Files
OpenRA/OpenRA.Game/Graphics/SpriteLoader.cs
2014-10-07 09:55:50 +13:00

75 lines
1.9 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Drawing;
using System.IO;
using System.Linq;
using OpenRA.FileSystem;
using OpenRA.Primitives;
namespace OpenRA.Graphics
{
public interface ISpriteLoader
{
bool TryParseSprite(Stream s, out ISpriteFrame[] frames);
}
public interface ISpriteFrame
{
Size Size { get; }
Size FrameSize { get; }
float2 Offset { get; }
byte[] Data { get; }
bool DisableExportPadding { get; }
}
public class SpriteLoader
{
public readonly SheetBuilder SheetBuilder;
readonly ISpriteLoader[] loaders;
readonly Cache<string, Sprite[]> sprites;
readonly Cache<string, ISpriteFrame[]> frames;
readonly string[] exts;
public SpriteLoader(ISpriteLoader[] loaders, string[] exts, SheetBuilder sheetBuilder)
{
this.loaders = loaders;
SheetBuilder = sheetBuilder;
// Include extension-less version
this.exts = exts.Append("").ToArray();
sprites = new Cache<string, Sprite[]>(CacheSprites);
frames = new Cache<string, ISpriteFrame[]>(CacheFrames);
}
Sprite[] CacheSprites(string filename)
{
return frames[filename].Select(a => SheetBuilder.Add(a))
.ToArray();
}
ISpriteFrame[] CacheFrames(string filename)
{
using (var stream = GlobalFileSystem.OpenWithExts(filename, exts))
{
ISpriteFrame[] frames;
foreach (var loader in loaders)
if (loader.TryParseSprite(stream, out frames))
return frames;
throw new InvalidDataException(filename + " is not a valid sprite file");
}
}
public Sprite[] LoadAllSprites(string filename) { return sprites[filename]; }
public ISpriteFrame[] LoadAllFrames(string filename) { return frames[filename]; }
}
}