252 lines
7.0 KiB
C#
252 lines
7.0 KiB
C#
#region Copyright & License Information
|
|
/*
|
|
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
|
|
* This file is part of OpenRA.
|
|
*
|
|
* OpenRA is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* OpenRA is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
#endregion
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using OpenRA.Collections;
|
|
using OpenRA.Effects;
|
|
using OpenRA.FileFormats;
|
|
using OpenRA.Graphics;
|
|
using OpenRA.Support;
|
|
using OpenRA.Traits;
|
|
|
|
using XRandom = OpenRA.Thirdparty.Random;
|
|
|
|
namespace OpenRA
|
|
{
|
|
public class World
|
|
{
|
|
Set<Actor> actors = new Set<Actor>();
|
|
List<IEffect> effects = new List<IEffect>();
|
|
List<Action<World>> frameEndActions = new List<Action<World>>();
|
|
|
|
public XRandom SharedRandom = new XRandom(0); // synced
|
|
public XRandom CosmeticRandom = new XRandom(); // not synced
|
|
|
|
public readonly Dictionary<int, Player> players = new Dictionary<int, Player>();
|
|
|
|
public void AddPlayer(Player p) { players[p.Index] = p; }
|
|
|
|
int localPlayerIndex;
|
|
public Player LocalPlayer
|
|
{
|
|
get { return players[localPlayerIndex]; }
|
|
}
|
|
|
|
public Player NeutralPlayer { get; private set; }
|
|
|
|
public void SetLocalPlayer(int index)
|
|
{
|
|
localPlayerIndex = index;
|
|
if (!string.IsNullOrEmpty(Game.Settings.PlayerName)
|
|
&& Game.LobbyInfo.Clients[index].Name != Game.Settings.PlayerName)
|
|
Game.IssueOrder(Order.Chat("/name " + Game.Settings.PlayerName));
|
|
}
|
|
|
|
public readonly Actor WorldActor;
|
|
public readonly PathFinder PathFinder;
|
|
|
|
public readonly Map Map;
|
|
public readonly TileSet TileSet;
|
|
|
|
// for tricky things like bridges.
|
|
public readonly ICustomTerrain[,] customTerrain;
|
|
|
|
public readonly WorldRenderer WorldRenderer;
|
|
internal readonly Minimap Minimap;
|
|
|
|
public World()
|
|
{
|
|
Timer.Time( "----World.ctor" );
|
|
|
|
Map = new Map( Game.LobbyInfo.GlobalSettings.Map );
|
|
customTerrain = new ICustomTerrain[Map.MapSize, Map.MapSize];
|
|
Timer.Time( "new Map: {0}" );
|
|
|
|
var theaterInfo = Rules.Info["world"].Traits.WithInterface<TheaterInfo>()
|
|
.FirstOrDefault(t => t.Theater == Map.Theater);
|
|
TileSet = new TileSet(theaterInfo.Tileset, theaterInfo.Templates, theaterInfo.Suffix);
|
|
|
|
SpriteSheetBuilder.Initialize( Map );
|
|
Timer.Time( "Tileset: {0}" );
|
|
|
|
WorldRenderer = new WorldRenderer(this, Game.renderer);
|
|
Timer.Time("renderer: {0}");
|
|
|
|
WorldActor = CreateActor("World", new int2(int.MaxValue, int.MaxValue), null);
|
|
AddPlayer(NeutralPlayer = new Player(this, null)); // add the neutral player
|
|
|
|
Timer.Time( "worldActor: {0}" );
|
|
|
|
foreach (var wlh in WorldActor.traits.WithInterface<ILoadWorldHook>())
|
|
wlh.WorldLoaded(this);
|
|
|
|
PathFinder = new PathFinder(this);
|
|
Timer.Time( "hooks, pathing: {0}" );
|
|
|
|
Minimap = new Minimap(this, Game.renderer);
|
|
Timer.Time( "minimap: {0}" );
|
|
|
|
Timer.Time( "----end World.ctor" );
|
|
}
|
|
|
|
public Actor CreateActor( string name, int2 location, Player owner )
|
|
{
|
|
var a = new Actor( this, name, location, owner );
|
|
Add( a );
|
|
return a;
|
|
}
|
|
|
|
public void Add(Actor a)
|
|
{
|
|
a.IsInWorld = true;
|
|
actors.Add(a);
|
|
ActorAdded(a);
|
|
}
|
|
|
|
public void Remove(Actor a)
|
|
{
|
|
a.IsInWorld = false;
|
|
actors.Remove(a);
|
|
ActorRemoved(a);
|
|
}
|
|
|
|
public void Add(IEffect b) { effects.Add(b); }
|
|
public void Remove(IEffect b) { effects.Remove(b); }
|
|
|
|
public void AddFrameEndTask( Action<World> a ) { frameEndActions.Add( a ); }
|
|
|
|
public event Action<Actor> ActorAdded = _ => { };
|
|
public event Action<Actor> ActorRemoved = _ => { };
|
|
|
|
public void Tick()
|
|
{
|
|
foreach (var a in actors) a.Tick();
|
|
Queries.WithTraitMultiple<ITick>().Do( x => x.Trait.Tick( x.Actor ) );
|
|
|
|
foreach (var e in effects) e.Tick( this );
|
|
|
|
Game.viewport.Tick();
|
|
|
|
var acts = frameEndActions;
|
|
frameEndActions = new List<Action<World>>();
|
|
foreach (var a in acts) a(this);
|
|
|
|
Minimap.Update();
|
|
foreach (var player in players.Values)
|
|
player.Tick();
|
|
}
|
|
|
|
public IEnumerable<Actor> Actors { get { return actors; } }
|
|
public IEnumerable<IEffect> Effects { get { return effects; } }
|
|
|
|
uint nextAID = 0;
|
|
internal uint NextAID()
|
|
{
|
|
return nextAID++;
|
|
}
|
|
|
|
public int SyncHash()
|
|
{
|
|
//using (new PerfSample("synchash"))
|
|
{
|
|
int ret = 0;
|
|
foreach (var a in Actors)
|
|
ret += (int)a.ActorID * Sync.CalculateSyncHash(a);
|
|
|
|
return ret;
|
|
}
|
|
}
|
|
|
|
public class AllQueries
|
|
{
|
|
readonly World world;
|
|
|
|
public readonly Dictionary<Player, OwnedByCachedView> OwnedBy = new Dictionary<Player, OwnedByCachedView>();
|
|
readonly TypeDictionary hasTrait = new TypeDictionary();
|
|
|
|
public AllQueries( World world )
|
|
{
|
|
this.world = world;
|
|
foreach( var p in world.players.Values )
|
|
{
|
|
var player = p;
|
|
OwnedBy.Add( player, new OwnedByCachedView( world, world.actors, x => x.Owner == player ) );
|
|
}
|
|
}
|
|
|
|
public CachedView<Actor, TraitPair<T>> WithTrait<T>()
|
|
{
|
|
return WithTraitInner<T>( world.actors, hasTrait );
|
|
}
|
|
|
|
static CachedView<Actor, TraitPair<T>> WithTraitInner<T>( Set<Actor> set, TypeDictionary hasTrait )
|
|
{
|
|
var ret = hasTrait.GetOrDefault<CachedView<Actor, TraitPair<T>>>();
|
|
if( ret != null )
|
|
return ret;
|
|
ret = new CachedView<Actor, TraitPair<T>>(
|
|
set,
|
|
x => x.traits.Contains<T>(),
|
|
x => new TraitPair<T> { Actor = x, Trait = x.traits.Get<T>() } );
|
|
hasTrait.Add( ret );
|
|
return ret;
|
|
}
|
|
|
|
public CachedView<Actor, TraitPair<T>> WithTraitMultiple<T>()
|
|
{
|
|
var ret = hasTrait.GetOrDefault<CachedView<Actor, TraitPair<T>>>();
|
|
if( ret != null )
|
|
return ret;
|
|
ret = new CachedView<Actor, TraitPair<T>>(
|
|
world.actors,
|
|
x => x.traits.Contains<T>(),
|
|
x => x.traits.WithInterface<T>().Select( t => new TraitPair<T> { Actor = x, Trait = t } ) );
|
|
hasTrait.Add( ret );
|
|
return ret;
|
|
}
|
|
|
|
public struct TraitPair<T>
|
|
{
|
|
public Actor Actor;
|
|
public T Trait;
|
|
}
|
|
|
|
public class OwnedByCachedView : CachedView<Actor, Actor>
|
|
{
|
|
readonly TypeDictionary hasTrait = new TypeDictionary();
|
|
|
|
public OwnedByCachedView( World world, Set<Actor> set, Func<Actor, bool> include )
|
|
: base( set, include, a => a )
|
|
{
|
|
}
|
|
|
|
public CachedView<Actor, TraitPair<T>> WithTrait<T>()
|
|
{
|
|
return WithTraitInner<T>( this, hasTrait );
|
|
}
|
|
}
|
|
}
|
|
|
|
public AllQueries Queries;
|
|
}
|
|
}
|