345 lines
7.5 KiB
YAML
345 lines
7.5 KiB
YAML
Player:
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HackyAI@Omnius:
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Name: Omnius
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MinimumExcessPower: 60
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BuildingQueues: Building, Upgrade
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UnitQueues: Infantry, Vehicle, Armor, Starport
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BuildingCommonNames:
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ConstructionYard: conyard
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Refinery: refinery
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Power: wind_trap
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VehiclesFactory: light_factory, heavy_factory, starport
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Production: light_factory, heavy_factory, barracks, starport
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Silo: silo
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UnitsCommonNames:
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Mcv: mcv
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BuildingLimits:
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refinery: 4
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barracks: 1
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light_factory: 1
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heavy_factory: 1
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research_centre: 1
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repair_pad: 1
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outpost: 1
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high_tech_factory: 1
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palace: 1
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upgrade.barracks: 1
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upgrade.light: 1
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upgrade.heavy: 1
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upgrade.hightech: 1
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BuildingFractions:
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refinery: 20.1%
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barracks: 0.1%
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light_factory: 0.1%
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heavy_factory: 0.1%
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outpost: 0.1%
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high_tech_factory: 0.1%
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starport: 0.1%
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research_centre: 0.1%
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repair_pad: 0.1%
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medium_gun_turret: 8%
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large_gun_turret: 6%
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wind_trap: 10%
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upgrade.barracks: 0.1%
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upgrade.light: 0.1%
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upgrade.heavy: 0.1%
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upgrade.hightech: 0.1%
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UnitsToBuild:
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carryall: 1%
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light_inf: 6%
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trooper: 5%
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medic: 1%
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fremen: 0.5%
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sardaukar: 1.5%
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saboteur: 0.5%
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harvester: 1%
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grenadier: 1%
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trike.starport: 5%
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quad.starport: 7.5%
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siege_tank.starport: 5%
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missile_tank.starport: 7.5%
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combat_tank_a.starport: 15%
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combat_tank_h.starport: 15%
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combat_tank_o.starport: 15%
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sonic_tank: 10%
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devastator: 10%
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deviator: 7.5%
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trike: 10%
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raider: 10%
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quad: 15%
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siege_tank: 10%
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missile_tank: 15%
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stealth_raider: 5%
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combat_tank_a: 100%
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combat_tank_h: 100%
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combat_tank_o: 100%
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UnitLimits:
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harvester: 8
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SquadSize: 8
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MaxBaseRadius: 40
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SupportPowerDecision@Airstrike:
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OrderName: AirstrikePowerInfoOrder
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MinimumAttractiveness: 2000
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Consideration@1:
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Against: Enemy
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Types: Vehicle, Tank, Infantry
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Attractiveness: 2
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TargetMetric: Value
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CheckRadius: 3c0
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Consideration@2:
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Against: Enemy
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Types: Structure
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Attractiveness: 1
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TargetMetric: Value
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CheckRadius: 2c0
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Consideration@3:
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Against: Ally
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Types: Ground, Water
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Attractiveness: -10
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TargetMetric: Value
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CheckRadius: 4c0
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SupportPowerDecision@NukePower:
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OrderName: NukePowerInfoOrder
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MinimumAttractiveness: 3000
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Consideration@1:
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Against: Enemy
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Types: Structure
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Attractiveness: 1
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TargetMetric: Value
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CheckRadius: 5c0
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Consideration@2:
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Against: Ally
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Types: Air, Ground, Water
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Attractiveness: -10
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TargetMetric: Value
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CheckRadius: 7c0
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HackyAI@Vidius:
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Name: Vidious
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MinimumExcessPower: 60
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BuildingQueues: Building, Upgrade
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UnitQueues: Infantry, Vehicle, Armor, Starport
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BuildingCommonNames:
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ConstructionYard: conyard
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Refinery: refinery
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Power: wind_trap
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VehiclesFactory: light_factory, heavy_factory, starport
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Production: light_factory, heavy_factory, barracks, starport
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Silo: silo
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UnitsCommonNames:
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Mcv: mcv
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BuildingLimits:
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refinery: 4
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barracks: 1
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light_factory: 1
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heavy_factory: 1
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research_centre: 1
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repair_pad: 1
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outpost: 1
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high_tech_factory: 1
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palace: 1
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upgrade.barracks: 1
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upgrade.light: 1
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upgrade.heavy: 1
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upgrade.hightech: 1
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BuildingFractions:
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refinery: 20.1%
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barracks: 0.1%
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light_factory: 0.1%
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heavy_factory: 0.1%
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outpost: 0.1%
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high_tech_factory: 0.1%
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repair_pad: 0.1%
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starport: 0.1%
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palace: 0.1%
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medium_gun_turret: 5%
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large_gun_turret: 10%
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wind_trap: 12%
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upgrade.barracks: 0.1%
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upgrade.light: 0.1%
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upgrade.heavy: 0.1%
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upgrade.hightech: 0.1%
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UnitsToBuild:
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carryall: 1%
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light_inf: 2%
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trooper: 2%
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medic: 0.5%
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fremen: 0.25%
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sardaukar: 1%
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saboteur: 0.5%
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grenadier: 1%
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harvester: 1%
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trike.starport: 7.5%
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quad.starport: 12.5%
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siege_tank.starport: 5%
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missile_tank.starport: 7.5%
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combat_tank_a.starport: 15%
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combat_tank_h.starport: 15%
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combat_tank_o.starport: 15%
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sonic_tank: 50%
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devastator: 40%
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deviator: 5%
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trike: 15%
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raider: 15%
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quad: 25%
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siege_tank: 10%
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missile_tank: 15%
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stealth_raider: 5%
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combat_tank_a: 100%
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combat_tank_h: 100%
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combat_tank_o: 100%
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UnitLimits:
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harvester: 8
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SquadSize: 6
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MaxBaseRadius: 40
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SupportPowerDecision@Airstrike:
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OrderName: AirstrikePowerInfoOrder
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MinimumAttractiveness: 2000
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Consideration@1:
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Against: Enemy
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Types: Vehicle, Tank, Infantry
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Attractiveness: 2
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TargetMetric: Value
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CheckRadius: 3c0
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Consideration@2:
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Against: Enemy
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Types: Structure
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Attractiveness: 1
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TargetMetric: Value
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CheckRadius: 2c0
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Consideration@3:
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Against: Ally
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Types: Ground, Water
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Attractiveness: -10
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TargetMetric: Value
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CheckRadius: 4c0
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SupportPowerDecision@NukePower:
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OrderName: NukePowerInfoOrder
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MinimumAttractiveness: 3000
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Consideration@1:
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Against: Enemy
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Types: Structure
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Attractiveness: 1
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TargetMetric: Value
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CheckRadius: 5c0
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Consideration@2:
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Against: Ally
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Types: Air, Ground, Water
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Attractiveness: -10
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TargetMetric: Value
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CheckRadius: 7c0
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HackyAI@Gladius:
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Name: Gladius
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MinimumExcessPower: 60
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BuildingQueues: Building, Upgrade
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UnitQueues: Infantry, Vehicle, Armor, Starport
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BuildingCommonNames:
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ConstructionYard: conyard
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Refinery: refinery
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Power: wind_trap
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VehiclesFactory: light_factory, heavy_factory, starport
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Production: light_factory, heavy_factory, barracks, starport
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Silo: silo
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UnitsCommonNames:
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Mcv: mcv
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BuildingLimits:
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refinery: 4
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barracks: 1
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light_factory: 1
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heavy_factory: 1
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research_centre: 1
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repair_pad: 1
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outpost: 1
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high_tech_factory: 1
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palace: 1
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upgrade.barracks: 1
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upgrade.light: 1
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upgrade.heavy: 1
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upgrade.hightech: 1
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BuildingFractions:
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refinery: 20.1%
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barracks: 0.1%
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light_factory: 0.1%
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heavy_factory: 0.1%
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repair_pad: 0.1%
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outpost: 0.1%
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high_tech_factory: 0.1%
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research_centre: 0.1%
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palace: 0.1%
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medium_gun_turret: 4%
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large_gun_turret: 12%
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wind_trap: 10%
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upgrade.barracks: 0.1%
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upgrade.light: 0.1%
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upgrade.heavy: 0.1%
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upgrade.hightech: 0.1%
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UnitsToBuild:
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carryall: 1%
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light_inf: 15%
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trooper: 13%
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medic: 2%
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fremen: 1%
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sardaukar: 3%
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saboteur: 1%
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grenadier: 2%
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harvester: 1%
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trike.starport: 5%
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quad.starport: 7.5%
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siege_tank.starport: 5%
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missile_tank.starport: 7.5%
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combat_tank_a.starport: 15%
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combat_tank_h.starport: 15%
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combat_tank_o.starport: 15%
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sonic_tank: 10%
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devastator: 10%
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deviator: 7.5%
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trike: 10%
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raider: 10%
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quad: 15%
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siege_tank: 10%
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missile_tank: 15%
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stealth_raider: 7.5%
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combat_tank_a: 100%
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combat_tank_h: 100%
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combat_tank_o: 100%
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UnitLimits:
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harvester: 8
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SquadSize: 10
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MaxBaseRadius: 40
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SupportPowerDecision@Airstrike:
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OrderName: AirstrikePowerInfoOrder
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MinimumAttractiveness: 2000
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Consideration@1:
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Against: Enemy
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Types: Vehicle, Tank, Infantry
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Attractiveness: 2
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TargetMetric: Value
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CheckRadius: 3c0
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Consideration@2:
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Against: Enemy
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Types: Structure
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Attractiveness: 1
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TargetMetric: Value
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CheckRadius: 2c0
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Consideration@3:
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Against: Ally
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Types: Ground, Water
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Attractiveness: -10
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TargetMetric: Value
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CheckRadius: 4c0
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SupportPowerDecision@NukePower:
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OrderName: NukePowerInfoOrder
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MinimumAttractiveness: 3000
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Consideration@1:
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Against: Enemy
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Types: Structure
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Attractiveness: 1
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TargetMetric: Value
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CheckRadius: 5c0
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Consideration@2:
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Against: Ally
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Types: Air, Ground, Water
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Attractiveness: -10
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TargetMetric: Value
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CheckRadius: 7c0
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