Files
OpenRA/mods/cnc/defaults.yaml
Paul Chote 6fba888d45 Shift Actor.Health onto a trait.
Known regressions:
 - cnc only
 - health bar colors
 - can't repair buildings
2010-07-30 00:33:44 +12:00

215 lines
4.0 KiB
YAML

^Vehicle:
Category: Vehicle
Unit:
ROT: 5
Mobile:
Crushes: crate
TerrainTypes: Clear, Rough, Road, Tree, Water, Rock, Wall, Ore, Beach, River
TerrainSpeeds: 60%, 40%, 100%, 0%, 0%, 0%, 0%, 50%, 40%, 0%
Selectable:
Voice: VehicleVoice
Targetable:
TargetTypes: Ground
Repairable:
Chronoshiftable:
Passenger:
IronCurtainable:
HiddenUnderFog:
GainsExperience:
GivesExperience:
DrawLineToTarget:
^Tank:
Category: Vehicle
Unit:
ROT: 5
Mobile:
Crushes: wall, crate
TerrainTypes: Clear, Rough, Road, Tree, Water, Rock, Wall, Ore, Beach, River
TerrainSpeeds: 80%, 70%, 100%, 0%, 0%, 0%, 0%, 70%, 70%, 0%
Selectable:
Voice: VehicleVoice
Targetable:
TargetTypes: Ground
Repairable:
Chronoshiftable:
Passenger:
IronCurtainable:
HiddenUnderFog:
GainsExperience:
GivesExperience:
DrawLineToTarget:
^Helicopter:
Category: Plane
Unit:
Targetable:
TargetTypes: Air
Selectable:
Voice: VehicleVoice
HiddenUnderFog:
GainsExperience:
GivesExperience:
MobileAir:
TerrainTypes: Clear, Rough, Road, Tree, Water, Rock, Wall, Ore, Beach, River
TerrainSpeeds: 100%, 100%, 100%, 100%, 100%, 100%, 100%, 100%, 100%, 100%
DrawLineToTarget:
^Infantry:
Category: Infantry
Unit:
Health:
Armor: none
RevealsShroud:
Range: 4
Mobile:
Crushes: crate
TerrainTypes: Clear, Rough, Road, Tree, Water, Rock, Wall, Ore, Beach, River
TerrainSpeeds: 90%, 80%, 100%, 0%, 0%, 0%, 0%, 90%, 80%, 0%
Selectable:
Voice: GenericVoice
Targetable:
TargetTypes: Ground
RenderInfantry:
AutoTarget:
Passenger:
HiddenUnderFog:
PoisonedByTiberium:
GainsExperience:
GivesExperience:
# SharesCell:
DrawLineToTarget:
^Plane:
Category: Plane
Unit:
Selectable:
Voice: GenericVoice
Targetable:
TargetTypes: Air
HiddenUnderFog:
GainsExperience:
GivesExperience:
DrawLineToTarget:
^Building:
Category: Building
Selectable:
Priority: 3
Targetable:
TargetTypes: Ground
Building:
Dimensions: 1,1
Footprint: x
BuildSounds: constru2.aud, hvydoor1.aud
SellSounds: cashturn.aud
DamagedSound: xplos.aud
DestroyedSound: xplobig4.aud
RenderBuilding:
CriticalBuildingState:
EmitInfantryOnSell:
ActorTypes: c1,c2,c3,c4,c5,c6,c7,c8,c9,c10,e1,e1,e1,e1,e1,e1,e1
MustBeDestroyed:
GivesExperience:
CaptureNotification@GDI:
Race: gdi
Notification: gdicapt1.aud
CaptureNotification@NOD:
Race: nod
Notification: nodcapt1.aud
^CivBuilding:
Inherits: ^Building
Health:
HP: 400
Armor: wood
Building:
Repairable: false
Valued:
Description: Civilian Building
^CivField:
Inherits: ^CivBuilding
-Selectable:
Valued:
Description: Field
RenderBuilding:
OverrideTheater: DESERT
OverrideImage: v23
^Wall:
Category: Building
Building:
Dimensions: 1,1
Footprint: x
BuildSounds: hvydoor1.aud
Capturable: false
BaseNormal: no
DamagedSound: xplos.aud
DestroyedSound: xplobig4.aud
Adjacent: 7
Wall:
CrushClasses: wall
LineBuild:
Range: 8
Selectable:
Priority: 1
RenderBuildingWall:
HasMakeAnimation: false
Palette: terrain
DamageStates: 2
GivesExperience:
^Tree:
Category: Building
Valued:
Description: Tree
RenderBuilding:
Palette: terrain
Building:
Footprint: __ x_
Dimensions: 2,2
RadarColorFromTerrain:
Terrain: Tree
^Rock:
Category: Building
Valued:
Description: Rock
RenderBuilding:
Palette: terrain
Building:
Footprint: __ x_
Dimensions: 2,2
RadarColorFromTerrain:
Terrain: Tree
^Husk:
Category: Vehicle
Unit:
ROT: 0
Speed: 0
Health:
HP: 140
Armor: Heavy
Husk:
Selectable:
Priority: -1
HiddenUnderFog:
Burns:
^Bridge:
Category: Building
Valued:
Description: Bridge
Targetable:
TargetTypes: Ground, Water
BelowUnits:
Health:
HP: 1000
Building:
DamagedSound: xplos.aud
DestroyedSound: xplobig4.aud
Footprint: ______ ______ ______ ______
Dimensions: 6,4
RadarColorFromTerrain:
Terrain: Road