActor: STNK.Husk
|
|
|
|
MHQ:
|
|
Inherits: ^Vehicle
|
|
Valued:
|
|
Cost: 1000
|
|
Tooltip:
|
|
Name: Mobile HQ
|
|
Description: Base of operations
|
|
Health:
|
|
HP: 200
|
|
Armor:
|
|
Type: Light
|
|
Mobile:
|
|
Speed: 85
|
|
RevealsShroud:
|
|
Range: 6c0
|
|
RenderUnit:
|
|
WithIdleOverlay@SPINNER:
|
|
Sequence: spinner
|
|
Offset: -256,0,256
|
|
Explodes:
|
|
Weapon: UnitExplodeSmall
|
|
EmptyWeapon: UnitExplodeSmall
|
|
|