Files
OpenRA/OpenRA.Mods.Common/Activities/Air/Land.cs

62 lines
1.6 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2019 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using OpenRA.Activities;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Activities
{
public class Land : Activity
{
readonly Target target;
readonly Aircraft aircraft;
bool soundPlayed;
public Land(Actor self, Target t)
{
target = t;
aircraft = self.Trait<Aircraft>();
}
public override Activity Tick(Actor self)
{
if (!target.IsValidFor(self))
Cancel(self);
if (IsCanceling)
return NextActivity;
if (!soundPlayed && aircraft.Info.LandingSounds.Length > 0 && !self.IsAtGroundLevel())
{
Game.Sound.Play(SoundType.World, aircraft.Info.LandingSounds, self.World, aircraft.CenterPosition);
soundPlayed = true;
}
var d = target.CenterPosition - self.CenterPosition;
// The next move would overshoot, so just set the final position
var move = aircraft.FlyStep(aircraft.Facing);
if (d.HorizontalLengthSquared < move.HorizontalLengthSquared)
{
aircraft.SetPosition(self, target.CenterPosition);
return NextActivity;
}
var landingAlt = self.World.Map.DistanceAboveTerrain(target.CenterPosition);
Fly.FlyToward(self, aircraft, d.Yaw.Facing, landingAlt);
return this;
}
}
}