Files
OpenRA/OpenRA.Game/Traits/Unit.cs
Paul Chote 6fba888d45 Shift Actor.Health onto a trait.
Known regressions:
 - cnc only
 - health bar colors
 - can't repair buildings
2010-07-30 00:33:44 +12:00

55 lines
1.3 KiB
C#
Executable File

#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
namespace OpenRA.Traits
{
public class UnitInfo : ITraitInfo
{
public readonly int InitialFacing = 128;
public readonly int ROT = 255;
public readonly int Speed = 1;
public object Create( ActorInitializer init ) { return new Unit(); }
}
public class Unit : INotifyDamage, IRadarSignature
{
[Sync]
public int Facing;
[Sync]
public int Altitude;
public void Damaged(Actor self, AttackInfo e)
{
if (e.DamageState == DamageState.Dead)
if (self.Owner == self.World.LocalPlayer)
Sound.PlayVoice("Lost", self);
}
public IEnumerable<int2> RadarSignatureCells(Actor self)
{
yield return self.Location;
}
public Color RadarSignatureColor(Actor self)
{
var mod = self.traits.WithInterface<IRadarColorModifier>().FirstOrDefault();
if (mod != null)
return mod.RadarColorOverride(self);
return self.Owner.Color;
}
}
}