Files
OpenRA/OpenRA.Mods.Cnc/Traits/World/TSShroudPalette.cs
2017-02-02 21:20:31 +01:00

52 lines
1.4 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.Cnc.Traits
{
[Desc("Adds the hard-coded shroud palette to the game")]
class TSShroudPaletteInfo : ITraitInfo
{
[FieldLoader.Require, PaletteDefinition]
[Desc("Internal palette name")]
public readonly string Name = "shroud";
public object Create(ActorInitializer init) { return new TSShroudPalette(this); }
}
class TSShroudPalette : ILoadsPalettes, IProvidesAssetBrowserPalettes
{
readonly TSShroudPaletteInfo info;
public TSShroudPalette(TSShroudPaletteInfo info) { this.info = info; }
public void LoadPalettes(WorldRenderer wr)
{
Func<int, uint> makeColor = i =>
{
if (i < 128)
return (uint)(int2.Lerp(255, 0, i, 127) << 24);
return 0;
};
wr.AddPalette(info.Name, new ImmutablePalette(Enumerable.Range(0, Palette.Size).Select(i => makeColor(i))));
}
public IEnumerable<string> PaletteNames { get { yield return info.Name; } }
}
}