Files
OpenRA/OpenRA.Mods.Cnc/Effects/IonCannon.cs
alzeih 6be4e5c266 Combat.DoExplosion now takes a Target
(needs more refactoring)
2010-07-22 16:00:14 +12:00

49 lines
1.3 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using System.Collections.Generic;
using OpenRA.Effects;
using OpenRA.Graphics;
using OpenRA.Mods.RA;
using OpenRA.Traits;
namespace OpenRA.Mods.Cnc.Effects
{
class IonCannon : IEffect
{
Target target;
Animation anim;
Actor firedBy;
public IonCannon(Actor firedBy, World world, int2 location)
{
this.firedBy = firedBy;
target = Target.FromPos(OpenRA.Traits.Util.CenterOfCell(location));
anim = new Animation("ionsfx");
anim.PlayThen("idle", () => Finish(world));
}
public void Tick(World world) { anim.Tick(); }
public IEnumerable<Renderable> Render()
{
yield return new Renderable(anim.Image,
target.CenterLocation - new float2(.5f * anim.Image.size.X, anim.Image.size.Y - Game.CellSize),
"effect");
}
void Finish( World world )
{
world.AddFrameEndTask(w => w.Remove(this));
Combat.DoExplosion(firedBy, "IonCannon", target, 0);
}
}
}