Files
OpenRA/mods/cnc/maps/nod03b/nod03b.lua

94 lines
3.3 KiB
Lua

--[[
Copyright 2007-2019 The OpenRA Developers (see AUTHORS)
This file is part of OpenRA, which is free software. It is made
available to you under the terms of the GNU General Public License
as published by the Free Software Foundation, either version 3 of
the License, or (at your option) any later version. For more
information, see COPYING.
]]
NodUnits = { "e1", "e1", "bggy", "bike", "e1", "e1", "bike", "bggy", "e1", "e1" }
Engineers = { "e6", "e6", "e6" }
FirstAttackWaveUnits = { "e1", "e1", "e2" }
SecondAttackWaveUnits = { "e1", "e1", "e1" }
ThirdAttackWaveUnits = { "e1", "e1", "e1", "e2" }
SendAttackWave = function(units, action)
Reinforcements.Reinforce(enemy, units, { GDIBarracksSpawn.Location, WP0.Location, WP1.Location }, 15, action)
end
FirstAttackWave = function(soldier)
soldier.Move(WP2.Location)
soldier.Move(WP3.Location)
soldier.Move(WP4.Location)
soldier.AttackMove(PlayerBase.Location)
end
SecondAttackWave = function(soldier)
soldier.Move(WP5.Location)
soldier.Move(WP6.Location)
soldier.Move(WP7.Location)
soldier.Move(WP9.Location)
soldier.AttackMove(PlayerBase.Location)
end
InsertNodUnits = function()
Media.PlaySpeechNotification(player, "Reinforce")
Reinforcements.Reinforce(player, { "mcv" }, { McvEntry.Location, McvDeploy.Location })
Reinforcements.Reinforce(player, NodUnits, { NodEntry.Location, NodRallypoint.Location })
Trigger.AfterDelay(DateTime.Seconds(15), function()
Media.PlaySpeechNotification(player, "Reinforce")
Reinforcements.Reinforce(player, Engineers, { McvEntry.Location, PlayerBase.Location })
end)
end
WorldLoaded = function()
player = Player.GetPlayer("Nod")
enemy = Player.GetPlayer("GDI")
Trigger.OnObjectiveAdded(player, function(p, id)
Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective")
end)
Trigger.OnObjectiveCompleted(player, function(p, id)
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
end)
Trigger.OnObjectiveFailed(player, function(p, id)
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
end)
Trigger.OnPlayerWon(player, function()
Media.PlaySpeechNotification(player, "Win")
end)
Trigger.OnPlayerLost(player, function()
Media.PlaySpeechNotification(player, "Lose")
end)
gdiObjective = enemy.AddPrimaryObjective("Eliminate all Nod forces in the area.")
nodObjective1 = player.AddPrimaryObjective("Capture the prison.")
nodObjective2 = player.AddSecondaryObjective("Destroy all GDI forces.")
Trigger.OnKilled(TechCenter, function() player.MarkFailedObjective(nodObjective1) end)
Trigger.OnCapture(TechCenter, function()
Trigger.AfterDelay(DateTime.Seconds(2), function()
player.MarkCompletedObjective(nodObjective1)
end)
end)
InsertNodUnits()
Trigger.AfterDelay(DateTime.Seconds(40), function() SendAttackWave(FirstAttackWaveUnits, FirstAttackWave) end)
Trigger.AfterDelay(DateTime.Seconds(80), function() SendAttackWave(SecondAttackWaveUnits, SecondAttackWave) end)
Trigger.AfterDelay(DateTime.Seconds(140), function() SendAttackWave(ThirdAttackWaveUnits, FirstAttackWave) end)
end
Tick = function()
if DateTime.GameTime > 2 then
if player.HasNoRequiredUnits() then
enemy.MarkCompletedObjective(gdiObjective)
end
if enemy.HasNoRequiredUnits() then
player.MarkCompletedObjective(nodObjective2)
end
end
end