Files
OpenRA/mods/d2k/rules/structures.yaml
Matthias Mailänder 96a088f998 merge Dune 2000 "Rounded Edges" mod
Changes include:
 - bibs have been removed
 - building offset and selection boxes adapted
 - units and turrets leave husks
 - siege tank barrel won't rotate anymore
 - AI capable of building all units using all queues
 - bullet traces
 - windtrap animations
 - unit balance (mix of Dune II, Dune 2000 and Red Alert)
 - repair pad animation
 - no more obsessive "silos needed"
 - defense building queue → heavy armor queue
 - medics (using thumper graphics)
 - no buildable aircrafts anymore
 - harvesting has been slowed down
2012-12-04 10:08:14 +13:00

674 lines
11 KiB
YAML

^CONYARD:
Inherits: ^Building
Building:
Power: 0
Footprint: xxx xxx
Dimensions: 3,2
Adjacent: 4
Selectable:
Bounds: 96,64
Health:
HP: 1000
Armor:
Type: Concrete
RevealsShroud:
Range: 6
Production:
Produces: Building
Valued:
Cost: 2500
Tooltip:
Name: Construction Yard
CustomSellValue:
Value: 2500
BaseBuilding:
ProductionBar:
^POWER:
Inherits: ^Building
Buildable:
Queue: Building
BuildPaletteOrder: 0
Hotkey: w
Selectable:
Bounds: 64,64
Valued:
Cost: 400
Tooltip:
Name: Windtrap
Description: Provides power for other structures
Building:
Power: 100
Footprint: xx xx
Dimensions: 2,2
Health:
HP: 400
Armor:
Type: Wood
RevealsShroud:
Range: 4
^BARRACKS:
Inherits: ^Building
Buildable:
Queue: Building
BuildPaletteOrder: 15
Hotkey: b
Selectable:
Bounds: 64,64
Valued:
Cost: 500
Tooltip:
Name: Barracks
Description: Trains infantry
Building:
Power: -20
Footprint: =x xx
Dimensions: 2,2
Health:
HP: 800
Armor:
Type: Wood
RevealsShroud:
Range: 5
RallyPoint:
RallyPoint: 1,3
Exit@1:
SpawnOffset: 11,18
ExitCell: 0,2
Exit@2:
SpawnOffset: 16,15
ExitCell: 1,2
Production:
Produces: Infantry
PrimaryBuilding:
ProductionBar:
ProvidesCustomPrerequisite:
Prerequisite: Barracks
RepairsUnits:
ValuePercentage: 0
^HIGHTECH:
Inherits: ^Building
Buildable:
Queue: Building
BuildPaletteOrder: 50
Hotkey: t
Selectable:
Bounds: 96,96
Valued:
Cost: 2000
Tooltip:
Name: High Tech Facility
Description: Unlocks advanced technology
Building:
Power: -40
Footprint: _x_ xxx xxx
Dimensions: 3,3
Health:
HP: 1500
Armor:
Type: Wood
RevealsShroud:
Range: 4
ProvidesCustomPrerequisite:
Prerequisite: High Tech Facility
RESEARCH:
Inherits: ^Building
Buildable:
Queue: Building
Prerequisites: Outpost,High Tech Facility
Owner: atreides, harkonnen, ordos
BuildPaletteOrder: 65
Hotkey: v
Selectable:
Bounds: 96,64
Valued:
Cost: 2500
Tooltip:
Name: IX Research Center
Description: Unlocks experimental tanks\n Special Ability: Carryall Combat Drop
ParatroopersPower:
Image: carryallicon
UnitType: carryall.infantry
FlareTime: 0
ChargeTime: 360
Description: Paratroopers
LongDesc: A Carryall drops a squad of Infantry \nanywhere on the map
Prerequisites: HIGHTECHO
DropItems: RIFLE, RIFLE, BAZOOKA, BAZOOKA, ENGINEER, BAZOOKA, RIFLE, RIFLE
SelectTargetSound:
FlareType:
Building:
Power: -40
Footprint: xxx xxx
Dimensions: 3,2
Health:
HP: 1000
Armor:
Type: Wood
RevealsShroud:
Range: 4
^PALACE:
Inherits: ^Building
Buildable:
Queue: Building
BuildPaletteOrder: 70
Hotkey: p
Selectable:
Bounds: 96,96
Valued:
Cost: 4000
Tooltip:
Name: Palace
Description: Unlocks elite infantry\n Special Ability: Ornithopter Strike
Building:
Power: -50
Footprint: _x_ xxx =xx
Dimensions: 3,3
Health:
HP: 2000
Armor:
Type: Concrete
RevealsShroud:
Range: 8
ProvidesCustomPrerequisite:
Prerequisite: TPal
RenderDetectionCircle:
DetectCloaked:
Range: 2
^REFINERY:
Inherits: ^Building
Buildable:
Queue: Building
BuildPaletteOrder: 5
Hotkey: r
Selectable:
Bounds: 96,64
Valued:
Cost: 1500
Tooltip:
Name: Spice Refinery
Description: Harvesters unload Spice here for processing
Building:
Power: -30
Footprint: =xx xx=
Dimensions: 3,2
Health:
HP: 900
Armor:
Type: Wood
RevealsShroud:
Range: 6
-RenderBuilding:
OreRefinery:
DockOffset: 2,1
DockAngle: 160
StoresOre:
PipColor: green
PipCount: 10
Capacity: 3000
CustomSellValue:
Value: 500
ProvidesCustomPrerequisite:
Prerequisite: Spice Refinery
FreeActor:
Actor: HARVESTER
InitialActivity: FindResources
SpawnOffset: 2,1
Facing: 160
^SILO:
Inherits: ^Building
Buildable:
Queue: Building
BuildPaletteOrder: 10
Hotkey: i
Valued:
Cost: 150
Tooltip:
Name: Silo
Description: Stores excess harvested Spice
Building:
Power: -5
Adjacent: 4
-GivesBuildableArea:
Health:
HP: 300
Armor:
Type: Wood
RevealsShroud:
Range: 4
-RenderBuilding:
RenderBuildingSilo:
FillSteps: 39
StoresOre:
PipColor: green
PipCount: 5
Capacity: 1500
-EmitInfantryOnSell:
^LIGHT:
Inherits: ^Building
Buildable:
Queue: Building
BuildPaletteOrder: 30
Hotkey: l
Selectable:
Bounds: 96,64
Valued:
Cost: 1000
Tooltip:
Name: Light Factory
Description: Produces light vehicles
Building:
Power: -20
Footprint: xxx xx=
Dimensions: 3,2
Health:
HP: 750
Armor:
Type: Wood
RevealsShroud:
Range: 4
-RenderBuilding:
RallyPoint:
RallyPoint: 2,2
Exit@1:
SpawnOffset: 17,-7
ExitCell: 2,1
Production:
Produces: Vehicle
PrimaryBuilding:
ProductionBar:
ProvidesCustomPrerequisite:
Prerequisite: Light Factory
^HEAVY:
Inherits: ^Building
Buildable:
Queue: Building
BuildPaletteOrder: 35
Hotkey: h
Selectable:
Bounds: 96,96
Valued:
Cost: 2000
Tooltip:
Name: Heavy Factory
Description: Produces heavy vehicles
Building:
Power: -30
Footprint: _x_ xxx =xx
Dimensions: 3,3
Health:
HP: 1500
Armor:
Type: Wood
RevealsShroud:
Range: 4
-RenderBuilding:
RallyPoint:
RallyPoint: 0,3
Exit@1:
SpawnOffset: 8,6
ExitCell: 0,2
Production:
Produces: Armor
PrimaryBuilding:
ProductionBar:
ProvidesCustomPrerequisite:
Prerequisite: Heavy Factory
^RADAR:
RequiresPower:
CanPowerDown:
Inherits: ^Building
Buildable:
Queue: Building
BuildPaletteOrder: 20
Hotkey: o
Selectable:
Bounds: 96,64
Valued:
Cost: 1000
Tooltip:
Name: Outpost
Description: Provides a radar map of the battlefield\n Requires power to operate
Building:
Power: -40
Footprint: xxx xxx
Dimensions: 3,2
Health:
HP: 1000
Armor:
Type: Wood
RevealsShroud:
Range: 10
ProvidesRadar:
ProvidesCustomPrerequisite:
Prerequisite: Outpost
DetectCloaked:
Range: 2
^STARPORT:
Inherits: ^Building
Valued:
Cost: 3000
Tooltip:
Name: Starport
Description: Dropzone for cheap reinforcements\n Requires power to operate
Buildable:
Queue: Building
BuildPaletteOrder: 60
Hotkey: c
Building:
Power: -40
Footprint: xxx x=x =x=
Dimensions: 3,3
Health:
HP: 1000
Armor:
Type: Wood
RevealsShroud:
Range: 7
RallyPoint:
RallyPoint: 1,3
BelowUnits:
Exit@1:
SpawnOffset: 0,-15
ExitCell: 2,2
Exit@2:
SpawnOffset: 0,-15
ExitCell: 0,2
ProductionAirdrop:
Produces: Starport
ActorType: frigate
ProductionBar:
PrimaryBuilding:
RequiresPower:
CanPowerDown:
WALL:
Buildable:
Queue: Building
Prerequisites: Barracks
Owner: atreides, harkonnen, ordos
BuildPaletteOrder: 25
#Hotkey: g
SoundOnDamageTransition:
DamagedSound:
DestroyedSound: CRMBLE2.aud
Valued:
Cost: 100
CustomSellValue:
Value: 0
Tooltip:
Name: Concrete Wall
Description: Stops units and blocks enemy fire
Icon: wallicon
AppearsOnRadar:
Building:
BuildSounds: CHUNG.aud
SellSounds: CHUNG.aud
Adjacent: 7
TerrainTypes: Rock
Health:
HP: 300
Armor:
Type: Concrete
Wall:
CrushClasses: Concretewall
LineBuild:
Range: 8
#SelectionDecorations:
#Selectable:
# Priority: 1
TargetableBuilding:
TargetTypes: Ground
RenderBuildingWall:
HasMakeAnimation: false
#GivesExperience:
EditorAppearance:
RelativeToTopLeft: yes
AutoTargetIgnore:
ProximityCaptor:
Types:Wall
Sellable:
GUNTOWER:
Inherits: ^Building
Buildable:
Queue: Building
Prerequisites: Outpost
Owner: atreides, harkonnen, ordos
BuildPaletteOrder: 40
Hotkey: g
Valued:
Cost: 600
Tooltip:
Name: Gun Tower
Description: Defensive structure\n Strong vs Tanks\n Weak vs Infantry, Aircraft
Icon: turreticon
Building:
Power: -20
Adjacent: 4
Selectable:
Bounds: 32,32
Priority: 3
-GivesBuildableArea:
Health:
HP: 500
Armor:
Type: Concrete
RevealsShroud:
Range: 6
RenderRangeCircle:
-RenderBuilding:
#-AutoTargetIgnore:
RenderBuildingSeparateTurret:
# HasMakeAnimation: false
Turreted:
ROT: 6
InitialFacing: 128
AttackTurreted:
PrimaryWeapon: TurretGun
PrimaryLocalOffset: 0,-11,0,-7,0
AutoTarget:
LeavesHusk:
HuskActor: Guntower.Husk
RenderDetectionCircle:
DetectCloaked:
Range: 3
GUNTOWER.Husk:
Inherits: ^TowerHusk
Tooltip:
Name: Destroyed Tower
Icon: turreticon
RenderUnit:
Image: GUNTOWER
ThrowsParticle@turret:
Anim: turret
Spread: 4,4
Speed: 6
AnimKey: turret
ROCKETTOWER:
Inherits: ^Building
Buildable:
Queue: Building
Prerequisites: Outpost, High Tech Facility
Owner: atreides, harkonnen, ordos
BuildPaletteOrder: 55
Hotkey: m
Valued:
Cost: 800
Tooltip:
Name: Missile Tower
Icon: rturreticon
Description: Defensive structure\n Strong vs Infantry, Aircraft\n Weak vs Tanks\n\n Requires power to operate
Building:
Power: -30
Adjacent: 4
Selectable:
Bounds: 32,32
Priority: 3
-GivesBuildableArea:
Health:
HP: 500
Armor:
Type: Concrete
RevealsShroud:
Range: 6
RenderRangeCircle:
-RenderBuilding:
#-AutoTargetIgnore:
RenderBuildingSeparateTurret:
# HasMakeAnimation: false
AttackTurreted:
PrimaryWeapon: TowerMissile
PrimaryLocalOffset: 14,-2,0,-11,0, -14,-2,0,-11,0
Turreted:
ROT: 8
InitialFacing: 128
AutoTarget:
RequiresPower:
CanPowerDown:
LeavesHusk:
HuskActor: Rockettower.Husk
RenderDetectionCircle:
DetectCloaked:
Range: 3
ROCKETTOWER.Husk:
Inherits: ^TowerHusk
Tooltip:
Name: Destroyed Tower
Icon: rturreticon
RenderUnit:
Image: ROCKETTOWER
ThrowsParticle@turret:
Anim: turret
Spread: 4,4
Speed: 6
AnimKey: turret
REPAIR:
Inherits: ^Building
Buildable:
Queue: Building
Prerequisites: Outpost
Owner: atreides, harkonnen, ordos
BuildPaletteOrder: 45
Hotkey: e
Valued:
Cost: 1000
Tooltip:
Name: Repair Pad
Description: Repairs vehicles\n Allows construction of MCVs
Building:
Power: -25
Footprint: =x= =x= ===
Dimensions: 3,3
Health:
HP: 500
Armor:
Type: Concrete
RevealsShroud:
Range: 5
BelowUnits:
Reservable:
RepairsUnits:
Interval: 15
ValuePercentage: 50
RallyPoint:
RallyPoint: 1,3
SIETCH:
Inherits: ^Building
Tooltip:
Name: Fremen Sietch
Building:
Power: 0
Footprint: xx xx
Dimensions: 2,2
TerrainTypes: Cliff
Health:
HP: 400
Armor:
Type: Concrete
RevealsShroud:
Range: 10
-GivesBuildableArea:
-Sellable:
-Capturable:
-CapturableBar:
STARPORTC:
Inherits: ^STARPORT
-Buildable:
PALACEC:
Inherits: ^PALACE
-Buildable:
Building:
Footprint: xxx xxx
Dimensions: 3,2
HEAVYC:
Inherits: ^HEAVY
-Buildable:
RenderBuildingWarFactory:
Image: HEAVYC
#4PLATES:
# Inherits: ^WALL
# Buildable:
# BuildPaletteOrder: 2000
# Owner: atreides, harkonnen, ordos
# Tooltip:
# Name: Fundament
# Description: Pretty useless at the moment.
# Icon: 4plateicon
# Building:
# TerrainTypes: Rock
# Footprint: =
# BelowUnits:
# LineBuild:
# Range: 4
# RenderBuildingWall:
# HasMakeAnimation: false
# Image: PLATES
# Wall:
# CrushClasses: plates
# -SelectionDecorations:
# -Selectable:
#6PLATES:
# Inherits: ^WALL
# Buildable:
# BuildPaletteOrder: 3000
# Owner: atreides, harkonnen, ordos
# Valued:
# Cost: 120
# Tooltip:
# Name: Fundament
# Description: Pretty useless at the moment.
# Icon: 6plateicon
# Building:
# TerrainTypes: Rock
# Footprint: =
# BelowUnits:
# LineBuild:
# Range: 6
# RenderBuildingWall:
# HasMakeAnimation: false
# Image: PLATES
# Wall:
# CrushClasses: plates
# -SelectionDecorations:
# -Selectable: