Files
OpenRA/OpenRA.Mods.RA/Activities/UndeployMcv.cs
Paul Chote 6fba888d45 Shift Actor.Health onto a trait.
Known regressions:
 - cnc only
 - health bar colors
 - can't repair buildings
2010-07-30 00:33:44 +12:00

60 lines
1.4 KiB
C#
Executable File

#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using OpenRA.Mods.RA.Render;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Activities
{
public class UndeployMcv : IActivity
{
public IActivity NextActivity { get; set; }
bool started;
void DoUndeploy(World w, Actor self)
{
var selected = w.Selection.Contains(self);
w.Remove(self);
var mcv = w.CreateActor("mcv", self.Location + new int2(1, 1), self.Owner);
var health = mcv.traits.GetOrDefault<Health>();
if (health != null)
{
health.TransferHPFromActor(mcv, self, true);
}
mcv.traits.Get<Unit>().Facing = 96;
if (selected)
w.Selection.Add(w, mcv);
}
public IActivity Tick(Actor self)
{
if (!started)
{
var rb = self.traits.Get<RenderBuilding>();
rb.PlayCustomAnimBackwards(self, "make",
() => self.World.AddFrameEndTask(w => DoUndeploy(w,self)));
foreach (var s in self.Info.Traits.Get<BuildingInfo>().SellSounds)
Sound.PlayToPlayer(self.Owner, s, self.CenterLocation);
started = true;
}
return this;
}
public void Cancel(Actor self) {}
}
}