41 lines
1.6 KiB
C#
41 lines
1.6 KiB
C#
#region Copyright & License Information
|
|
/*
|
|
* Copyright 2007-2022 The OpenRA Developers (see AUTHORS)
|
|
* This file is part of OpenRA, which is free software. It is made
|
|
* available to you under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation, either version 3 of
|
|
* the License, or (at your option) any later version. For more
|
|
* information, see COPYING.
|
|
*/
|
|
#endregion
|
|
|
|
using OpenRA.Primitives;
|
|
using OpenRA.Traits;
|
|
|
|
namespace OpenRA.Mods.Common.Traits
|
|
{
|
|
[Desc("Specifies the target types and relative priority used by AutoTarget to decide what to target.")]
|
|
public class AutoTargetPriorityInfo : ConditionalTraitInfo, Requires<AutoTargetInfo>
|
|
{
|
|
[Desc("Target types that can be AutoTargeted.")]
|
|
public readonly BitSet<TargetableType> ValidTargets = new BitSet<TargetableType>("Ground", "Water", "Air");
|
|
|
|
[Desc("Target types that can't be AutoTargeted.", "Overrules ValidTargets.")]
|
|
public readonly BitSet<TargetableType> InvalidTargets;
|
|
|
|
[Desc("Relationships between actor's and target's owner needed for AutoTargeting.")]
|
|
public readonly PlayerRelationship ValidRelationships = PlayerRelationship.Ally | PlayerRelationship.Neutral | PlayerRelationship.Enemy;
|
|
|
|
[Desc("ValidTargets with larger priorities will be AutoTargeted before lower priorities.")]
|
|
public readonly int Priority = 1;
|
|
|
|
public override object Create(ActorInitializer init) { return new AutoTargetPriority(this); }
|
|
}
|
|
|
|
public class AutoTargetPriority : ConditionalTrait<AutoTargetPriorityInfo>
|
|
{
|
|
public AutoTargetPriority(AutoTargetPriorityInfo info)
|
|
: base(info) { }
|
|
}
|
|
}
|