Files
OpenRA/OpenRA.Mods.RA/Widgets/Logic/PerfDebugLogic.cs
Matthias Mailänder 6bbe5f633c expose hidden Debug settings to ra/d2k GUI
- performance text switch
- performace text update rate
- AI debug messages
- trait report threshold ticks
2013-03-10 09:40:08 +01:00

37 lines
1.1 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using OpenRA.Support;
using OpenRA.Widgets;
namespace OpenRA.Mods.RA.Widgets.Logic
{
public class PerfDebugLogic
{
public PerfDebugLogic()
{
var r = Ui.Root;
var perfRoot = r.Get("PERF_BG");
perfRoot.IsVisible = () => perfRoot.Visible && Game.Settings.Debug.PerfGraph;
// Perf text
var perfText = perfRoot.Get<LabelWidget>("TEXT");
perfText.IsVisible = () => Game.Settings.Debug.PerfText;
perfText.GetText = () => "Render {0} ({5}={2:F1} ms)\nTick {4} ({3:F1} ms)".F(
Game.RenderFrame,
Game.NetFrameNumber,
PerfHistory.items["render"].Average(Game.Settings.Debug.Samples),
PerfHistory.items["tick_time"].Average(Game.Settings.Debug.Samples),
Game.LocalTick,
PerfHistory.items["batches"].LastValue);
}
}
}