156 lines
4.5 KiB
C#
156 lines
4.5 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Activities;
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using OpenRA.Mods.Common.Activities;
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using OpenRA.Mods.Common.Effects;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Mods.RA.Activities;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Traits
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{
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public class OreRefineryInfo : ITraitInfo
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{
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[Desc("Docking cell relative to top-left cell.")]
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public readonly CVec DockOffset = new CVec(1, 2);
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public readonly bool ShowTicks = true;
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public readonly int TickLifetime = 30;
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public readonly int TickVelocity = 2;
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public readonly int TickRate = 10;
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[Desc("Actually harvester facing when docking, 0-255 counter-clock-wise.")]
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public readonly int DockAngle = 64;
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public virtual object Create(ActorInitializer init) { return new OreRefinery(init.Self, this); }
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}
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public class OreRefinery : ITick, IAcceptResources, INotifyKilled, INotifySold, INotifyCapture, INotifyOwnerChanged, IExplodeModifier, ISync
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{
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readonly Actor self;
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readonly OreRefineryInfo info;
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PlayerResources playerResources;
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int currentDisplayTick = 0;
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int currentDisplayValue = 0;
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[Sync] public int Ore = 0;
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[Sync] Actor dockedHarv = null;
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[Sync] bool preventDock = false;
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public bool AllowDocking { get { return !preventDock; } }
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public CVec DeliveryOffset { get { return info.DockOffset; } }
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public virtual Activity DockSequence(Actor harv, Actor self) { return new RAHarvesterDockSequence(harv, self, info.DockAngle); }
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public OreRefinery(Actor self, OreRefineryInfo info)
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{
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this.self = self;
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this.info = info;
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playerResources = self.Owner.PlayerActor.Trait<PlayerResources>();
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currentDisplayTick = info.TickRate;
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}
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public IEnumerable<TraitPair<Harvester>> GetLinkedHarvesters()
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{
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return self.World.ActorsWithTrait<Harvester>()
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.Where(a => a.Trait.LinkedProc == self);
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}
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public bool CanGiveResource(int amount) { return playerResources.CanGiveResources(amount); }
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public void GiveResource(int amount)
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{
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playerResources.GiveResources(amount);
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if (info.ShowTicks)
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currentDisplayValue += amount;
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}
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void CancelDock(Actor self)
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{
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preventDock = true;
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// Cancel the dock sequence
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if (dockedHarv != null && !dockedHarv.IsDead)
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dockedHarv.CancelActivity();
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}
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public void Tick(Actor self)
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{
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// Harvester was killed while unloading
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if (dockedHarv != null && dockedHarv.IsDead)
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{
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self.Trait<RenderBuilding>().CancelCustomAnim(self);
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dockedHarv = null;
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}
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if (info.ShowTicks && currentDisplayValue > 0 && --currentDisplayTick <= 0)
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{
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var temp = currentDisplayValue;
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if (self.Owner.IsAlliedWith(self.World.RenderPlayer))
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self.World.AddFrameEndTask(w => w.Add(new FloatingText(self.CenterPosition, self.Owner.Color.RGB, FloatingText.FormatCashTick(temp), 30)));
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currentDisplayTick = info.TickRate;
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currentDisplayValue = 0;
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}
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}
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public void Killed(Actor self, AttackInfo e)
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{
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CancelDock(self);
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foreach (var harv in GetLinkedHarvesters())
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harv.Trait.UnlinkProc(harv.Actor, self);
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}
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public void OnDock(Actor harv, DeliverResources dockOrder)
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{
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if (!preventDock)
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{
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harv.QueueActivity(new CallFunc(() => dockedHarv = harv, false));
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harv.QueueActivity(DockSequence(harv, self));
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harv.QueueActivity(new CallFunc(() => dockedHarv = null, false));
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}
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harv.QueueActivity(new CallFunc(() => harv.Trait<Harvester>().ContinueHarvesting(harv)));
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}
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public void OnOwnerChanged(Actor self, Player oldOwner, Player newOwner)
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{
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// Unlink any harvesters
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foreach (var harv in GetLinkedHarvesters())
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harv.Trait.UnlinkProc(harv.Actor, self);
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playerResources = newOwner.PlayerActor.Trait<PlayerResources>();
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}
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public void OnCapture(Actor self, Actor captor, Player oldOwner, Player newOwner)
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{
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// Steal any docked harv too
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if (dockedHarv != null)
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{
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dockedHarv.ChangeOwner(newOwner);
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// Relink to this refinery
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dockedHarv.Trait<Harvester>().LinkProc(dockedHarv, self);
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}
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}
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public void Selling(Actor self) { CancelDock(self); }
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public void Sold(Actor self)
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{
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foreach (var harv in GetLinkedHarvesters())
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harv.Trait.UnlinkProc(harv.Actor, self);
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}
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public bool ShouldExplode(Actor self) { return Ore > 0; }
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}
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}
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