Files
OpenRA/OpenRA.Mods.Cnc/CriticalBuildingState.cs
Paul Chote 6fba888d45 Shift Actor.Health onto a trait.
Known regressions:
 - cnc only
 - health bar colors
 - can't repair buildings
2010-07-30 00:33:44 +12:00

45 lines
1.2 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using OpenRA.Effects;
using OpenRA.Traits;
namespace OpenRA.Mods.Cnc
{
class CriticalBuildingStateInfo : ITraitInfo, ITraitPrerequisite<HealthInfo>
{
public readonly int LingerTime = 20;
public object Create(ActorInitializer init) { return new CriticalBuildingState(init.self, this); }
}
class CriticalBuildingState : INotifyDamage
{
CriticalBuildingStateInfo info;
public CriticalBuildingState(Actor self, CriticalBuildingStateInfo info)
{
this.info = info;
self.traits.Get<Health>().RemoveOnDeath = false;
}
public void Damaged(Actor self, AttackInfo e)
{
if (e.DamageStateChanged && e.DamageState == DamageState.Dead)
{
self.traits.Get<RenderSimple>().anim.PlayRepeating("critical-idle");
self.World.AddFrameEndTask(
w => w.Add(
new DelayedAction(info.LingerTime,
() => w.Remove(self))));
}
}
}
}