Files
OpenRA/OpenRA.Mods.RA/Render/RenderBuildingWall.cs
Paul Chote 6fba888d45 Shift Actor.Health onto a trait.
Known regressions:
 - cnc only
 - health bar colors
 - can't repair buildings
2010-07-30 00:33:44 +12:00

94 lines
2.6 KiB
C#
Executable File

#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using System.Linq;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Render
{
class RenderBuildingWallInfo : RenderBuildingInfo
{
public readonly int DamageStates = 2;
public override object Create(ActorInitializer init) { return new RenderBuildingWall(init.self); }
}
class RenderBuildingWall : RenderBuilding
{
string seqName;
int adjacentWalls = 0;
public RenderBuildingWall(Actor self)
: base(self)
{
seqName = "idle";
anim.PlayFetchIndex(seqName, () => adjacentWalls);
}
public override void Damaged(Actor self, AttackInfo e)
{
var numStates = self.Info.Traits.Get<RenderBuildingWallInfo>().DamageStates;
if (!e.ExtendedDamageStateChanged) return;
switch (e.ExtendedDamageState)
{
case ExtendedDamageState.Normal:
seqName = "idle";
break;
case ExtendedDamageState.ThreeQuarter:
if (numStates >= 4)
seqName = "minor-damaged-idle";
break;
case ExtendedDamageState.Half:
seqName = "damaged-idle";
Sound.Play(self.Info.Traits.Get<BuildingInfo>().DamagedSound, self.CenterLocation);
break;
case ExtendedDamageState.Quarter:
if (numStates >= 3)
{
seqName = "critical-idle";
Sound.Play(self.Info.Traits.Get<BuildingInfo>().DamagedSound, self.CenterLocation);
}
break;
}
anim.PlayFetchIndex(seqName, () => adjacentWalls);
}
bool hasTicked = false;
public override void Tick(Actor self)
{
base.Tick(self);
if (!hasTicked)
{
var oneCell = new float2(Game.CellSize, Game.CellSize);
var adjWalls = self.World.FindUnits(self.CenterLocation - oneCell, self.CenterLocation + oneCell)
.Where(a => a.Info == self.Info && a != self);
foreach (var w in adjWalls)
{
w.traits.Get<RenderBuildingWall>().AddAdjacentWall(w.Location, self.Location);
AddAdjacentWall(self.Location, w.Location);
}
hasTicked = true;
}
}
void AddAdjacentWall(int2 location, int2 otherLocation)
{
if (otherLocation == location + new int2(0, -1)) adjacentWalls |= 1;
if (otherLocation == location + new int2(+1, 0)) adjacentWalls |= 2;
if (otherLocation == location + new int2(0, +1)) adjacentWalls |= 4;
if (otherLocation == location + new int2(-1, 0)) adjacentWalls |= 8;
}
}
}