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OpenRA/mods/d2k/maps/ordos-04/ordos04.lua

162 lines
5.3 KiB
Lua

--[[
Copyright 2007-2019 The OpenRA Developers (see AUTHORS)
This file is part of OpenRA, which is free software. It is made
available to you under the terms of the GNU General Public License
as published by the Free Software Foundation, either version 3 of
the License, or (at your option) any later version. For more
information, see COPYING.
]]
Base =
{
Harkonnen = { HConyard, HRefinery, HHeavyFactory, HLightFactory, HGunTurret1, HGunTurret2, HGunTurret3, HGunTurret4, HGunTurret5, HBarracks, HPower1, HPower2, HPower3, HPower4 },
Smugglers = { SOutpost, SHeavyFactory, SLightFactory, SGunTurret1, SGunTurret2, SGunTurret3, SGunTurret4, SBarracks, SPower1, SPower2, SPower3 }
}
HarkonnenLightInfantryRushers =
{
easy = { "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf" },
normal = { "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf" },
hard = { "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf" }
}
HarkonnenAttackDelay =
{
easy = DateTime.Minutes(3) + DateTime.Seconds(30),
normal = DateTime.Minutes(2) + DateTime.Seconds(30),
hard = DateTime.Minutes(1) + DateTime.Seconds(30)
}
InitialReinforcements =
{
Harkonnen = { "combat_tank_h", "combat_tank_h", "trike", "quad" },
Smugglers = { "light_inf", "light_inf", "light_inf", "light_inf", "trooper", "trooper", "trooper" }
}
LightInfantryRushersPaths =
{
{ HarkonnenEntry1.Location, HarkonnenRally1.Location },
{ HarkonnenEntry2.Location, HarkonnenRally2.Location },
{ HarkonnenEntry3.Location, HarkonnenRally3.Location }
}
InitialReinforcementsPaths =
{
Harkonnen = { HarkonnenEntry4.Location, HarkonnenRally4.Location },
Smugglers = { SmugglerEntry.Location, SmugglerRally.Location }
}
OrdosReinforcements = { "light_inf", "light_inf", "light_inf", "light_inf" }
OrdosPath = { OrdosEntry.Location, OrdosRally.Location }
SendHarkonnen = function(path)
Trigger.AfterDelay(HarkonnenAttackDelay[Difficulty], function()
if player.IsObjectiveCompleted(KillHarkonnen) then
return
end
local units = Reinforcements.ReinforceWithTransport(harkonnen, "carryall.reinforce", HarkonnenLightInfantryRushers[Difficulty], path, { path[1] })[2]
Utils.Do(units, function(unit)
unit.AttackMove(HarkonnenAttackLocation)
IdleHunt(unit)
end)
end)
end
Hunt = function(house)
Trigger.OnAllKilledOrCaptured(Base[house.Name], function()
Utils.Do(house.GetGroundAttackers(), IdleHunt)
end)
end
CheckHarvester = function(house)
if DateTime.GameTime % DateTime.Seconds(10) == 0 and LastHarvesterEaten[house] then
local units = house.GetActorsByType("harvester")
if #units > 0 then
LastHarvesterEaten[house] = false
ProtectHarvester(units[1], house, AttackGroupSize[Difficulty])
end
end
end
AttackNotifier = 0
Tick = function()
if player.HasNoRequiredUnits() then
harkonnen.MarkCompletedObjective(KillOrdosH)
smuggler.MarkCompletedObjective(KillOrdosS)
smuggler.MarkCompletedObjective(DefendOutpost)
end
if harkonnen.HasNoRequiredUnits() and not player.IsObjectiveCompleted(KillHarkonnen) then
Media.DisplayMessage("The Harkonnen have been annihilated!", "Mentat")
player.MarkCompletedObjective(KillHarkonnen)
end
CheckHarvester(harkonnen)
CheckHarvester(smuggler)
AttackNotifier = AttackNotifier - 1
end
WorldLoaded = function()
harkonnen = Player.GetPlayer("Harkonnen")
smuggler = Player.GetPlayer("Smugglers")
player = Player.GetPlayer("Ordos")
InitObjectives(player)
KillOrdosH = harkonnen.AddPrimaryObjective("Kill all Ordos units.")
KillOrdosS = smuggler.AddSecondaryObjective("Kill all Ordos units.")
DefendOutpost = smuggler.AddPrimaryObjective("Don't let the outpost to be captured or destroyed.")
CaptureOutpost = player.AddPrimaryObjective("Capture the Smuggler Outpost.")
KillHarkonnen = player.AddSecondaryObjective("Destroy the Harkonnen.")
SOutpost.GrantCondition("modified")
Camera.Position = OConyard.CenterPosition
HarkonnenAttackLocation = OConyard.Location
Hunt(harkonnen)
Hunt(smuggler)
SendHarkonnen(LightInfantryRushersPaths[1])
SendHarkonnen(LightInfantryRushersPaths[2])
SendHarkonnen(LightInfantryRushersPaths[3])
Actor.Create("upgrade.barracks", true, { Owner = harkonnen })
Actor.Create("upgrade.light", true, { Owner = harkonnen })
Actor.Create("upgrade.barracks", true, { Owner = smuggler })
Actor.Create("upgrade.light", true, { Owner = smuggler })
Trigger.AfterDelay(0, ActivateAI)
Trigger.OnKilled(SOutpost, function()
player.MarkFailedObjective(CaptureOutpost)
end)
Trigger.OnCapture(SOutpost, function()
Trigger.AfterDelay(DateTime.Seconds(2), function()
player.MarkCompletedObjective(CaptureOutpost)
smuggler.MarkFailedObjective(DefendOutpost)
end)
end)
Trigger.OnDamaged(SOutpost, function()
if SOutpost.Owner ~= smuggler then
return
end
if AttackNotifier <= 0 then
AttackNotifier = DateTime.Seconds(10)
Media.DisplayMessage("Don't destroy the Outpost!", "Mentat")
end
end)
Trigger.AfterDelay(HarkonnenAttackDelay[Difficulty] - DateTime.Seconds(5), function()
Media.PlaySpeechNotification(player, "Reinforce")
Reinforcements.Reinforce(player, OrdosReinforcements, OrdosPath)
end)
Trigger.AfterDelay(HarkonnenAttackDelay[Difficulty], function()
Media.DisplayMessage("WARNING: Large force approaching!", "Mentat")
end)
end