883 lines
26 KiB
C#
883 lines
26 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2016 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using System.Threading;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Network;
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using OpenRA.Server;
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using OpenRA.Traits;
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using S = OpenRA.Server.Server;
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namespace OpenRA.Mods.Common.Server
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{
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public class LobbyCommands : ServerTrait, IInterpretCommand, INotifyServerStart, IClientJoined
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{
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static bool ValidateSlotCommand(S server, Connection conn, Session.Client client, string arg, bool requiresHost)
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{
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if (!server.LobbyInfo.Slots.ContainsKey(arg))
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{
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Log.Write("server", "Invalid slot: {0}", arg);
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return false;
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}
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if (requiresHost && !client.IsAdmin)
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{
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server.SendOrderTo(conn, "Message", "Only the host can do that.");
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return false;
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}
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return true;
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}
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public static bool ValidateCommand(S server, Connection conn, Session.Client client, string cmd)
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{
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if (server.State == ServerState.GameStarted)
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{
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server.SendOrderTo(conn, "Message", "Cannot change state when game started. ({0})".F(cmd));
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return false;
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}
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else if (client.State == Session.ClientState.Ready && !(cmd.StartsWith("state") || cmd == "startgame"))
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{
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server.SendOrderTo(conn, "Message", "Cannot change state when marked as ready.");
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return false;
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}
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return true;
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}
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static void CheckAutoStart(S server)
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{
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// A spectating admin is included for checking these rules
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var playerClients = server.LobbyInfo.Clients.Where(c => (c.Bot == null && c.Slot != null) || c.IsAdmin);
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// Are all players ready?
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if (!playerClients.Any() || playerClients.Any(c => c.State != Session.ClientState.Ready))
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return;
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// Are the map conditions satisfied?
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if (server.LobbyInfo.Slots.Any(sl => sl.Value.Required && server.LobbyInfo.ClientInSlot(sl.Key) == null))
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return;
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// Does server have only one player?
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if (!server.LobbyInfo.GlobalSettings.EnableSingleplayer && playerClients.Count() == 1)
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return;
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server.StartGame();
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}
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public bool InterpretCommand(S server, Connection conn, Session.Client client, string cmd)
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{
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if (server == null || conn == null || client == null || !ValidateCommand(server, conn, client, cmd))
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return false;
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var dict = new Dictionary<string, Func<string, bool>>
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{
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{ "state",
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s =>
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{
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var state = Session.ClientState.Invalid;
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if (!Enum<Session.ClientState>.TryParse(s, false, out state))
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{
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server.SendOrderTo(conn, "Message", "Malformed state command");
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return true;
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}
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client.State = state;
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Log.Write("server", "Player @{0} is {1}",
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conn.Socket.RemoteEndPoint, client.State);
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server.SyncLobbyClients();
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CheckAutoStart(server);
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return true;
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}
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},
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{ "startgame",
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s =>
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{
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if (!client.IsAdmin)
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{
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server.SendOrderTo(conn, "Message", "Only the host can start the game.");
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return true;
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}
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if (server.LobbyInfo.Slots.Any(sl => sl.Value.Required &&
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server.LobbyInfo.ClientInSlot(sl.Key) == null))
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{
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server.SendOrderTo(conn, "Message", "Unable to start the game until required slots are full.");
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return true;
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}
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if (!server.LobbyInfo.GlobalSettings.EnableSingleplayer &&
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server.LobbyInfo.Clients.Where(c => c.Bot == null && c.Slot != null).Count() == 1)
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{
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server.SendOrderTo(conn, "Message", server.TwoHumansRequiredText);
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return true;
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}
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server.StartGame();
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return true;
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}
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},
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{ "slot",
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s =>
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{
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if (!server.LobbyInfo.Slots.ContainsKey(s))
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{
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Log.Write("server", "Invalid slot: {0}", s);
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return false;
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}
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var slot = server.LobbyInfo.Slots[s];
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if (slot.Closed || server.LobbyInfo.ClientInSlot(s) != null)
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return false;
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// If the previous slot had a locked spawn then we must not carry that to the new slot
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var oldSlot = client.Slot != null ? server.LobbyInfo.Slots[client.Slot] : null;
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if (oldSlot != null && oldSlot.LockSpawn)
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client.SpawnPoint = 0;
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client.Slot = s;
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S.SyncClientToPlayerReference(client, server.Map.Players.Players[s]);
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if (!slot.LockColor)
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client.PreferredColor = client.Color = SanitizePlayerColor(server, client.Color, client.Index, conn);
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server.SyncLobbyClients();
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CheckAutoStart(server);
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return true;
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}
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},
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{ "allow_spectators",
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s =>
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{
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if (bool.TryParse(s, out server.LobbyInfo.GlobalSettings.AllowSpectators))
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{
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server.SyncLobbyGlobalSettings();
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return true;
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}
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else
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{
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server.SendOrderTo(conn, "Message", "Malformed allow_spectate command");
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return true;
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}
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}
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},
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{ "spectate",
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s =>
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{
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if (server.LobbyInfo.GlobalSettings.AllowSpectators || client.IsAdmin)
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{
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client.Slot = null;
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client.SpawnPoint = 0;
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client.Color = HSLColor.FromRGB(255, 255, 255);
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server.SyncLobbyClients();
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CheckAutoStart(server);
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return true;
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}
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else
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return false;
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}
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},
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{ "slot_close",
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s =>
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{
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if (!ValidateSlotCommand(server, conn, client, s, true))
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return false;
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// kick any player that's in the slot
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var occupant = server.LobbyInfo.ClientInSlot(s);
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if (occupant != null)
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{
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if (occupant.Bot != null)
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{
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server.LobbyInfo.Clients.Remove(occupant);
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server.SyncLobbyClients();
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var ping = server.LobbyInfo.PingFromClient(occupant);
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if (ping != null)
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{
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server.LobbyInfo.ClientPings.Remove(ping);
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server.SyncClientPing();
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}
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}
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else
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{
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var occupantConn = server.Conns.FirstOrDefault(c => c.PlayerIndex == occupant.Index);
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if (occupantConn != null)
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{
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server.SendOrderTo(occupantConn, "ServerError", "Your slot was closed by the host.");
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server.DropClient(occupantConn);
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}
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}
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}
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server.LobbyInfo.Slots[s].Closed = true;
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server.SyncLobbySlots();
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return true;
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}
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},
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{ "slot_open",
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s =>
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{
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if (!ValidateSlotCommand(server, conn, client, s, true))
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return false;
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var slot = server.LobbyInfo.Slots[s];
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slot.Closed = false;
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server.SyncLobbySlots();
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// Slot may have a bot in it
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var occupant = server.LobbyInfo.ClientInSlot(s);
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if (occupant != null && occupant.Bot != null)
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{
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server.LobbyInfo.Clients.Remove(occupant);
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var ping = server.LobbyInfo.PingFromClient(occupant);
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if (ping != null)
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{
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server.LobbyInfo.ClientPings.Remove(ping);
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server.SyncClientPing();
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}
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}
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server.SyncLobbyClients();
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return true;
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}
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},
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{ "slot_bot",
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s =>
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{
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var parts = s.Split(' ');
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if (parts.Length < 3)
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{
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server.SendOrderTo(conn, "Message", "Malformed slot_bot command");
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return true;
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}
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if (!ValidateSlotCommand(server, conn, client, parts[0], true))
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return false;
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var slot = server.LobbyInfo.Slots[parts[0]];
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var bot = server.LobbyInfo.ClientInSlot(parts[0]);
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int controllerClientIndex;
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if (!Exts.TryParseIntegerInvariant(parts[1], out controllerClientIndex))
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{
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Log.Write("server", "Invalid bot controller client index: {0}", parts[1]);
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return false;
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}
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var botType = parts.Skip(2).JoinWith(" ");
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// Invalid slot
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if (bot != null && bot.Bot == null)
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{
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server.SendOrderTo(conn, "Message", "Can't add bots to a slot with another client.");
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return true;
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}
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slot.Closed = false;
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if (bot == null)
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{
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// Create a new bot
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bot = new Session.Client()
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{
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Index = server.ChooseFreePlayerIndex(),
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Name = botType,
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Bot = botType,
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Slot = parts[0],
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Faction = "Random",
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SpawnPoint = 0,
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Team = 0,
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State = Session.ClientState.NotReady,
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BotControllerClientIndex = controllerClientIndex
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};
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// Pick a random color for the bot
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var validator = server.ModData.Manifest.Get<ColorValidator>();
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var tileset = server.Map.Rules.TileSet;
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var terrainColors = tileset.TerrainInfo.Where(ti => ti.RestrictPlayerColor).Select(ti => ti.Color);
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var playerColors = server.LobbyInfo.Clients.Select(c => c.Color.RGB)
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.Concat(server.Map.Players.Players.Values.Select(p => p.Color.RGB));
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bot.Color = bot.PreferredColor = validator.RandomValidColor(server.Random, terrainColors, playerColors);
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server.LobbyInfo.Clients.Add(bot);
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}
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else
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{
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// Change the type of the existing bot
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bot.Name = botType;
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bot.Bot = botType;
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}
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S.SyncClientToPlayerReference(bot, server.Map.Players.Players[parts[0]]);
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server.SyncLobbyClients();
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server.SyncLobbySlots();
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return true;
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}
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},
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{ "map",
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s =>
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{
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if (!client.IsAdmin)
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{
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server.SendOrderTo(conn, "Message", "Only the host can change the map.");
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return true;
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}
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var lastMap = server.LobbyInfo.GlobalSettings.Map;
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Action<MapPreview> selectMap = map =>
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{
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// Make sure the map hasn't changed in the meantime
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if (server.LobbyInfo.GlobalSettings.Map != lastMap)
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return;
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server.LobbyInfo.GlobalSettings.Map = map.Uid;
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var oldSlots = server.LobbyInfo.Slots.Keys.ToArray();
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server.Map = server.ModData.MapCache[server.LobbyInfo.GlobalSettings.Map];
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server.LobbyInfo.Slots = server.Map.Players.Players
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.Select(p => MakeSlotFromPlayerReference(p.Value))
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.Where(ss => ss != null)
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.ToDictionary(ss => ss.PlayerReference, ss => ss);
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LoadMapSettings(server, server.LobbyInfo.GlobalSettings, server.Map.Rules);
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// Reset client states
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foreach (var c in server.LobbyInfo.Clients)
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c.State = Session.ClientState.Invalid;
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// Reassign players into new slots based on their old slots:
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// - Observers remain as observers
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// - Players who now lack a slot are made observers
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// - Bots who now lack a slot are dropped
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// - Bots who are not defined in the map rules are dropped
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var botNames = server.Map.Rules.Actors["player"].TraitInfos<IBotInfo>().Select(t => t.Name);
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var slots = server.LobbyInfo.Slots.Keys.ToArray();
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var i = 0;
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foreach (var os in oldSlots)
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{
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var c = server.LobbyInfo.ClientInSlot(os);
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if (c == null)
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continue;
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c.SpawnPoint = 0;
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c.Slot = i < slots.Length ? slots[i++] : null;
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if (c.Slot != null)
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{
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// Remove Bot from slot if slot forbids bots
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if (c.Bot != null && (!server.Map.Players.Players[c.Slot].AllowBots || !botNames.Contains(c.Bot)))
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server.LobbyInfo.Clients.Remove(c);
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S.SyncClientToPlayerReference(c, server.Map.Players.Players[c.Slot]);
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}
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else if (c.Bot != null)
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server.LobbyInfo.Clients.Remove(c);
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}
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// Validate if color is allowed and get an alternative if it isn't
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foreach (var c in server.LobbyInfo.Clients)
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if (c.Slot == null || (c.Slot != null && !server.LobbyInfo.Slots[c.Slot].LockColor))
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c.Color = c.PreferredColor = SanitizePlayerColor(server, c.Color, c.Index, conn);
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server.SyncLobbyInfo();
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server.SendMessage("{0} changed the map to {1}.".F(client.Name, server.Map.Title));
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if (server.Map.DefinesUnsafeCustomRules)
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server.SendMessage("This map contains custom rules. Game experience may change.");
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if (!server.LobbyInfo.GlobalSettings.EnableSingleplayer)
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server.SendMessage(server.TwoHumansRequiredText);
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else if (server.Map.Players.Players.Where(p => p.Value.Playable).All(p => !p.Value.AllowBots))
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server.SendMessage("Bots have been disabled on this map.");
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var briefing = MissionBriefingOrDefault(server);
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if (briefing != null)
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server.SendMessage(briefing);
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};
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Action queryFailed = () =>
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server.SendOrderTo(conn, "Message", "Map was not found on server.");
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var m = server.ModData.MapCache[s];
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if (m.Status == MapStatus.Available || m.Status == MapStatus.DownloadAvailable)
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selectMap(m);
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else if (server.Settings.QueryMapRepository)
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{
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server.SendOrderTo(conn, "Message", "Searching for map on the Resource Center...");
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server.ModData.MapCache.QueryRemoteMapDetails(new[] { s }, selectMap, queryFailed);
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}
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else
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queryFailed();
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return true;
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}
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},
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{ "option",
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s =>
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{
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if (!client.IsAdmin)
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{
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server.SendOrderTo(conn, "Message", "Only the host can change the configuration.");
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return true;
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}
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var allOptions = server.Map.Rules.Actors["player"].TraitInfos<ILobbyOptions>()
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.Concat(server.Map.Rules.Actors["world"].TraitInfos<ILobbyOptions>())
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.SelectMany(t => t.LobbyOptions(server.Map.Rules));
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// Overwrite keys with duplicate ids
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var options = new Dictionary<string, LobbyOption>();
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foreach (var o in allOptions)
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options[o.Id] = o;
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var split = s.Split(' ');
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LobbyOption option;
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if (split.Length < 2 || !options.TryGetValue(split[0], out option) ||
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!option.Values.ContainsKey(split[1]))
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{
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server.SendOrderTo(conn, "Message", "Invalid configuration command.");
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return true;
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}
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if (option.Locked)
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{
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server.SendOrderTo(conn, "Message", "{0} cannot be changed.".F(option.Name));
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return true;
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}
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var oo = server.LobbyInfo.GlobalSettings.LobbyOptions[option.Id];
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if (oo.Value == split[1])
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return true;
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oo.Value = oo.PreferredValue = split[1];
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if (option.Id == "gamespeed")
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{
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var speed = server.ModData.Manifest.Get<GameSpeeds>().Speeds[oo.Value];
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server.LobbyInfo.GlobalSettings.Timestep = speed.Timestep;
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server.LobbyInfo.GlobalSettings.OrderLatency = speed.OrderLatency;
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}
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server.SyncLobbyGlobalSettings();
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server.SendMessage(option.ValueChangedMessage(client.Name, split[1]));
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return true;
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}
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},
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{ "assignteams",
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s =>
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{
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if (!client.IsAdmin)
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{
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server.SendOrderTo(conn, "Message", "Only the host can set that option.");
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return true;
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}
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int teamCount;
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if (!Exts.TryParseIntegerInvariant(s, out teamCount))
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{
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server.SendOrderTo(conn, "Message", "Number of teams could not be parsed: {0}".F(s));
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return true;
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}
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var maxTeams = (server.LobbyInfo.Clients.Count(c => c.Slot != null) + 1) / 2;
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teamCount = teamCount.Clamp(0, maxTeams);
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var clients = server.LobbyInfo.Slots
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.Select(slot => server.LobbyInfo.ClientInSlot(slot.Key))
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.Where(c => c != null && !server.LobbyInfo.Slots[c.Slot].LockTeam);
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var assigned = 0;
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var clientCount = clients.Count();
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foreach (var player in clients)
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{
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// Free for all
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if (teamCount == 0)
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player.Team = 0;
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// Humans vs Bots
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else if (teamCount == 1)
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player.Team = player.Bot == null ? 1 : 2;
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else
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player.Team = assigned++ * teamCount / clientCount + 1;
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}
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server.SyncLobbyClients();
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return true;
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}
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},
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{ "kick",
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s =>
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{
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if (!client.IsAdmin)
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{
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server.SendOrderTo(conn, "Message", "Only the host can kick players.");
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return true;
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}
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var split = s.Split(' ');
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if (split.Length < 2)
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{
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server.SendOrderTo(conn, "Message", "Malformed kick command");
|
|
return true;
|
|
}
|
|
|
|
int kickClientID;
|
|
Exts.TryParseIntegerInvariant(split[0], out kickClientID);
|
|
|
|
var kickConn = server.Conns.SingleOrDefault(c => server.GetClient(c) != null && server.GetClient(c).Index == kickClientID);
|
|
if (kickConn == null)
|
|
{
|
|
server.SendOrderTo(conn, "Message", "No-one in that slot.");
|
|
return true;
|
|
}
|
|
|
|
var kickClient = server.GetClient(kickConn);
|
|
|
|
Log.Write("server", "Kicking client {0}.", kickClientID);
|
|
server.SendMessage("{0} kicked {1} from the server.".F(client.Name, kickClient.Name));
|
|
server.SendOrderTo(kickConn, "ServerError", "You have been kicked from the server.");
|
|
server.DropClient(kickConn);
|
|
|
|
bool tempBan;
|
|
bool.TryParse(split[1], out tempBan);
|
|
|
|
if (tempBan)
|
|
{
|
|
Log.Write("server", "Temporarily banning client {0} ({1}).", kickClientID, kickClient.IpAddress);
|
|
server.SendMessage("{0} temporarily banned {1} from the server.".F(client.Name, kickClient.Name));
|
|
server.TempBans.Add(kickClient.IpAddress);
|
|
}
|
|
|
|
server.SyncLobbyClients();
|
|
server.SyncLobbySlots();
|
|
|
|
return true;
|
|
}
|
|
},
|
|
{ "name",
|
|
s =>
|
|
{
|
|
var sanitizedName = Settings.SanitizedPlayerName(s);
|
|
if (sanitizedName == client.Name)
|
|
return true;
|
|
|
|
Log.Write("server", "Player@{0} is now known as {1}.", conn.Socket.RemoteEndPoint, sanitizedName);
|
|
server.SendMessage("{0} is now known as {1}.".F(client.Name, sanitizedName));
|
|
client.Name = sanitizedName;
|
|
server.SyncLobbyClients();
|
|
return true;
|
|
}
|
|
},
|
|
{ "faction",
|
|
s =>
|
|
{
|
|
var parts = s.Split(' ');
|
|
var targetClient = server.LobbyInfo.ClientWithIndex(Exts.ParseIntegerInvariant(parts[0]));
|
|
|
|
// Only the host can change other client's info
|
|
if (targetClient.Index != client.Index && !client.IsAdmin)
|
|
return true;
|
|
|
|
// Map has disabled faction changes
|
|
if (server.LobbyInfo.Slots[targetClient.Slot].LockFaction)
|
|
return true;
|
|
|
|
var factions = server.Map.Rules.Actors["world"].TraitInfos<FactionInfo>()
|
|
.Where(f => f.Selectable).Select(f => f.InternalName);
|
|
|
|
if (!factions.Contains(parts[1]))
|
|
{
|
|
server.SendOrderTo(conn, "Message", "Invalid faction selected: {0}".F(parts[1]));
|
|
server.SendOrderTo(conn, "Message", "Supported values: {0}".F(factions.JoinWith(", ")));
|
|
return true;
|
|
}
|
|
|
|
targetClient.Faction = parts[1];
|
|
server.SyncLobbyClients();
|
|
return true;
|
|
}
|
|
},
|
|
{ "team",
|
|
s =>
|
|
{
|
|
var parts = s.Split(' ');
|
|
var targetClient = server.LobbyInfo.ClientWithIndex(Exts.ParseIntegerInvariant(parts[0]));
|
|
|
|
// Only the host can change other client's info
|
|
if (targetClient.Index != client.Index && !client.IsAdmin)
|
|
return true;
|
|
|
|
// Map has disabled team changes
|
|
if (server.LobbyInfo.Slots[targetClient.Slot].LockTeam)
|
|
return true;
|
|
|
|
int team;
|
|
if (!Exts.TryParseIntegerInvariant(parts[1], out team))
|
|
{
|
|
Log.Write("server", "Invalid team: {0}", s);
|
|
return false;
|
|
}
|
|
|
|
targetClient.Team = team;
|
|
server.SyncLobbyClients();
|
|
return true;
|
|
}
|
|
},
|
|
{ "spawn",
|
|
s =>
|
|
{
|
|
var parts = s.Split(' ');
|
|
var targetClient = server.LobbyInfo.ClientWithIndex(Exts.ParseIntegerInvariant(parts[0]));
|
|
|
|
// Only the host can change other client's info
|
|
if (targetClient.Index != client.Index && !client.IsAdmin)
|
|
return true;
|
|
|
|
// Spectators don't need a spawnpoint
|
|
if (targetClient.Slot == null)
|
|
return true;
|
|
|
|
// Map has disabled spawn changes
|
|
if (server.LobbyInfo.Slots[targetClient.Slot].LockSpawn)
|
|
return true;
|
|
|
|
int spawnPoint;
|
|
if (!Exts.TryParseIntegerInvariant(parts[1], out spawnPoint)
|
|
|| spawnPoint < 0 || spawnPoint > server.Map.SpawnPoints.Length)
|
|
{
|
|
Log.Write("server", "Invalid spawn point: {0}", parts[1]);
|
|
return true;
|
|
}
|
|
|
|
if (server.LobbyInfo.Clients.Where(cc => cc != client).Any(cc => (cc.SpawnPoint == spawnPoint) && (cc.SpawnPoint != 0)))
|
|
{
|
|
server.SendOrderTo(conn, "Message", "You cannot occupy the same spawn point as another player.");
|
|
return true;
|
|
}
|
|
|
|
// Check if any other slot has locked the requested spawn
|
|
if (spawnPoint > 0)
|
|
{
|
|
var spawnLockedByAnotherSlot = server.LobbyInfo.Slots.Where(ss => ss.Value.LockSpawn).Any(ss =>
|
|
{
|
|
var pr = PlayerReferenceForSlot(server, ss.Value);
|
|
return pr != null && pr.Spawn == spawnPoint;
|
|
});
|
|
|
|
if (spawnLockedByAnotherSlot)
|
|
{
|
|
server.SendOrderTo(conn, "Message", "The spawn point is locked to another player slot.");
|
|
return true;
|
|
}
|
|
}
|
|
|
|
targetClient.SpawnPoint = spawnPoint;
|
|
server.SyncLobbyClients();
|
|
return true;
|
|
}
|
|
},
|
|
{ "color",
|
|
s =>
|
|
{
|
|
var parts = s.Split(' ');
|
|
var targetClient = server.LobbyInfo.ClientWithIndex(Exts.ParseIntegerInvariant(parts[0]));
|
|
|
|
// Only the host can change other client's info
|
|
if (targetClient.Index != client.Index && !client.IsAdmin)
|
|
return true;
|
|
|
|
// Spectator or map has disabled color changes
|
|
if (targetClient.Slot == null || server.LobbyInfo.Slots[targetClient.Slot].LockColor)
|
|
return true;
|
|
|
|
// Validate if color is allowed and get an alternative it isn't
|
|
var newColor = FieldLoader.GetValue<HSLColor>("(value)", parts[1]);
|
|
targetClient.Color = SanitizePlayerColor(server, newColor, targetClient.Index, conn);
|
|
|
|
// Only update player's preferred color if new color is valid
|
|
if (newColor == targetClient.Color)
|
|
targetClient.PreferredColor = targetClient.Color;
|
|
|
|
server.SyncLobbyClients();
|
|
return true;
|
|
}
|
|
},
|
|
{ "sync_lobby",
|
|
s =>
|
|
{
|
|
if (!client.IsAdmin)
|
|
{
|
|
server.SendOrderTo(conn, "Message", "Only the host can set lobby info");
|
|
return true;
|
|
}
|
|
|
|
var lobbyInfo = Session.Deserialize(s);
|
|
if (lobbyInfo == null)
|
|
{
|
|
server.SendOrderTo(conn, "Message", "Invalid Lobby Info Sent");
|
|
return true;
|
|
}
|
|
|
|
server.LobbyInfo = lobbyInfo;
|
|
|
|
server.SyncLobbyInfo();
|
|
return true;
|
|
}
|
|
}
|
|
};
|
|
|
|
var cmdName = cmd.Split(' ').First();
|
|
var cmdValue = cmd.Split(' ').Skip(1).JoinWith(" ");
|
|
|
|
Func<string, bool> a;
|
|
if (!dict.TryGetValue(cmdName, out a))
|
|
return false;
|
|
|
|
return a(cmdValue);
|
|
}
|
|
|
|
public void ServerStarted(S server)
|
|
{
|
|
// Remote maps are not supported for the initial map
|
|
var uid = server.LobbyInfo.GlobalSettings.Map;
|
|
server.Map = server.ModData.MapCache[uid];
|
|
if (server.Map.Status != MapStatus.Available)
|
|
throw new InvalidOperationException("Map {0} not found".F(uid));
|
|
|
|
server.LobbyInfo.Slots = server.Map.Players.Players
|
|
.Select(p => MakeSlotFromPlayerReference(p.Value))
|
|
.Where(s => s != null)
|
|
.ToDictionary(s => s.PlayerReference, s => s);
|
|
|
|
LoadMapSettings(server, server.LobbyInfo.GlobalSettings, server.Map.Rules);
|
|
}
|
|
|
|
static Session.Slot MakeSlotFromPlayerReference(PlayerReference pr)
|
|
{
|
|
if (!pr.Playable) return null;
|
|
return new Session.Slot
|
|
{
|
|
PlayerReference = pr.Name,
|
|
Closed = false,
|
|
AllowBots = pr.AllowBots,
|
|
LockFaction = pr.LockFaction,
|
|
LockColor = pr.LockColor,
|
|
LockTeam = pr.LockTeam,
|
|
LockSpawn = pr.LockSpawn,
|
|
Required = pr.Required,
|
|
};
|
|
}
|
|
|
|
public static void LoadMapSettings(S server, Session.Global gs, Ruleset rules)
|
|
{
|
|
var options = rules.Actors["player"].TraitInfos<ILobbyOptions>()
|
|
.Concat(rules.Actors["world"].TraitInfos<ILobbyOptions>())
|
|
.SelectMany(t => t.LobbyOptions(rules));
|
|
|
|
foreach (var o in options)
|
|
{
|
|
var value = o.DefaultValue;
|
|
var preferredValue = o.DefaultValue;
|
|
Session.LobbyOptionState state;
|
|
if (gs.LobbyOptions.TryGetValue(o.Id, out state))
|
|
{
|
|
// Propagate old state on map change
|
|
if (!o.Locked)
|
|
{
|
|
if (o.Values.Keys.Contains(state.PreferredValue))
|
|
value = state.PreferredValue;
|
|
else if (o.Values.Keys.Contains(state.Value))
|
|
value = state.Value;
|
|
}
|
|
|
|
preferredValue = state.PreferredValue;
|
|
}
|
|
else
|
|
state = new Session.LobbyOptionState();
|
|
|
|
state.Locked = o.Locked;
|
|
state.Value = value;
|
|
state.PreferredValue = preferredValue;
|
|
gs.LobbyOptions[o.Id] = state;
|
|
|
|
if (o.Id == "gamespeed")
|
|
{
|
|
var speed = server.ModData.Manifest.Get<GameSpeeds>().Speeds[value];
|
|
gs.Timestep = speed.Timestep;
|
|
gs.OrderLatency = speed.OrderLatency;
|
|
}
|
|
}
|
|
}
|
|
|
|
static HSLColor SanitizePlayerColor(S server, HSLColor askedColor, int playerIndex, Connection connectionToEcho = null)
|
|
{
|
|
var validator = server.ModData.Manifest.Get<ColorValidator>();
|
|
var askColor = askedColor;
|
|
|
|
Action<string> onError = message =>
|
|
{
|
|
if (connectionToEcho != null)
|
|
server.SendOrderTo(connectionToEcho, "Message", message);
|
|
};
|
|
|
|
var tileset = server.Map.Rules.TileSet;
|
|
var terrainColors = tileset.TerrainInfo.Where(ti => ti.RestrictPlayerColor).Select(ti => ti.Color).ToList();
|
|
var playerColors = server.LobbyInfo.Clients.Where(c => c.Index != playerIndex).Select(c => c.Color.RGB)
|
|
.Concat(server.Map.Players.Players.Values.Select(p => p.Color.RGB)).ToList();
|
|
|
|
return validator.MakeValid(askColor.RGB, server.Random, terrainColors, playerColors, onError);
|
|
}
|
|
|
|
static string MissionBriefingOrDefault(S server)
|
|
{
|
|
var missionData = server.Map.Rules.Actors["world"].TraitInfoOrDefault<MissionDataInfo>();
|
|
if (missionData != null && !string.IsNullOrEmpty(missionData.Briefing))
|
|
return missionData.Briefing.Replace("\\n", "\n");
|
|
|
|
return null;
|
|
}
|
|
|
|
public void ClientJoined(S server, Connection conn)
|
|
{
|
|
var client = server.GetClient(conn);
|
|
|
|
// Validate whether color is allowed and get an alternative if it isn't
|
|
if (client.Slot == null || !server.LobbyInfo.Slots[client.Slot].LockColor)
|
|
client.Color = SanitizePlayerColor(server, client.Color, client.Index);
|
|
|
|
// Report any custom map details
|
|
// HACK: this isn't the best place for this to live, but if we move it somewhere else
|
|
// then we need a larger hack to hook the map change event.
|
|
var briefing = MissionBriefingOrDefault(server);
|
|
if (briefing != null)
|
|
server.SendOrderTo(conn, "Message", briefing);
|
|
}
|
|
|
|
public PlayerReference PlayerReferenceForSlot(S server, Session.Slot slot)
|
|
{
|
|
if (slot == null)
|
|
return null;
|
|
|
|
return server.Map.Players.Players[slot.PlayerReference];
|
|
}
|
|
}
|
|
}
|