33 lines
1.9 KiB
Plaintext
33 lines
1.9 KiB
Plaintext
After pulling the OpenRA source, the first thing you’ll need to do is to make sure the Ijw.DirectX
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submodule is updated and the Ijw.Framework submodule inside the Ijw.DirectX submodule is updated as well.
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The Ijw.Framework submodule should be built in both release and debug modes and requires NUnit
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(http://www.nunit.org/index.php) to build unless the IjwFrameworkTests project is unloaded.
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After the Ijw.Framework submodule is built, the Ijw.DirectX submodule should be built as well. After that
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you should be all good to go ahead and build OpenRA.
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To run OpenRA, several files from the original game’s install need to be copied to the root of the project
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directory. These are "redalert.mix", "conquer.mix", "temperat.mix", "interior.mix" and "snow.mix".
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Red Alert has been released by EA Games as freeware so it shouldn’t be too hard to find a legal copy of the
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CD images. Unfortunately the installer is 16-bit and so won’t run on modern 64-bit operating systems. This
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can be worked around by using the Red Alert Setup Manager (http://ra.afraid.org/html/downloads/utilities-3.html).
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Make sure you apply the no-CD protection fix so all the files needed are installed to the hard drive.
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Other Notes:
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* You'll need the DirectX 9 Redist installed. I know you think you have DirectX 9.0c installed, but you also
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need d3dx9_*.dll, which are *not* included by default. This is the package you want:
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http://www.microsoft.com/downloads/details.aspx?familyid=04AC064B-00D1-474E-B7B1-442D8712D553
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If you don't have the DX9 Redist, you'll get an exception somewhere in Ijw.DirectX when you try to run
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the game.
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* When someone patches Ijw.DirectX, you need to do `git submodule update` in your OpenRA tree. This has so
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far happened *once*.
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* You'll also need the Visual C++ 2008 SP1 Redist. You can get this from Microsoft:
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http://www.microsoft.com/downloads/details.aspx?familyid=A5C84275-3B97-4AB7-A40D-3802B2AF5FC2 |