Files
OpenRA/OpenRa.Game/Controller.cs
2010-01-21 13:37:45 +13:00

207 lines
5.4 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using IjwFramework.Collections;
using IjwFramework.Types;
using OpenRa.GameRules;
using OpenRa.Graphics;
using OpenRa.Orders;
using OpenRa.Traits;
namespace OpenRa
{
public class Controller : IHandleInput
{
public IOrderGenerator orderGenerator;
readonly Func<Modifiers> GetModifierKeys;
public Controller(Func<Modifiers> getModifierKeys)
{
GetModifierKeys = getModifierKeys;
CancelInputMode();
}
public void CancelInputMode()
{
orderGenerator = new UnitOrderGenerator(new Actor[] { });
}
public bool ToggleInputMode<T>() where T : IOrderGenerator, new()
{
if (orderGenerator is T)
{
CancelInputMode();
return false;
}
else
{
orderGenerator = new T();
return true;
}
}
List<Order> recentOrders = new List<Order>();
void ApplyOrders(float2 xy, MouseInput mi)
{
if (orderGenerator == null) return;
var orders = orderGenerator.Order(Game.world, xy.ToInt2(), mi).ToArray();
recentOrders.AddRange( orders );
var voicedActor = orders.Select(o => o.Subject)
.FirstOrDefault(a => a.Owner == Game.world.LocalPlayer && a.traits.Contains<Unit>());
var isMove = orders.Any(o => o.OrderString == "Move");
var isAttack = orders.Any( o => o.OrderString == "Attack" );
if (voicedActor != null)
{
Sound.PlayVoice(isAttack ? "Attack" : "Move", voicedActor);
if (isMove)
Game.world.Add(new Effects.MoveFlash(Game.world, Game.CellSize * xy));
}
}
public void AddOrder(Order o) { recentOrders.Add(o); }
public List<Order> GetRecentOrders( bool imm )
{
Func<Order, bool> p = o => o.IsImmediate ^ !imm;
var result = recentOrders.Where(p).ToList();
recentOrders.RemoveAll(o => p(o)); // ffs.
return result;
}
float2 dragStart, dragEnd;
public bool HandleInput(MouseInput mi)
{
var xy = Game.viewport.ViewToWorld(mi);
if (mi.Button == MouseButton.Left && mi.Event == MouseInputEvent.Down)
{
if (!(orderGenerator is PlaceBuildingOrderGenerator))
dragStart = dragEnd = xy;
ApplyOrders(xy, mi);
}
if (mi.Button == MouseButton.Left && mi.Event == MouseInputEvent.Move)
dragEnd = xy;
if (mi.Button == MouseButton.Left && mi.Event == MouseInputEvent.Up)
{
if (orderGenerator is UnitOrderGenerator)
{
var newSelection = Game.world.SelectActorsInBox(Game.CellSize * dragStart, Game.CellSize * xy);
CombineSelection(newSelection, mi.Modifiers.HasModifier(Modifiers.Shift), dragStart == xy);
}
dragStart = dragEnd = xy;
}
if (mi.Button == MouseButton.None && mi.Event == MouseInputEvent.Move)
dragStart = dragEnd = xy;
if (mi.Button == MouseButton.Right && mi.Event == MouseInputEvent.Down)
ApplyOrders(xy, mi);
return true;
}
void CombineSelection(IEnumerable<Actor> newSelection, bool isCombine, bool isClick)
{
var oldSelection = (orderGenerator is UnitOrderGenerator)
? (orderGenerator as UnitOrderGenerator).selection : new Actor[] { }.AsEnumerable();
if (isClick)
{
var adjNewSelection = newSelection.Take(1); /* todo: select BEST, not FIRST */
orderGenerator = new UnitOrderGenerator(isCombine
? oldSelection.SymmetricDifference(adjNewSelection) : adjNewSelection);
}
else
orderGenerator = new UnitOrderGenerator(isCombine
? oldSelection.Union(newSelection) : newSelection);
var voicedUnit = ((UnitOrderGenerator)orderGenerator).selection
.Where(a => a.traits.Contains<Unit>()
&& a.Owner == Game.world.LocalPlayer)
.FirstOrDefault();
Sound.PlayVoice("Select", voicedUnit);
}
public Pair<float2, float2>? SelectionBox
{
get
{
if (dragStart == dragEnd) return null;
return Pair.New(Game.CellSize * dragStart, Game.CellSize * dragEnd);
}
}
public float2 MousePosition { get { return dragEnd; } }
public Cursor ChooseCursor()
{
int sync = Game.world.SyncHash();
try
{
var mi = new MouseInput
{
Location = ( Game.CellSize * MousePosition - Game.viewport.Location ).ToInt2(),
Button = MouseButton.Right,
Modifiers = GetModifierKeys(),
};
return orderGenerator.GetCursor( Game.world, MousePosition.ToInt2(), mi );
}
finally
{
if( sync != Game.world.SyncHash() )
throw new InvalidOperationException( "Desync in Controller.ChooseCursor" );
}
}
Cache<int, List<Actor>> controlGroups = new Cache<int, List<Actor>>(_ => new List<Actor>());
public void DoControlGroup(int group, Modifiers mods)
{
var uog = orderGenerator as UnitOrderGenerator;
if (uog == null) return;
if (mods.HasModifier(Modifiers.Ctrl))
{
if (!uog.selection.Any())
return;
controlGroups[group].Clear();
for (var i = 0; i < 10; i++) /* all control groups */
controlGroups[i].RemoveAll(a => uog.selection.Contains(a));
controlGroups[group].AddRange(uog.selection);
return;
}
if (mods.HasModifier(Modifiers.Alt))
{
Game.viewport.Center(controlGroups[group]);
return;
}
CombineSelection(controlGroups[group], mods.HasModifier(Modifiers.Shift), false);
}
public int? GetControlGroupForActor(Actor a)
{
return controlGroups.Where(g => g.Value.Contains(a))
.Select(g => (int?)g.Key)
.FirstOrDefault();
}
}
}