Files
OpenRA/OpenRA.Game/Traits/World/OreGrowth.cs
2010-03-04 08:43:29 +13:00

65 lines
1.9 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
*
* OpenRA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenRA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
*/
#endregion
using System.Linq;
namespace OpenRA.Traits
{
class OreGrowthInfo : ITraitInfo
{
public readonly float Interval = 1f;
public readonly float Chance = .02f;
public readonly bool Spreads = true;
public readonly bool Grows = true;
public object Create(Actor self) { return new OreGrowth(); }
}
class OreGrowth : ITick
{
int remainingTicks;
public void Tick(Actor self)
{
if (--remainingTicks <= 0)
{
var info = self.Info.Traits.Get<OreGrowthInfo>();
// HACK HACK: we should push "grows" down to the resource.
var oreResource = self.World.WorldActor.Info.Traits.WithInterface<ResourceTypeInfo>()
.FirstOrDefault(r => r.Name == "Ore");
if (oreResource != null)
{
if (info.Spreads)
self.World.WorldActor.traits.Get<ResourceLayer>().Spread(oreResource,
self.World.SharedRandom, info.Chance);
if (info.Grows)
self.World.WorldActor.traits.Get<ResourceLayer>().Grow(oreResource);
}
self.World.Minimap.InvalidateOre();
remainingTicks = (int)(info.Interval * 60 * 25);
}
}
}
}