385 lines
12 KiB
XML
385 lines
12 KiB
XML
<?xml version="1.0" encoding="utf-8" ?>
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<!-- openra/sequences.xml
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this file describes animation sequences for structures and units.
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<sequence src=...> can be used to override the choice of .shp file
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used to extract a sequence. if it is not present, the .shp matching
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the unit name is used instead.
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either of <sequence length=...> or <sequence end=...> are
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recognized; if neither is present, a 1-frame sequence is assumed
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also, <sequence length="*"> creates a sequence that includes all frames
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after `start`.
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one day, we might support inheritance here too.
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standard sequence names:
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idle - doing nothing
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make - deploy (sell is `make` played backwards)
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build - production building doing something
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damaged-idle - doing nothing while on yellow health (or worse)
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damaged-build - production while on yellow health
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author: C. Forbes
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-->
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<sequences>
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<!-- forward command post (campaign specific building) -->
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<unit name="fcom">
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<sequence name="idle" start="0"/>
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<sequence name="damaged-idle" start="1"/>
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<sequence name="make" start="0"/>
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</unit>
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<!-- construction yard -->
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<unit name="fact">
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<sequence name="idle" start="0"/>
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<sequence name="make" start="0" length="32" src="factmake" />
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<sequence name="build" start="1" length="25"/>
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<sequence name="damaged-idle" start="26"/>
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<sequence name="damaged-build" start="27" length="25"/>
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</unit>
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<!-- refinery -->
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<unit name="proc">
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<sequence name="idle" start="0"/>
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<sequence name="damaged-idle" start="1"/>
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<sequence name="make" start="0" length="*" src="procmake" />
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</unit>
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<!-- silo -->
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<unit name="silo">
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<sequence name="idle" start="0" length="5"/>
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<sequence name="damaged-idle" start="5" length="5"/>
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<sequence name="make" start="0" length="*" src="silomake" />
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</unit>
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<!-- power plant -->
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<unit name="powr">
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<sequence name="idle" start="0"/>
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<sequence name="damaged-idle" start="1"/>
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<sequence name="make" start="0" length="*" src="powrmake" />
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</unit>
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<!-- advanced power plant -->
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<unit name="apwr">
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<sequence name="idle" start="0"/>
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<sequence name="damaged-idle" start="1"/>
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<sequence name="make" start="0" length="*" src="apwrmake" />
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</unit>
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<!-- soviet barracks -->
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<unit name="barr">
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<sequence name="idle" start="0" length="10"/>
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<sequence name="damaged-idle" start="10" length="10"/>
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<sequence name="make" start="0" length="*" src="barrmake" />
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</unit>
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<!-- allied barracks -->
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<unit name="tent">
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<sequence name="idle" start="0" length="10"/>
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<sequence name="damaged-idle" start="10" length="10"/>
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<sequence name="make" start="0" length="*" src="tentmake" />
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</unit>
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<!-- kennel -->
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<unit name="kenn">
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<sequence name="idle" start="0"/>
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<sequence name="damaged-idle" start="1"/>
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<sequence name="make" start="0" length="*" src="kennmake" />
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</unit>
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<!-- radar dome -->
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<unit name="dome">
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<sequence name="idle" start="0"/>
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<sequence name="damaged-idle" start="1"/>
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<sequence name="make" start="0" length="*" src="domemake" />
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</unit>
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<!-- allied tech center -->
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<unit name="atek">
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<sequence name="idle" start="0"/>
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<sequence name="damaged-idle" start="1"/>
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<sequence name="make" start="0" length="*" src="atekmake" />
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</unit>
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<!-- soviet tech center -->
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<unit name="stek">
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<sequence name="idle" start="0"/>
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<sequence name="damaged-idle" start="1"/>
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<sequence name="make" start="0" length="*" src="stekmake" />
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</unit>
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<!-- war factory -->
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<unit name="weap">
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<sequence name="idle" start="0"/>
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<sequence name="damaged-idle" start="1"/>
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<sequence name="make" start="0" length="*" src="weapmake" />
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<sequence name="build-top" start="0" length="4" src="weap2" />
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<sequence name="build2-top" start="4" length="4" src="weap2" />
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<sequence name="idle-top" start="0" length="1" src="weap2" />
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<sequence name="damaged-idle_top" start="4" length="1" src="weap2" />
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</unit>
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<!-- helipad -->
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<unit name="hpad">
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<sequence name="idle" start="0" length="7"/>
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<sequence name="damaged-idle" start="7" length="7"/>
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<sequence name="make" start="0" length="*" src="hpadmake" />
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</unit>
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<!-- airfield -->
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<unit name="afld">
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<sequence name="idle" start="0" length="8"/>
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<sequence name="damaged-idle" start="8" length="8"/>
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<sequence name="make" start="0" length="*" src="afldmake" />
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</unit>
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<!-- sub pen -->
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<unit name="spen">
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<sequence name="idle" start="0"/>
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<sequence name="damaged-idle" start="1"/>
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<sequence name="make" start="0" length="*" src="spenmake" />
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</unit>
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<!-- shipyard -->
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<unit name="syrd">
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<sequence name="idle" start="0"/>
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<sequence name="damaged-idle" start="1"/>
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<sequence name="make" start="0" length="*" src="syrdmake" />
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</unit>
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<!-- repair pad -->
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<unit name="fix">
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<sequence name="idle" start="0" length="7"/>
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<sequence name="damaged-idle" start="7" length="7"/>
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<sequence name="make" start="0" length="*" src="fixmake" />
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</unit>
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<!-- allied gun turret -->
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<unit name="gun">
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<sequence name="idle" start="0" length="32"/>
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<sequence name="damaged-idle" start="32" length="32"/>
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<sequence name="make" start="0" length="*" src="gunmake" />
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</unit>
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<!-- AA gun -->
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<unit name="agun">
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<sequence name="idle" start="0" length="32"/>
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<sequence name="damaged-idle" start="32" length="32"/>
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<sequence name="make" start="0" length="*" src="agunmake" />
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</unit>
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<!-- sam site -->
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<unit name="sam">
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<sequence name="idle" start="0" length="32"/>
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<sequence name="damaged-idle" start="34" length="32"/>
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<sequence name="make" start="0" length="*" src="sammake" />
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</unit>
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<!-- flame turret -->
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<unit name="ftur">
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<sequence name="idle" start="0"/>
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<sequence name="damaged-idle" start="1"/>
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<sequence name="make" start="0" length="*" src="fturmake" />
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</unit>
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<!-- tesla coil -->
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<unit name="tsla">
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<sequence name="idle" start="0" length="10"/>
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<sequence name="damaged-idle" start="10" length="10"/>
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<sequence name="make" start="0" length="*" src="tslamake" />
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</unit>
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<!-- pillbox -->
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<unit name="pbox">
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<sequence name="idle" start="0"/>
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<sequence name="damaged-idle" start="1"/>
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<sequence name="make" start="0" length="*" src="pboxmake" />
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</unit>
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<!-- camo pillbox -->
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<unit name="hbox">
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<sequence name="idle" start="0"/>
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<sequence name="damaged-idle" start="1"/>
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<sequence name="make" start="0" length="*" src="hboxmake" />
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</unit>
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<!-- gap generator -->
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<unit name="gap">
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<sequence name="idle" start="0" length="32"/>
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<sequence name="damaged-idle" start="32" length="32"/>
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<sequence name="make" start="0" length="*" src="gapmake" />
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</unit>
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<!-- iron curtain -->
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<unit name="iron">
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<sequence name="idle" start="0" length="11"/>
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<sequence name="damaged-idle" start="11" length="11"/>
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<sequence name="make" start="0" length="*" src="ironmake" />
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</unit>
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<!-- chronosphere -->
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<unit name="pdox">
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<sequence name="idle" start="0" length="29"/>
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<sequence name="damaged-idle" start="29" length="29"/>
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<sequence name="make" start="0" length="*" src="pdoxmake" />
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</unit>
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<!-- nuclear missile silo -->
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<unit name="mslo">
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<sequence name="idle" start="0" length="8"/>
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<sequence name="damaged-idle" start="8" length="8"/>
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<sequence name="make" start="0" length="*" src="mslomake" />
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</unit>
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<!-- mcv -->
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<unit name="mcv">
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<sequence name="idle" start="0" length="*"/>
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</unit>
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<!-- truck -->
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<unit name="truk">
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<sequence name="idle" start="0" length="*"/>
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</unit>
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<!-- harv -->
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<unit name="harv">
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<sequence name="idle" start="0" length="32"/>
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<sequence name="harvest0" start="32" length="8"/>
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<sequence name="harvest1" start="40" length="8"/>
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<sequence name="harvest2" start="48" length="8"/>
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<sequence name="harvest3" start="56" length="8"/>
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<sequence name="harvest4" start="64" length="8"/>
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<sequence name="harvest5" start="72" length="8"/>
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<sequence name="harvest6" start="80" length="8"/>
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<sequence name="harvest7" start="88" length="8"/>
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<sequence name="empty" start="96" length="15"/>
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</unit>
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<!-- light tank -->
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<unit name="1tnk">
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<sequence name="idle" start="0" length="32"/>
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<sequence name="turret" start="32" length="32"/>
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</unit>
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<!-- medium tank -->
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<unit name="2tnk">
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<sequence name="idle" start="0" length="32"/>
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<sequence name="turret" start="32" length="32"/>
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</unit>
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<!-- heavy tank -->
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<unit name="3tnk">
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<sequence name="idle" start="0" length="32"/>
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<sequence name="turret" start="32" length="32"/>
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</unit>
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<!-- mammoth tank -->
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<unit name="4tnk">
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<sequence name="idle" start="0" length="32"/>
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<sequence name="turret" start="32" length="32"/>
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</unit>
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<!-- v2 rocket launcher -->
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<unit name="v2rl">
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<sequence name="idle" start="0" length="32"/>
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<sequence name="reloading" start="32" length="32"/>
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<sequence name="aiming" start="64" length="16"/>
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</unit>
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<!-- artillery -->
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<unit name="arty">
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<sequence name="idle" start="0" length="32"/>
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</unit>
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<!-- jeep -->
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<unit name="jeep">
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<sequence name="idle" start="0" length="32"/>
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<sequence name="turret" start="32" length="32"/>
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</unit>
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<!-- apc -->
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<unit name="apc">
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<sequence name="idle" start="0" length="32"/>
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</unit>
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<!-- mine layer -->
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<unit name="mnly">
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<sequence name="idle" start="0" length="32"/>
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<!-- and 16 "lay mine" sprites, not used in real-ra -->
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</unit>
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<!-- radar jammer -->
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<unit name="mrj">
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<sequence name="idle" start="0" length="32"/>
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<sequence name="turret" start="32" length="32"/>
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</unit>
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<!-- mobile gap generator -->
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<unit name="mgg">
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<sequence name="idle" start="0" length="32"/>
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<sequence name="turret" start="32" length="8"/>
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</unit>
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<!-- build clock - hacked in -->
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<unit name="clock">
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<sequence name="idle" start="0" length="*"/>
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</unit>
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<cursor src="mouse">
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<sequence name="default" start="0" />
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<sequence name="scroll" start="1" length="8" />
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<sequence name="generic-blocked" start="9" />
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<sequence name="move" start="10" length="4" x="12" y="12"/>
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<sequence name="move-blocked" start="14" x="12" y="12"/>
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<sequence name="select" start="15" length="6" x="12" y="12"/>
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<sequence name="attack" start="21" length="8" x="12" y="12"/>
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<sequence name="move-minimap" start="29" length="6" />
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<sequence name="repair" start="35" length="24" />
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<sequence name="deploy" start="59" length="9" />
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<sequence name="sell" start="68" length="12" />
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<sequence name="default-minimap" start="80" length="1" />
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<sequence name="ability" start="82" length="8" />
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<sequence name="nuke" start="90" length="7" />
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<sequence name="chrono" start="105" length="8" />
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<sequence name="enter" start="113" length="3" />
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<sequence name="c4" start="116" length="3" />
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<sequence name="sell-blocked" start="119" length="1" />
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<sequence name="repair-blocked" start="120" length="1" />
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<sequence name="c4-minimap" start="121" length="3" />
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<sequence name="scroll-blocked" start="124" length="8" />
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<sequence name="attack-minimap" start="134" length="8" />
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<sequence name="enter-minimap" start="142" length="3" />
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<sequence name="guard-minimap" start="146" length="1" />
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<sequence name="guard" start="147" length="1" />
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<sequence name="sell-vehicle" start="148" length="12" />
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<sequence name="heal" start="160" length="4" />
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<sequence name="capture" start="164" length="3" />
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<sequence name="capture-minimap" start="167" length="3" />
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<sequence name="repair2" start="170" length="24" />
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<sequence name="heal-minimap" start="194" length="1" />
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<sequence name="attack2" start="195" length="8" />
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<sequence name="attack2-minimap" start="203" length="8" />
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<sequence name="deploy-blocked" start="211" length="1" />
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<sequence name="enter-blocked" start="212" length="1" />
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<sequence name="repair2-blocked" start="213" length="1" />
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<sequence name="ability-minimap" start="214" length="8" />
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</cursor>
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<unit name="120mm">
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<sequence name="idle" start="0" length="1" />
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</unit>
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<unit name="veh-hit3">
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<sequence name="idle" start="0" length="*" />
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</unit>
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</sequences>
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