Files
OpenRA/OpenRA.Mods.RA/Scripting/Media.cs
RoosterDragon b733465f33 General uncontroversial cleanup:
- Made private methods static where possible (runtime can elide checking the object for null).
- Declared attribute classes as sealed (allows reflection on attributes to complete faster).
- Moved some static cctor's into field initializers (static cctor's are slower than static field initializers).
- Made classes static if they contained only static methods (can't create instances of useless objects).
- Use inferable Exts.Lazy and not new Lazy<T>().
- Added required STAThread attribute to CrashDialog.
- Removed unused parameters in private methods.
- Added Serializable attribute to exceptions.
- Added parameter name in calls to ArgumentNullException.
- Use of as operator instead of is + cast.
- Changed (x as Foo).Bar anti-pattern into ((Foo)x).Bar. Results in sensible cast exceptions on error rather than null dereferences.
- Removed unused method in NullShader.
2014-05-23 15:50:54 +01:00

60 lines
1.2 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.IO;
using OpenRA.Widgets;
namespace OpenRA.Scripting
{
public static class Media
{
public static void PlayFMVFullscreen(World w, string movie, Action onComplete)
{
var playerRoot = Game.OpenWindow(w, "FMVPLAYER");
var player = playerRoot.Get<VqaPlayerWidget>("PLAYER");
try
{
player.Load(movie);
}
catch (FileNotFoundException)
{
Ui.CloseWindow();
onComplete();
return;
}
w.SetPauseState(true);
// Mute world sounds
var oldModifier = Sound.SoundVolumeModifier;
// TODO: this also modifies vqa audio
//Sound.SoundVolumeModifier = 0f;
// Stop music while fmv plays
var music = Sound.MusicPlaying;
if (music)
Sound.PauseMusic();
player.PlayThen(() =>
{
if (music)
Sound.PlayMusic();
Ui.CloseWindow();
Sound.SoundVolumeModifier = oldModifier;
w.SetPauseState(false);
onComplete();
});
}
}
}