Files
OpenRA/mods/cnc/rules/ships.yaml

82 lines
1.3 KiB
YAML

BOAT:
Inherits: ^Ship
Valued:
Cost: 300
Tooltip:
Name: Gunboat
Health:
HP: 700
Armor:
Type: Heavy
Mobile:
InitialFacing: 64
TurnSpeed: 4
Speed: 28
OnRails: true
RevealsShroud:
Range: 7c0
Turreted:
TurnSpeed: 7
Offset: 0,896,171
Armament:
Weapon: BoatMissile
LocalOffset: 85,-85,0, 85,85,0
AttackTurreted:
-QuantizeFacingsFromSequence:
BodyOrientation:
QuantizedFacings: 2
WithGunboatBody:
Sequence: left # Just a work-around to avoid crash
Selectable:
Bounds: 42,24
AutoTarget:
AllowMovement: false
WithSmoke:
RejectsOrders:
SelectionDecorations:
VisualBounds: 42,24
LST:
Inherits: ^Ship
Valued:
Cost: 300
Tooltip:
Name: Landing Craft
Buildable:
Queue: Vehicle.GDI
BuildPaletteOrder: 1000
Prerequisites: ~disabled
Mobile:
UpgradeTypes: notmobile
UpgradeMaxEnabledLevel: 0
Crushes: crate
TerrainSpeeds:
Clear: 100
Rough: 100
Road: 100
Water: 100
Tiberium: 100
BlueTiberium: 100
Beach: 100
River: 100
InitialFacing: 0
TurnSpeed: 4
Speed: 142
Health:
HP: 400
Armor:
Type: Heavy
RevealsShroud:
Range: 7c0
WithFacingSpriteBody:
WithRoof:
WithCargo:
DisplayTypes: Infantry, Vehicle
LocalOffset: 390,-256,0, 390,256,0, 0,0,0, -390,-256,0, -390,256,0
Cargo:
Types: Infantry, Vehicle
MaxWeight: 5
PipCount: 5
PassengerFacing: 0
LoadingUpgrades: notmobile