Files
OpenRA/OpenRA.Mods.RA/Activities/CaptureActor.cs

57 lines
1.6 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2012 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Linq;
using OpenRA.Mods.RA.Move;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Activities
{
class CaptureActor : Activity
{
Actor target;
public CaptureActor(Actor target) { this.target = target; }
public override Activity Tick(Actor self)
{
if (IsCanceled)
return NextActivity;
if (target == null || !target.IsInWorld || target.IsDead())
return NextActivity;
if (target.Owner == self.Owner)
return NextActivity;
var capturesInfo = self.Info.Traits.Get<CapturesInfo>();
var health = target.Trait<Health>();
int damage = (int)(0.25 * health.MaxHP);
// Need to be next to building, TODO: stop capture when going away
var mobile = self.Trait<Mobile>();
var nearest = target.OccupiesSpace.NearestCellTo(mobile.toCell);
if ((nearest - mobile.toCell).LengthSquared > 2)
return Util.SequenceActivities(new MoveAdjacentTo(Target.FromActor(target)), this);
if (!capturesInfo.Sabotage || (capturesInfo.Sabotage && health.DamageState == DamageState.Heavy))
{
if (!target.Trait<Capturable>().BeginCapture(target, self))
return NextActivity;
}
else
target.InflictDamage(self, damage, null);
if (capturesInfo != null && capturesInfo.WastedAfterwards)
self.World.AddFrameEndTask(w => self.Destroy());
return this;
}
}
}