Files
OpenRA/OpenRA.Mods.Common/Traits/Infantry/TerrainModifiesDamage.cs
2022-05-28 00:35:10 -05:00

61 lines
1.7 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2022 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
public class TerrainModifiesDamageInfo : TraitInfo
{
[FieldLoader.Require]
[Desc("Damage percentage for specific terrain types. 120 = 120%, 80 = 80%, etc.")]
public readonly Dictionary<string, int> TerrainModifier = null;
[Desc("Modify healing damage? For example: A friendly medic.")]
public readonly bool ModifyHealing = false;
public override object Create(ActorInitializer init) { return new TerrainModifiesDamage(init.Self, this); }
}
public class TerrainModifiesDamage : IDamageModifier
{
const int FullDamage = 100;
public readonly TerrainModifiesDamageInfo Info;
readonly Actor self;
public TerrainModifiesDamage(Actor self, TerrainModifiesDamageInfo info)
{
Info = info;
this.self = self;
}
int IDamageModifier.GetDamageModifier(Actor attacker, Damage damage)
{
if (!Info.ModifyHealing && attacker.Owner.IsAlliedWith(self.Owner) && damage != null && damage.Value < 0)
return FullDamage;
var world = self.World;
var map = world.Map;
var pos = map.CellContaining(self.CenterPosition);
var terrainType = map.GetTerrainInfo(pos).Type;
if (!Info.TerrainModifier.ContainsKey(terrainType))
return FullDamage;
return Info.TerrainModifier[terrainType];
}
}
}