Logo
Explore Help
Register Sign In
epic/OpenRA
1
0
Fork 0
You've already forked OpenRA
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
6ac92c45f124c20f9924fb615e660259efd01ec5
OpenRA/OpenRA.Mods.RA/Render
History
Paul Chote 96cd0e2259 Render building previews
2010-11-24 13:43:07 +13:00
..
RenderBuilding.cs
Render building previews
2010-11-24 13:43:07 +13:00
RenderBuildingCharge.cs
Fixed sequence crash
2010-09-19 19:13:15 +12:00
RenderBuildingOre.cs
remove Game.skipMakeAnims
2010-08-20 17:14:20 +12:00
RenderBuildingTurreted.cs
move Building et al into Mods/
2010-11-06 11:05:45 +13:00
RenderBuildingWall.cs
move Building et al into Mods/
2010-11-06 11:05:45 +13:00
RenderBuildingWarFactory.cs
Render building previews
2010-11-24 13:43:07 +13:00
RenderFlare.cs
trim down license spam in all files
2010-07-18 16:48:21 +12:00
RenderInfantry.cs
Add target param to INotifyAttack. Remove target field from AttackOmni
2010-11-14 16:03:01 +13:00
RenderSpy.cs
start removing weird ctors on Order
2010-11-23 15:14:48 +13:00
RenderUnit.cs
make unit smoke optional
2010-11-21 11:28:16 +13:00
RenderUnitReload.cs
pass target to DoAttack
2010-10-25 08:03:10 +13:00
RenderUnitRotor.cs
add FallsToEarth for helicopters dying
2010-10-08 18:24:08 +13:00
RenderUnitSpinner.cs
Actor.traits is implementation detail
2010-08-14 17:39:49 +12:00
RenderUnitTurreted.cs
add explicit Z to Renderable. eating my hat, etc.
2010-09-17 20:21:21 +12:00
Powered by Gitea Version: 1.25.1 Page: 339ms Template: 8ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API