48 lines
1.3 KiB
C#
48 lines
1.3 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using OpenRa.GameRules;
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using OpenRa.Traits;
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namespace OpenRa.Orders
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{
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class SellOrderGenerator : IOrderGenerator
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{
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public IEnumerable<Order> Order(World world, int2 xy, MouseInput mi)
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{
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if (mi.Button == MouseButton.Right)
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Game.controller.CancelInputMode();
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return OrderInner(world, xy, mi);
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}
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IEnumerable<Order> OrderInner(World world, int2 xy, MouseInput mi)
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{
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if (mi.Button == MouseButton.Left)
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{
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var loc = mi.Location + Game.viewport.Location;
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var underCursor = world.FindUnits(loc, loc)
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.Where(a => a.Owner == world.LocalPlayer
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&& a.traits.Contains<Building>()
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&& a.traits.Contains<Selectable>()).FirstOrDefault();
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var building = underCursor != null ? underCursor.Info.Traits.Get<BuildingInfo>() : null;
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if (building != null && !building.Unsellable)
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yield return new Order("Sell", underCursor, null, int2.Zero, null);
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}
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}
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public void Tick( World world ) {}
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public void Render( World world ) {}
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public Cursor GetCursor(World world, int2 xy, MouseInput mi)
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{
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mi.Button = MouseButton.Left;
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return OrderInner(world, xy, mi).Any()
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? Cursor.Sell : Cursor.SellBlocked;
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}
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}
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}
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