Files
OpenRA/OpenRA.Mods.Common/Widgets/Logic/Editor/SaveMapLogic.cs
2015-06-20 22:32:18 +01:00

160 lines
5.3 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using OpenRA.Mods.Common.Traits;
using OpenRA.Widgets;
namespace OpenRA.Mods.Common.Widgets.Logic
{
public class SaveMapLogic
{
[ObjectCreator.UseCtor]
public SaveMapLogic(Widget widget, Action<string> onSave, Action onExit, Map map, List<MiniYamlNode> playerDefinitions, List<MiniYamlNode> actorDefinitions)
{
var title = widget.Get<TextFieldWidget>("TITLE");
title.Text = map.Title;
var author = widget.Get<TextFieldWidget>("AUTHOR");
author.Text = map.Author;
// TODO: This should use a multi-line textfield once they exist
var description = widget.Get<TextFieldWidget>("DESCRIPTION");
description.Text = map.Description;
// TODO: This should use a multi-selection dropdown once they exist
var visibilityDropdown = widget.Get<DropDownButtonWidget>("VISIBILITY_DROPDOWN");
{
var mapVisibility = new List<string>(Enum.GetNames(typeof(MapVisibility)));
Func<string, ScrollItemWidget, ScrollItemWidget> setupItem = (option, template) =>
{
var item = ScrollItemWidget.Setup(template,
() => visibilityDropdown.Text == option,
() => { visibilityDropdown.Text = option; });
item.Get<LabelWidget>("LABEL").GetText = () => option;
return item;
};
visibilityDropdown.Text = Enum.GetName(typeof(MapVisibility), map.Visibility);
visibilityDropdown.OnClick = () =>
visibilityDropdown.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 210, mapVisibility, setupItem);
}
Func<string, string> makeMapDirectory = dir =>
{
var f = Platform.UnresolvePath(dir);
if (f.StartsWith("~"))
f = f.Substring(1);
return f;
};
var mapDirectories = Game.ModData.Manifest.MapFolders
.ToDictionary(kv => makeMapDirectory(kv.Key), kv => Enum<MapClassification>.Parse(kv.Value));
var directoryDropdown = widget.Get<DropDownButtonWidget>("DIRECTORY_DROPDOWN");
{
Func<string, ScrollItemWidget, ScrollItemWidget> setupItem = (option, template) =>
{
var item = ScrollItemWidget.Setup(template,
() => directoryDropdown.Text == option,
() => directoryDropdown.Text = option);
item.Get<LabelWidget>("LABEL").GetText = () => option;
return item;
};
var mapDirectory = map.Path != null ? Platform.UnresolvePath(Path.GetDirectoryName(map.Path)) : null;
var initialDirectory = mapDirectories.Keys.FirstOrDefault(f => f == mapDirectory);
if (initialDirectory == null)
initialDirectory = mapDirectories.Keys.First();
directoryDropdown.Text = initialDirectory;
directoryDropdown.OnClick = () =>
directoryDropdown.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 210, mapDirectories.Keys, setupItem);
}
var filename = widget.Get<TextFieldWidget>("FILENAME");
filename.Text = Path.GetFileNameWithoutExtension(map.Path);
var fileTypes = new Dictionary<string, string>()
{
{ ".oramap", ".oramap" },
{ "(unpacked)", "" }
};
var typeDropdown = widget.Get<DropDownButtonWidget>("TYPE_DROPDOWN");
{
Func<string, ScrollItemWidget, ScrollItemWidget> setupItem = (option, template) =>
{
var item = ScrollItemWidget.Setup(template,
() => typeDropdown.Text == option,
() => typeDropdown.Text = option);
item.Get<LabelWidget>("LABEL").GetText = () => option;
return item;
};
typeDropdown.Text = map.Path != null ? Path.GetExtension(map.Path) : ".oramap";
if (string.IsNullOrEmpty(typeDropdown.Text))
typeDropdown.Text = fileTypes.First(t => t.Value == "").Key;
typeDropdown.OnClick = () =>
typeDropdown.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 210, fileTypes.Keys, setupItem);
}
var close = widget.Get<ButtonWidget>("BACK_BUTTON");
close.OnClick = () => { Ui.CloseWindow(); onExit(); };
var save = widget.Get<ButtonWidget>("SAVE_BUTTON");
save.OnClick = () =>
{
if (string.IsNullOrEmpty(filename.Text))
return;
map.Title = title.Text;
map.Description = description.Text;
map.Author = author.Text;
map.Visibility = (MapVisibility)Enum.Parse(typeof(MapVisibility), visibilityDropdown.Text);
if (actorDefinitions != null)
map.ActorDefinitions = actorDefinitions;
if (playerDefinitions != null)
map.PlayerDefinitions = playerDefinitions;
map.RequiresMod = Game.ModData.Manifest.Mod.Id;
var combinedPath = Platform.ResolvePath(Path.Combine(directoryDropdown.Text, filename.Text + fileTypes[typeDropdown.Text]));
// Invalidate the old map metadata
if (map.Uid != null)
Game.ModData.MapCache[map.Uid].Invalidate();
map.Save(combinedPath);
// Reload map to calculate new UID
map = new Map(combinedPath);
// Update the map cache so it can be loaded without restarting the game
var classification = mapDirectories[directoryDropdown.Text];
Game.ModData.MapCache[map.Uid].UpdateFromMap(map, classification);
Console.WriteLine("Saved current map at {0}", combinedPath);
Ui.CloseWindow();
onSave(map.Uid);
};
}
}
}