Files
OpenRA/mods/ts/weapons/smallguns.yaml
2016-01-17 19:24:40 +00:00

278 lines
5.4 KiB
YAML

Minigun:
ReloadDelay: 21
Range: 4c0
Report: infgun3.aud, gostgun1.aud, slvkgun1.aud
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 8
Versus:
Wood: 60
Light: 40
Heavy: 25
Concrete: 10
DamageTypes: Prone70Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect
Explosion: piffs
InvalidImpactTypes: Water
Warhead@3EffWater: CreateEffect
Explosion: water_piffs
ExplosionPalette: ra
ValidImpactTypes: Water
M1Carbine:
ReloadDelay: 20
Range: 4c0
Report: infgun3.aud
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 15
Versus:
Wood: 60
Light: 40
Heavy: 25
Concrete: 10
DamageTypes: Prone70Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect
Explosion: piffs
InvalidImpactTypes: Water
Warhead@3EffWater: CreateEffect
Explosion: water_piffs
ExplosionPalette: ra
ValidImpactTypes: Water
Vulcan:
ReloadDelay: 60
Range: 4c0
Report: chaingn1.aud
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 20
Versus:
Wood: 60
Light: 40
Heavy: 25
Concrete: 10
DamageTypes: Prone70Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect
Explosion: piffs
InvalidImpactTypes: Water
Warhead@3EffWater: CreateEffect
Explosion: water_piffs
ExplosionPalette: ra
ValidImpactTypes: Water
Vulcan2:
ReloadDelay: 50
Burst: 3
Range: 6c0
Report: tsgun4.aud
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 50
Versus:
None: 100
Wood: 60
Light: 40
Heavy: 25
Concrete: 10
DamageTypes: Prone70Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect
Explosion: piffs
InvalidImpactTypes: Water
Warhead@3EffWater: CreateEffect
Explosion: water_piffs
ExplosionPalette: ra
ValidImpactTypes: Water
Vulcan3:
ReloadDelay: 30
Burst: 3
Range: 4c0
Report: cygun1.aud
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 10
Versus:
Wood: 60
Light: 40
Heavy: 25
Concrete: 10
DamageTypes: Prone70Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect
Explosion: piffs
InvalidImpactTypes: Water
Warhead@3EffWater: CreateEffect
Explosion: water_piffs
ExplosionPalette: ra
ValidImpactTypes: Water
VulcanTower:
ReloadDelay: 26
Range: 6c0
Report: chaingn1.aud
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 18
Versus:
Wood: 60
Light: 40
Heavy: 25
Concrete: 10
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect
Explosion: piffs
InvalidImpactTypes: Water
Warhead@3EffWater: CreateEffect
Explosion: water_piffs
ExplosionPalette: ra
ValidImpactTypes: Water
JumpCannon:
ReloadDelay: 40
Burst: 2
Range: 5c0
Report: jumpjet1.aud
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 15
Versus:
Wood: 60
Light: 40
Heavy: 25
Concrete: 10
DamageTypes: Prone70Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect
Explosion: piffs
InvalidImpactTypes: Water
Warhead@3EffWater: CreateEffect
Explosion: water_piffs
ExplosionPalette: ra
ValidImpactTypes: Water
AssaultCannon:
ReloadDelay: 50
Range: 5c0
Report: tsgun4.aud
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 40
Versus:
Wood: 60
Light: 40
Heavy: 25
Concrete: 10
DamageTypes: Prone70Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect
Explosion: piffs
InvalidImpactTypes: Water
Warhead@3EffWater: CreateEffect
Explosion: water_piffs
ExplosionPalette: ra
ValidImpactTypes: Water
RaiderCannon:
ReloadDelay: 55
Range: 4c0
Burst: 2 # this + BurstDelay just makes the buggy alternate between barrels (for muzzle flash), no actual difference to original TS
BurstDelay: 55
Report: chaingn1.aud
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 40
Versus:
Wood: 60
Light: 40
Heavy: 25
Concrete: 10
DamageTypes: Prone70Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect
Explosion: piffs
InvalidImpactTypes: Water
Warhead@3EffWater: CreateEffect
Explosion: water_piffs
ExplosionPalette: ra
ValidImpactTypes: Water
HarpyClaw:
ReloadDelay: 36
Range: 5c0
Report: cygun1.aud
Projectile: Bullet
Speed: 1c682
ValidTargets: Ground, Air
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 60
ValidTargets: Ground, Air
Versus:
Wood: 60
Light: 40
Heavy: 25
Concrete: 10
DamageTypes: Prone70Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect
Explosion: piffs
InvalidImpactTypes: Water
Warhead@3EffWater: CreateEffect
Explosion: water_piffs
ExplosionPalette: ra
ValidImpactTypes: Water
Pistola:
ReloadDelay: 20
Range: 3c0
Report: gun18.aud
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 2
Versus:
Wood: 60
Light: 40
Heavy: 25
Concrete: 10
DamageTypes: Prone70Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect
Explosion: piff
InvalidImpactTypes: Water
Warhead@3EffWater: CreateEffect
Explosion: water_piff
ExplosionPalette: ra
ValidImpactTypes: Water
Sniper:
ReloadDelay: 60
Range: 6c768
Report: silencer.aud
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 42
Damage: 150
Versus:
None: 100
Wood: 5
Light: 5
Heavy: 5
Concrete: 5
DamageTypes: Prone100Percent, TriggerProne, HeadshotDeath