100 lines
3.0 KiB
C#
100 lines
3.0 KiB
C#
#region Copyright & License Information
|
|
/*
|
|
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
|
|
* This file is part of OpenRA, which is free software. It is made
|
|
* available to you under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation, either version 3 of
|
|
* the License, or (at your option) any later version. For more
|
|
* information, see COPYING.
|
|
*/
|
|
#endregion
|
|
|
|
using System;
|
|
using System.Linq;
|
|
using OpenRA.Graphics;
|
|
using OpenRA.Mods.Common.Traits;
|
|
using OpenRA.Mods.Common.Traits.Render;
|
|
using OpenRA.Traits;
|
|
|
|
namespace OpenRA.Mods.Cnc.Traits.Render
|
|
{
|
|
class WithGunboatBodyInfo : WithSpriteBodyInfo, Requires<BodyOrientationInfo>, Requires<IFacingInfo>, Requires<TurretedInfo>
|
|
{
|
|
[Desc("Turreted 'Turret' key to display")]
|
|
public readonly string Turret = "primary";
|
|
|
|
[SequenceReference]
|
|
public readonly string LeftSequence = "left";
|
|
|
|
[SequenceReference]
|
|
public readonly string RightSequence = "right";
|
|
|
|
[SequenceReference]
|
|
public readonly string WakeLeftSequence = "wake-left";
|
|
|
|
[SequenceReference]
|
|
public readonly string WakeRightSequence = "wake-right";
|
|
|
|
public override object Create(ActorInitializer init) { return new WithGunboatBody(init, this); }
|
|
}
|
|
|
|
class WithGunboatBody : WithSpriteBody, ITick
|
|
{
|
|
readonly WithGunboatBodyInfo info;
|
|
readonly Animation wake;
|
|
readonly RenderSprites rs;
|
|
readonly IFacing facing;
|
|
readonly Turreted turret;
|
|
|
|
static Func<WAngle> MakeTurretFacingFunc(Actor self)
|
|
{
|
|
// Turret artwork is baked into the sprite, so only the first turret makes sense.
|
|
var turreted = self.TraitsImplementing<Turreted>().FirstOrDefault();
|
|
return () => WAngle.FromFacing(turreted.TurretFacing);
|
|
}
|
|
|
|
public WithGunboatBody(ActorInitializer init, WithGunboatBodyInfo info)
|
|
: base(init, info, MakeTurretFacingFunc(init.Self))
|
|
{
|
|
this.info = info;
|
|
rs = init.Self.Trait<RenderSprites>();
|
|
facing = init.Self.Trait<IFacing>();
|
|
var name = rs.GetImage(init.Self);
|
|
turret = init.Self.TraitsImplementing<Turreted>()
|
|
.First(t => t.Name == info.Turret);
|
|
|
|
wake = new Animation(init.World, name);
|
|
wake.PlayRepeating(info.WakeLeftSequence);
|
|
rs.Add(new AnimationWithOffset(wake, null, null, -87));
|
|
}
|
|
|
|
protected override void TraitEnabled(Actor self)
|
|
{
|
|
base.TraitEnabled(self);
|
|
turret.QuantizedFacings = DefaultAnimation.CurrentSequence.Facings;
|
|
}
|
|
|
|
void ITick.Tick(Actor self)
|
|
{
|
|
if (facing.Facing.Angle <= 512)
|
|
{
|
|
var left = NormalizeSequence(self, info.LeftSequence);
|
|
if (DefaultAnimation.CurrentSequence.Name != left)
|
|
DefaultAnimation.ReplaceAnim(left);
|
|
|
|
if (wake.CurrentSequence.Name != info.WakeLeftSequence)
|
|
wake.ReplaceAnim(info.WakeLeftSequence);
|
|
}
|
|
else
|
|
{
|
|
var right = NormalizeSequence(self, info.RightSequence);
|
|
if (DefaultAnimation.CurrentSequence.Name != right)
|
|
DefaultAnimation.ReplaceAnim(right);
|
|
|
|
if (wake.CurrentSequence.Name != info.WakeRightSequence)
|
|
wake.ReplaceAnim(info.WakeRightSequence);
|
|
}
|
|
}
|
|
}
|
|
}
|