Files
OpenRA/OpenRA.Game/Widgets/ListBoxWidget.cs

120 lines
3.8 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using System.Drawing;
using OpenRA.Graphics;
namespace OpenRA.Widgets
{
class ListBoxWidget : Widget
{
public readonly string Background = "dialog3";
public readonly int ScrollbarWidth = 24;
public readonly float ScrollVelocity = 4f;
public readonly int HeaderHeight = 0;
public int ContentHeight = 0;
float ListOffset = 0;
bool UpPressed = false;
bool DownPressed = false;
Rectangle upButtonRect;
Rectangle downButtonRect;
Rectangle backgroundRect;
Rectangle scrollbarRect;
public ListBoxWidget() : base() {}
protected ListBoxWidget(ListBoxWidget other)
: base(other)
{
Background = other.Background;
upButtonRect = other.upButtonRect;
downButtonRect = other.downButtonRect;
scrollbarRect = other.scrollbarRect;
backgroundRect = other.backgroundRect;
UpPressed = other.UpPressed;
DownPressed = other.DownPressed;
}
public override void DrawInner( WorldRenderer wr ) {}
public override void Draw( WorldRenderer wr )
{
if (!IsVisible())
return;
backgroundRect = new Rectangle(RenderBounds.X, RenderBounds.Y, RenderBounds.Width - ScrollbarWidth, RenderBounds.Height);
upButtonRect = new Rectangle(RenderBounds.Right - ScrollbarWidth, RenderBounds.Y, ScrollbarWidth, ScrollbarWidth);
downButtonRect = new Rectangle(RenderBounds.Right - ScrollbarWidth, RenderBounds.Bottom - ScrollbarWidth, ScrollbarWidth, ScrollbarWidth);
scrollbarRect = new Rectangle(RenderBounds.Right - ScrollbarWidth, RenderBounds.Y + ScrollbarWidth, ScrollbarWidth, RenderBounds.Height - 2 * ScrollbarWidth);
string upButtonBg = (UpPressed) ? "dialog3" : "dialog2";
string downButtonBg = (DownPressed) ? "dialog3" : "dialog2";
string scrollbarBg = "dialog3";
WidgetUtils.DrawPanel(Background, backgroundRect);
WidgetUtils.DrawPanel(upButtonBg, upButtonRect);
WidgetUtils.DrawPanel(downButtonBg, downButtonRect);
WidgetUtils.DrawPanel(scrollbarBg, scrollbarRect);
var upOffset = UpPressed ? 4 : 3;
var downOffset = DownPressed ? 4 : 3;
WidgetUtils.DrawRGBA(ChromeProvider.GetImage("scrollbar", "up_arrow"),
new float2(upButtonRect.Left + upOffset, upButtonRect.Top + upOffset));
WidgetUtils.DrawRGBA(ChromeProvider.GetImage("scrollbar", "down_arrow"),
new float2(downButtonRect.Left + downOffset, downButtonRect.Top + downOffset));
Game.Renderer.EnableScissor(backgroundRect.X, backgroundRect.Y + HeaderHeight, backgroundRect.Width, backgroundRect.Height - HeaderHeight);
foreach (var child in Children)
child.Draw( wr );
Game.Renderer.DisableScissor();
}
public override int2 ChildOrigin { get { return RenderOrigin + new int2(0, (int)ListOffset); } }
public override Rectangle GetEventBounds()
{
return EventBounds;
}
public override void Tick ()
{
if (UpPressed && ListOffset <= 0) ListOffset += ScrollVelocity;
if (DownPressed) ListOffset -= ScrollVelocity;
}
public override bool LoseFocus (MouseInput mi)
{
UpPressed = DownPressed = false;
return base.LoseFocus(mi);
}
public override bool HandleInputInner(MouseInput mi)
{
if (mi.Event == MouseInputEvent.Down && !TakeFocus(mi))
return false;
if (!Focused)
return false;
UpPressed = upButtonRect.Contains(mi.Location.X,mi.Location.Y);
DownPressed = downButtonRect.Contains(mi.Location.X,mi.Location.Y);
if (Focused && mi.Event == MouseInputEvent.Up)
LoseFocus(mi);
return (UpPressed || DownPressed);
}
public override Widget Clone() { return new ListBoxWidget(this); }
}
}