Files
OpenRA/OpenRa.Game/Effects/Smoke.cs
Chris Forbes 15cf93cdbc wtf.
2009-12-06 21:47:15 +13:00

32 lines
619 B
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using OpenRa.Game.Graphics;
namespace OpenRa.Game.Effects
{
class Smoke : IEffect
{
readonly int2 pos;
readonly Animation anim = new Animation("smokey");
public Smoke(int2 pos)
{
this.pos = pos;
anim.PlayThen("idle",
() => Game.world.AddFrameEndTask(w => w.Remove(this)));
}
public void Tick()
{
anim.Tick();
}
public IEnumerable<Tuple<Sprite, float2, int>> Render()
{
yield return Tuple.New(anim.Image, pos.ToFloat2() - .5f * anim.Image.size, 0);
}
}
}