Files
OpenRA/OpenRA.Renderer.Gl/VertexBuffer.cs
2011-05-22 20:38:56 +12:00

59 lines
1.5 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Runtime.InteropServices;
using OpenRA.FileFormats.Graphics;
using Tao.OpenGl;
namespace OpenRA.Renderer.Glsl
{
public class VertexBuffer<T> : IVertexBuffer<T>
where T : struct
{
int buffer;
public VertexBuffer(GraphicsDevice dev, int size)
{
Gl.glGenBuffers(1, out buffer);
GraphicsDevice.CheckGlError();
Bind();
Gl.glBufferData(Gl.GL_ARRAY_BUFFER,
new IntPtr(Marshal.SizeOf(typeof(T)) * size),
new T[ size ],
Gl.GL_DYNAMIC_DRAW);
GraphicsDevice.CheckGlError();
}
public void SetData(T[] data, int length)
{
Bind();
Gl.glBufferSubData(Gl.GL_ARRAY_BUFFER,
IntPtr.Zero,
new IntPtr(Marshal.SizeOf(typeof(T)) * length),
data);
GraphicsDevice.CheckGlError();
}
public void Bind()
{
Gl.glBindBuffer(Gl.GL_ARRAY_BUFFER, buffer);
GraphicsDevice.CheckGlError();
Gl.glVertexPointer(3, Gl.GL_FLOAT, Marshal.SizeOf(typeof(T)), IntPtr.Zero);
GraphicsDevice.CheckGlError();
Gl.glTexCoordPointer(4, Gl.GL_FLOAT, Marshal.SizeOf(typeof(T)), new IntPtr(12));
GraphicsDevice.CheckGlError();
}
void FinalizeInner() { Gl.glDeleteBuffers( 1, ref buffer ); }
~VertexBuffer() { Game.RunAfterTick( FinalizeInner ); }
}
}