57 lines
1.6 KiB
C#
57 lines
1.6 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2012 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Linq;
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using OpenRA.Mods.RA.Move;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Activities
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{
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class CaptureActor : Activity
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{
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Actor target;
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public CaptureActor(Actor target) { this.target = target; }
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public override Activity Tick(Actor self)
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{
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if (IsCanceled)
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return NextActivity;
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if (target == null || !target.IsInWorld || target.IsDead())
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return NextActivity;
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if (target.Owner == self.Owner)
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return NextActivity;
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var capturesInfo = self.Info.Traits.Get<CapturesInfo>();
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var health = target.Trait<Health>();
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int damage = (int)(0.25 * health.MaxHP);
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// Need to be next to building, TODO: stop capture when going away
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var mobile = self.Trait<Mobile>();
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var nearest = target.OccupiesSpace.NearestCellTo(mobile.toCell);
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if ((nearest - mobile.toCell).LengthSquared > 2)
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return Util.SequenceActivities(new MoveAdjacentTo(Target.FromActor(target)), this);
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if (!capturesInfo.Sabotage || (capturesInfo.Sabotage && health.DamageState == DamageState.Heavy))
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{
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if (!target.Trait<Capturable>().BeginCapture(target, self))
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return NextActivity;
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}
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else
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target.InflictDamage(self, damage, null);
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if (capturesInfo != null && capturesInfo.WastedAfterwards)
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self.World.AddFrameEndTask(w => self.Destroy());
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return this;
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}
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}
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}
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