Files
OpenRA/OpenRa.Game/Traits/ThiefSteal.cs
2010-01-08 21:21:20 +13:00

31 lines
757 B
C#

using OpenRa.Game.Traits.Activities;
namespace OpenRa.Game.Traits
{
class ThiefSteal : IOrder
{
public ThiefSteal(Actor self) { }
public Order IssueOrder(Actor self, int2 xy, MouseInput mi, Actor underCursor)
{
if (mi.Button != MouseButton.Right) return null;
if (underCursor == null) return null;
if (!underCursor.traits.Contains<Building>()) return null;
// todo: other bits
return new Order("Steal", self, underCursor, int2.Zero, null);
}
public void ResolveOrder(Actor self, Order order)
{
if (order.OrderString == "Steal")
{
self.CancelActivity();
self.QueueActivity(new Move(order.TargetActor, 1));
self.QueueActivity(new StealOre(order.TargetActor));
}
}
}
}