86 lines
2.3 KiB
C#
86 lines
2.3 KiB
C#
#region Copyright & License Information
|
|
/*
|
|
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
|
* This file is part of OpenRA, which is free software. It is made
|
|
* available to you under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation. For more information,
|
|
* see LICENSE.
|
|
*/
|
|
#endregion
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Drawing;
|
|
using System.Linq;
|
|
using OpenRA.Effects;
|
|
using OpenRA.GameRules;
|
|
using OpenRA.Traits.Activities;
|
|
|
|
namespace OpenRA.Traits
|
|
{
|
|
public class RepairableBuildingInfo : ITraitInfo, ITraitPrerequisite<HealthInfo>
|
|
{
|
|
public readonly float RepairPercent = 0.2f;
|
|
public readonly float RepairRate = 0.016f;
|
|
public readonly int RepairStep = 7;
|
|
public object Create(ActorInitializer init) { return new RepairableBuilding(init.self, this); }
|
|
}
|
|
|
|
public class RepairableBuilding : ITick, IResolveOrder
|
|
{
|
|
[Sync]
|
|
bool isRepairing = false;
|
|
|
|
Health Health;
|
|
RepairableBuildingInfo Info;
|
|
public RepairableBuilding(Actor self, RepairableBuildingInfo info)
|
|
{
|
|
Health = self.traits.Get<Health>();
|
|
Info = info;
|
|
}
|
|
|
|
public void ResolveOrder(Actor self, Order order)
|
|
{
|
|
if (order.OrderString == "Repair")
|
|
{
|
|
isRepairing = !isRepairing;
|
|
}
|
|
}
|
|
|
|
int remainingTicks;
|
|
public void Tick(Actor self)
|
|
{
|
|
if (!isRepairing) return;
|
|
|
|
if (remainingTicks == 0)
|
|
{
|
|
var csv = self.Info.Traits.GetOrDefault<CustomSellValueInfo>();
|
|
var buildingValue = csv != null ? csv.Value : self.Info.Traits.Get<ValuedInfo>().Cost;
|
|
|
|
var costPerHp = (Info.RepairPercent * buildingValue) / Health.MaxHP;
|
|
var hpToRepair = Math.Min(Info.RepairStep, Health.MaxHP - Health.HP);
|
|
var cost = (int)Math.Ceiling(costPerHp * hpToRepair);
|
|
if (!self.Owner.PlayerActor.traits.Get<PlayerResources>().TakeCash(cost))
|
|
{
|
|
remainingTicks = 1;
|
|
return;
|
|
}
|
|
|
|
self.World.AddFrameEndTask(w => w.Add(new RepairIndicator(self)));
|
|
self.InflictDamage(self, -hpToRepair, null);
|
|
if (Health.HP == Health.MaxHP)
|
|
{
|
|
isRepairing = false;
|
|
return;
|
|
}
|
|
remainingTicks = (int)(Info.RepairRate * 60 * 25);
|
|
}
|
|
else
|
|
--remainingTicks;
|
|
}
|
|
}
|
|
public class AllowsBuildingRepairInfo : TraitInfo<AllowsBuildingRepair> {}
|
|
public class AllowsBuildingRepair {}
|
|
|
|
}
|