Note: 3rd party KotH maps will need to be modified to work correctly with this change. Previously, StrategicVictoryConditions was a supplement to ConquestVictoryConditions. After this change, each works by itself. So KotH maps will need to remove the ConquestVictoryConditions trait from the player definitions, or both victory conditions will have to be satisfied to win the game.
601 lines
29 KiB
XML
601 lines
29 KiB
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<Compile Include="Widgets\Logic\MapChooserLogic.cs" />
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<Compile Include="Widgets\Logic\MusicPlayerLogic.cs" />
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<Compile Include="Widgets\Logic\ObserverStatsLogic.cs" />
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<Compile Include="Widgets\Logic\OrderButtonsChromeLogic.cs" />
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<Compile Include="Widgets\Logic\PerfDebugLogic.cs" />
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<Compile Include="Widgets\Logic\ReplayBrowserLogic.cs" />
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<Compile Include="Widgets\Logic\ServerBrowserLogic.cs" />
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<Compile Include="Widgets\Logic\ServerCreationLogic.cs" />
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<Compile Include="Widgets\ObserverProductionIconsWidget.cs" />
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<Compile Include="Widgets\ObserverSupportPowerIconsWidget.cs" />
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<Compile Include="Widgets\RadarWidget.cs" />
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<Compile Include="Widgets\StrategicProgressWidget.cs" />
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<Compile Include="Widgets\SupportPowerTimerWidget.cs" />
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<Compile Include="Widgets\WorldCommandWidget.cs" />
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<Compile Include="World\ResourceClaim.cs" />
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<Compile Include="World\ResourceClaimLayer.cs" />
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<Compile Include="World\PlayMusicOnMapLoad.cs" />
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<Compile Include="World\SmudgeLayer.cs" />
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<Compile Include="Player\BaseAttackNotifier.cs" />
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<Compile Include="Player\HarvesterAttackNotifier.cs" />
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<Compile Include="InfiltrateForExploration.cs" />
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<Compile Include="InfiltrateForCash.cs" />
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<Compile Include="RenderShroudCircle.cs" />
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<Compile Include="CloakPaletteEffect.cs" />
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<Compile Include="Widgets\ColorPreviewManagerWidget.cs" />
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<Compile Include="Infiltrates.cs" />
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<Compile Include="Armament.cs" />
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<Compile Include="Buildings\BaseProvider.cs" />
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<Compile Include="Widgets\Logic\ObserverShroudSelectorLogic.cs" />
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<Compile Include="RepairsBridges.cs" />
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<Compile Include="Activities\RepairBridge.cs" />
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<Compile Include="BridgeHut.cs" />
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<Compile Include="Lint\CheckSequences.cs" />
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<Compile Include="ServerTraits\PlayerPinger.cs" />
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<Compile Include="Widgets\Logic\SpawnSelectorTooltipLogic.cs" />
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<Compile Include="Widgets\Logic\ClientTooltipLogic.cs" />
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<Compile Include="Widgets\ColorMixerWidget.cs" />
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<Compile Include="Widgets\HueSliderWidget.cs" />
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<Compile Include="Render\WithTurret.cs" />
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<Compile Include="Widgets\Logic\AssetBrowserLogic.cs" />
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<Compile Include="VoxelNormalsPalette.cs" />
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<Compile Include="Render\RenderVoxels.cs" />
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<Compile Include="Render\WithVoxelTurret.cs" />
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<Compile Include="Render\WithVoxelBody.cs" />
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<Compile Include="Render\WithVoxelBarrel.cs" />
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<Compile Include="Widgets\Logic\CreditsLogic.cs" />
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<Compile Include="Render\WithResources.cs" />
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<Compile Include="Render\WithHarvestAnimation.cs" />
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<Compile Include="Widgets\ResourceBarWidget.cs" />
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<Compile Include="Widgets\Logic\SimpleTooltipLogic.cs" />
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<Compile Include="World\DomainIndex.cs" />
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<Compile Include="MPStartUnits.cs" />
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<Compile Include="Widgets\Logic\WorldTooltipLogic.cs" />
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<Compile Include="TeslaZapRenderable.cs" />
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<Compile Include="Buildings\Bib.cs" />
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<Compile Include="Orders\EnterAlliedActorTargeter.cs" />
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<Compile Include="Render\WithIdleOverlay.cs" />
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<Compile Include="Tooltip.cs" />
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<Compile Include="AI\Squad.cs" />
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<Compile Include="AI\States\StateBase.cs" />
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<Compile Include="AI\States\GroundStates.cs" />
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<Compile Include="AI\States\ProtectionStates.cs" />
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<Compile Include="AI\States\AirStates.cs" />
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<Compile Include="Widgets\Logic\InstallLogic.cs" />
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<Compile Include="CombatDebugOverlay.cs" />
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<Compile Include="World\PathfinderDebugOverlay.cs" />
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<Compile Include="Effects\ContrailFader.cs" />
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<Compile Include="Widgets\Logic\SettingsLogic.cs" />
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<Compile Include="AttackBomber.cs" />
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<Compile Include="Effects\Rank.cs" />
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<Compile Include="ShroudRenderer.cs" />
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<Compile Include="Render\WithCrateBody.cs" />
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<Compile Include="Buildings\Demolishable.cs" />
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<Compile Include="Widgets\Logic\DisconnectWatcherLogic.cs" />
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<Compile Include="Activities\FlyFollow.cs" />
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<Compile Include="Modifiers\DisabledOverlay.cs" />
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<Compile Include="Widgets\Logic\GameTimerLogic.cs" />
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<Compile Include="Immobile.cs" />
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<Compile Include="Widgets\Logic\ReplayControlBarLogic.cs" />
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<Compile Include="World\BuildableTerrainLayer.cs" />
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<Compile Include="Buildings\LaysTerrain.cs" />
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<Compile Include="RemoveImmediately.cs" />
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<Compile Include="Attack\AttackFollow.cs" />
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<Compile Include="Attack\AttackGarrisoned.cs" />
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<Compile Include="Widgets\Logic\LobbyMapPreviewLogic.cs" />
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<Compile Include="Widgets\Logic\ButtonTooltipLogic.cs" />
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<Compile Include="Orders\BeaconOrderGenerator.cs" />
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<Compile Include="Widgets\LogicKeyListenerWidget.cs" />
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<Compile Include="Widgets\Logic\ControlGroupLogic.cs" />
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<Compile Include="Buildings\LineBuildNode.cs" />
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<Compile Include="ModChooserLoadScreen.cs" />
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<Compile Include="Render\WithBuildingPlacedAnimation.cs" />
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<Compile Include="StartGameNotification.cs" />
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<Compile Include="Widgets\ConfirmationDialogs.cs" />
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<Compile Include="Scripting\LuaScript.cs" />
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<Compile Include="Scripting\CallLuaFunc.cs" />
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<Compile Include="Scripting\Global\ActorGlobal.cs" />
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<Compile Include="Scripting\Global\CoordinateGlobals.cs" />
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<Compile Include="Scripting\Properties\ResourceProperties.cs" />
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<Compile Include="Scripting\Properties\ProductionProperties.cs" />
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<Compile Include="Scripting\Properties\MobileProperties.cs" />
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<Compile Include="Scripting\Properties\GeneralProperties.cs" />
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<Compile Include="Scripting\Properties\HealthProperties.cs" />
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<Compile Include="Scripting\Properties\CombatProperties.cs" />
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<Compile Include="Scripting\Global\MapGlobal.cs" />
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<Compile Include="Scripting\Global\PlayerGlobal.cs" />
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<Compile Include="Scripting\Global\UtilsGlobal.cs" />
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<Compile Include="Scripting\Global\TriggerGlobal.cs" />
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<Compile Include="Scripting\ScriptTriggers.cs" />
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<Compile Include="Scripting\Properties\TransportProperties.cs" />
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<Compile Include="Scripting\Global\CameraGlobal.cs" />
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<Compile Include="Scripting\Properties\ChronosphereProperties.cs" />
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<Compile Include="Scripting\ScriptInvulnerable.cs" />
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<Compile Include="Console\ChatCommands.cs" />
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<Compile Include="Console\DevCommands.cs" />
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<Compile Include="Console\HelpCommand.cs" />
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<Compile Include="Console\PlayerCommands.cs" />
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<Compile Include="Render\WithRepairAnimation.cs" />
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<Compile Include="Render\WithRepairOverlay.cs" />
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<Compile Include="Activities\MoveWithinRange.cs" />
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<Compile Include="Lint\CheckPlayers.cs" />
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<Compile Include="Player\ProvidesCustomPrerequisite.cs" />
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<Compile Include="Lint\CheckActors.cs" />
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<Compile Include="Lint\CheckMapCordon.cs" />
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<Compile Include="World\ResourceLayer.cs" />
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<Compile Include="Parachutable.cs" />
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<Compile Include="Render\WithMakeAnimation.cs" />
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<Compile Include="Widgets\Logic\InstallFromCDLogic.cs" />
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<Compile Include="Widgets\Logic\InstallMusicLogic.cs" />
|
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<Compile Include="Render\WithActiveAnimation.cs" />
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<Compile Include="SupportPowers\SpawnActorPower.cs" />
|
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<Compile Include="Render\RenderSimple.cs" />
|
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<Compile Include="Render\RenderSprites.cs" />
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<Compile Include="Graphics\BeamRenderable.cs" />
|
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<Compile Include="Graphics\ContrailRenderable.cs" />
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<Compile Include="Graphics\TextRenderable.cs" />
|
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<Compile Include="Graphics\VoxelRenderable.cs" />
|
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<Compile Include="Air\FlyAwayOnIdle.cs" />
|
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<Compile Include="Buildings\ClonesProducedUnits.cs" />
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<Compile Include="Cloneable.cs" />
|
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<Compile Include="Graphics\RangeCircleRenderable.cs" />
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<Compile Include="Widgets\ProductionPaletteWidget.cs" />
|
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<Compile Include="Widgets\ProductionTabsWidget.cs" />
|
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<Compile Include="Widgets\ProductionTypeButtonWidget.cs" />
|
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<Compile Include="Widgets\Logic\ProductionTooltipLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\IngameRadarDisplayLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\IngameCashCounterLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\IngamePowerCounterLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\IngamePowerBarLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\IngameSiloBarLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\AddRaceSuffixLogic.cs" />
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<Compile Include="Widgets\Logic\ClassicProductionLogic.cs" />
|
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<Compile Include="Widgets\SupportPowersWidget.cs" />
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<Compile Include="Widgets\Logic\SupportPowerTooltipLogic.cs" />
|
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<Compile Include="Widgets\Logic\SupportPowerBinLogic.cs" />
|
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<Compile Include="Widgets\Logic\Ingame\LoadIngamePlayerOrObserverUILogic.cs" />
|
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<Compile Include="Widgets\MenuButtonWidget.cs" />
|
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<Compile Include="Widgets\Logic\DebugMenuLogic.cs" />
|
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<Compile Include="Widgets\LabelWithTooltipWidget.cs" />
|
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<Compile Include="ProductionQueueFromSelection.cs" />
|
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<Compile Include="Scripting\Global\MediaGlobal.cs" />
|
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<Compile Include="Graphics\ActorPreview.cs" />
|
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<Compile Include="Graphics\SpriteActorPreview.cs" />
|
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<Compile Include="Graphics\VoxelActorPreview.cs" />
|
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<Compile Include="GlobalUpgradable.cs" />
|
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<Compile Include="Player\GlobalUpgradeManager.cs" />
|
|
<Compile Include="GainsStatUpgrades.cs" />
|
|
<Compile Include="Player\Extensions.cs" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<ProjectReference Include="..\OpenRA.Game\OpenRA.Game.csproj">
|
|
<Project>{0DFB103F-2962-400F-8C6D-E2C28CCBA633}</Project>
|
|
<Name>OpenRA.Game</Name>
|
|
<Private>False</Private>
|
|
</ProjectReference>
|
|
<ProjectReference Include="..\OpenRA.Irc\OpenRA.Irc.csproj">
|
|
<Project>{85B48234-8B31-4BE6-AF9C-665CC6866841}</Project>
|
|
<Name>OpenRA.Irc</Name>
|
|
</ProjectReference>
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<BootstrapperPackage Include="Microsoft.Net.Client.3.5">
|
|
<Visible>False</Visible>
|
|
<ProductName>.NET Framework 3.5 SP1 Client Profile</ProductName>
|
|
<Install>false</Install>
|
|
</BootstrapperPackage>
|
|
<BootstrapperPackage Include="Microsoft.Net.Framework.3.5.SP1">
|
|
<Visible>False</Visible>
|
|
<ProductName>.NET Framework 3.5 SP1</ProductName>
|
|
<Install>true</Install>
|
|
</BootstrapperPackage>
|
|
<BootstrapperPackage Include="Microsoft.Windows.Installer.3.1">
|
|
<Visible>False</Visible>
|
|
<ProductName>Windows Installer 3.1</ProductName>
|
|
<Install>true</Install>
|
|
</BootstrapperPackage>
|
|
</ItemGroup>
|
|
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
|
|
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
|
Other similar extension points exist, see Microsoft.Common.targets.
|
|
<Target Name="BeforeBuild">
|
|
</Target>
|
|
<Target Name="AfterBuild">
|
|
</Target>
|
|
-->
|
|
<PropertyGroup>
|
|
<PostBuildEvent>mkdir "$(SolutionDir)mods/ra/"
|
|
copy "$(TargetPath)" "$(SolutionDir)mods/ra/"
|
|
cd "$(SolutionDir)thirdparty/"
|
|
copy "FuzzyLogicLibrary.dll" "$(SolutionDir)"
|
|
cd "$(SolutionDir)"</PostBuildEvent>
|
|
</PropertyGroup>
|
|
<ItemGroup />
|
|
</Project> |