215 lines
4.0 KiB
YAML
215 lines
4.0 KiB
YAML
^Vehicle:
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Category: Vehicle
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Unit:
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ROT: 5
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Mobile:
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Crushes: crate
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TerrainTypes: Clear, Rough, Road, Tree, Water, Rock, Wall, Ore, Beach, River
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TerrainSpeeds: 60%, 40%, 100%, 0%, 0%, 0%, 0%, 50%, 40%, 0%
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Selectable:
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Voice: VehicleVoice
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Targetable:
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TargetTypes: Ground
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Repairable:
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Chronoshiftable:
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Passenger:
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IronCurtainable:
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HiddenUnderFog:
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GainsExperience:
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GivesExperience:
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DrawLineToTarget:
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^Tank:
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Category: Vehicle
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Unit:
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ROT: 5
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Mobile:
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Crushes: wall, crate
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TerrainTypes: Clear, Rough, Road, Tree, Water, Rock, Wall, Ore, Beach, River
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TerrainSpeeds: 80%, 70%, 100%, 0%, 0%, 0%, 0%, 70%, 70%, 0%
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Selectable:
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Voice: VehicleVoice
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Targetable:
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TargetTypes: Ground
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Repairable:
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Chronoshiftable:
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Passenger:
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IronCurtainable:
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HiddenUnderFog:
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GainsExperience:
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GivesExperience:
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DrawLineToTarget:
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^Helicopter:
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Category: Plane
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Unit:
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Targetable:
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TargetTypes: Air
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Selectable:
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Voice: VehicleVoice
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HiddenUnderFog:
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GainsExperience:
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GivesExperience:
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MobileAir:
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TerrainTypes: Clear, Rough, Road, Tree, Water, Rock, Wall, Ore, Beach, River
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TerrainSpeeds: 100%, 100%, 100%, 100%, 100%, 100%, 100%, 100%, 100%, 100%
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DrawLineToTarget:
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^Infantry:
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Category: Infantry
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Unit:
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Health:
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Armor: none
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RevealsShroud:
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Range: 4
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Mobile:
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Crushes: crate
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TerrainTypes: Clear, Rough, Road, Tree, Water, Rock, Wall, Ore, Beach, River
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TerrainSpeeds: 90%, 80%, 100%, 0%, 0%, 0%, 0%, 90%, 80%, 0%
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Selectable:
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Voice: GenericVoice
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Targetable:
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TargetTypes: Ground
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RenderInfantry:
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AutoTarget:
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Passenger:
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HiddenUnderFog:
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PoisonedByTiberium:
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GainsExperience:
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GivesExperience:
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# SharesCell:
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DrawLineToTarget:
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^Plane:
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Category: Plane
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Unit:
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Selectable:
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Voice: GenericVoice
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Targetable:
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TargetTypes: Air
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HiddenUnderFog:
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GainsExperience:
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GivesExperience:
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DrawLineToTarget:
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^Building:
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Category: Building
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Selectable:
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Priority: 3
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Targetable:
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TargetTypes: Ground
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Building:
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Dimensions: 1,1
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Footprint: x
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BuildSounds: constru2.aud, hvydoor1.aud
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SellSounds: cashturn.aud
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DamagedSound: xplos.aud
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DestroyedSound: xplobig4.aud
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RenderBuilding:
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CriticalBuildingState:
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EmitInfantryOnSell:
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ActorTypes: c1,c2,c3,c4,c5,c6,c7,c8,c9,c10,e1,e1,e1,e1,e1,e1,e1
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MustBeDestroyed:
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GivesExperience:
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CaptureNotification@GDI:
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Race: gdi
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Notification: gdicapt1.aud
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CaptureNotification@NOD:
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Race: nod
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Notification: nodcapt1.aud
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^CivBuilding:
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Inherits: ^Building
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Health:
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HP: 400
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Armor: wood
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Building:
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Repairable: false
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Valued:
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Description: Civilian Building
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^CivField:
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Inherits: ^CivBuilding
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-Selectable:
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Valued:
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Description: Field
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RenderBuilding:
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OverrideTheater: DESERT
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OverrideImage: v23
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^Wall:
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Category: Building
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Building:
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Dimensions: 1,1
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Footprint: x
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BuildSounds: hvydoor1.aud
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Capturable: false
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BaseNormal: no
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DamagedSound: xplos.aud
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DestroyedSound: xplobig4.aud
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Adjacent: 7
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Wall:
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CrushClasses: wall
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LineBuild:
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Range: 8
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Selectable:
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Priority: 1
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RenderBuildingWall:
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HasMakeAnimation: false
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Palette: terrain
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DamageStates: 2
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GivesExperience:
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^Tree:
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Category: Building
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Valued:
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Description: Tree
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RenderBuilding:
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Palette: terrain
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Building:
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Footprint: __ x_
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Dimensions: 2,2
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RadarColorFromTerrain:
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Terrain: Tree
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^Rock:
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Category: Building
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Valued:
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Description: Rock
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RenderBuilding:
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Palette: terrain
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Building:
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Footprint: __ x_
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Dimensions: 2,2
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RadarColorFromTerrain:
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Terrain: Tree
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^Husk:
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Category: Vehicle
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Unit:
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ROT: 0
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Speed: 0
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Health:
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HP: 140
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Armor: Heavy
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Husk:
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Selectable:
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Priority: -1
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HiddenUnderFog:
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Burns:
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^Bridge:
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Category: Building
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Valued:
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Description: Bridge
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Targetable:
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TargetTypes: Ground, Water
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BelowUnits:
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Health:
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HP: 1000
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Building:
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DamagedSound: xplos.aud
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DestroyedSound: xplobig4.aud
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Footprint: ______ ______ ______ ______
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Dimensions: 6,4
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RadarColorFromTerrain:
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Terrain: Road |