Logo
Explore Help
Register Sign In
epic/OpenRA
1
0
Fork 0
You've already forked OpenRA
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
6f0c2c5a5d4e6dc22ed9b9f613d5e527b8f22bd1
OpenRA/OpenRa.Game/GameRules
History
Bob 1ec3ee60eb moving Map, TileSet from Rules to World
2010-01-17 12:18:26 +13:00
..
ActorInfo.cs
oops; we don't want mod binaries in the repo; demotruck in aftermath mod.
2010-01-17 10:21:44 +13:00
AftermathInfo.cs
moved the rest of the mine crap into mod dll
2010-01-17 09:35:51 +13:00
ArmorType.cs
renamed OpenRa.Game.* to OpenRa.*; a few other bits
2010-01-17 09:30:53 +13:00
Footprint.cs
renamed OpenRa.Game.* to OpenRa.*; a few other bits
2010-01-17 09:30:53 +13:00
GeneralInfo.cs
moved the rest of the mine crap into mod dll
2010-01-17 09:35:51 +13:00
InfoLoader.cs
moved the rest of the mine crap into mod dll
2010-01-17 09:35:51 +13:00
ProjectileInfo.cs
moved the rest of the mine crap into mod dll
2010-01-17 09:35:51 +13:00
Rules.cs
moving Map, TileSet from Rules to World
2010-01-17 12:18:26 +13:00
SupportPowerInfo.cs
renamed OpenRa.Game.* to OpenRa.*; a few other bits
2010-01-17 09:30:53 +13:00
TechTree.cs
Rules.NewUnitInfo rename -> ActorInfo
2010-01-17 11:07:08 +13:00
UserSettings.cs
renamed OpenRa.Game.* to OpenRa.*; a few other bits
2010-01-17 09:30:53 +13:00
VoiceInfo.cs
moved the rest of the mine crap into mod dll
2010-01-17 09:35:51 +13:00
WarheadInfo.cs
renamed OpenRa.Game.* to OpenRa.*; a few other bits
2010-01-17 09:30:53 +13:00
WeaponInfo.cs
moved the rest of the mine crap into mod dll
2010-01-17 09:35:51 +13:00
Powered by Gitea Version: 1.25.1 Page: 56ms Template: 6ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API