Files
OpenRA/mods/cnc/structures.yaml
Paul Chote 6fba888d45 Shift Actor.Health onto a trait.
Known regressions:
 - cnc only
 - health bar colors
 - can't repair buildings
2010-07-30 00:33:44 +12:00

586 lines
11 KiB
YAML

FACT:
Inherits: ^Building
Valued:
Cost: 5000
Description: Construction Yard
Building:
Power: 15
Footprint: xxx xxx xxx
Dimensions: 3,3
Capturable: true
Health:
HP: 800
Armor: wood
RevealsShroud:
Range: 5
Bib:
Production:
Produces: Building,Defense
ConstructionYard:
NUKE:
Inherits: ^Building
Buildable:
Icon: nukeicnh
BuildPaletteOrder: 10
Owner: gdi,nod
Cost: 300
Description: Power Plant
LongDesc: Provides power for other structures
Building:
Power: 100
Footprint: x_ xx
Dimensions: 2,2
Capturable: true
Health:
HP: 400
Armor: wood
RevealsShroud:
Range: 4
Bib:
PROC.proxy:
Inherits: ^Building
Buildable:
Icon: procicnh
BuildPaletteOrder: 30
Prerequisites: nuke
Owner: gdi,nod
Cost: 2300
Description: Tiberium Refinery
LongDesc: Processes raw Tiberium into useable resources
Building:
Power: -50
Footprint: ___xx xxxxx xxx__ xxx__
Dimensions: 5,4
Capturable: true
Health:
HP: 900
Armor: wood
RevealsShroud:
Range: 6
ReplaceWithActor:
Actor: proc
PROC:
Inherits: ^Building
Valued:
Cost: 2000
Description: Tiberium Refinery
LongDesc: Processes raw Tiberium into useable resources
Building:
Power: -30
Footprint: ___ xxx ===
Dimensions: 3,3
Capturable: true
Health:
HP: 900
Armor: wood
RevealsShroud:
Range: 6
Bib:
OreRefinery:
LocalStorage: yes
PipCount: 15
PipColor: Red
DockOffset: 0,2
Capacity: 1000
ProcessTick: 25
ProcessAmount: 50
TiberiumRefineryDockAction:
CustomSellValue:
Value: 600
FreeActor:
Actor: HARV
InitialActivity: Harvest
SpawnOffset: 1,2
Facing: 64
FreeActor@silo1:
Actor: silo
SpawnOffset: 3,0
FreeActor@silo2:
Actor: silo
SpawnOffset: 3,1
SILO:
Inherits: ^Building
Buildable:
Icon: siloicnh
BuildPaletteOrder: 20
Prerequisites: proc
Owner: gdi,nod
Cost: 150
Description: Tiberium Silo
LongDesc: Stores processed Tiberium
Building:
Power: -10
Footprint: xx
Dimensions: 2,1
Capturable: true
Health:
HP: 300
Armor: wood
RevealsShroud:
Range: 4
RenderBuildingOre:
StoresOre:
PipCount: 5
PipColor: Green
Capacity: 1000
-RenderBuilding:
-EmitInfantryOnSell:
PYLE:
Inherits: ^Building
Buildable:
Icon: pyleicnh
BuildPaletteOrder: 40
Prerequisites: nuke
Owner: gdi
Cost: 300
Description: Barracks
LongDesc: Trains infantry
AlternateName: @Barracks
Building:
Power: -20
Footprint: xx xx
Dimensions: 2,2
Capturable: true
Health:
HP: 800
Armor: wood
RevealsShroud:
Range: 5
Bib:
RallyPoint:
Production:
Produces: Infantry
HAND:
Inherits: ^Building
Buildable:
Icon: handicnh
BuildPaletteOrder: 40
Prerequisites: nuke
Owner: nod
Cost: 300
Description: Hand of Nod
LongDesc: Trains infantry
AlternateName: @Barracks
Building:
Power: -20
Footprint: __ xx xx
Dimensions: 2,3
Capturable: true
Health:
HP: 800
Armor: wood
RevealsShroud:
Range: 5
Bib:
RallyPoint:
Production:
Produces: Infantry
AFLD:
Inherits: ^Building
Buildable:
Icon: afldicnh
BuildPaletteOrder: 60
Prerequisites: proc
Owner: nod
Cost: 2000
Description: Airstrip
AlternateName: @Vehicle Production
LongDesc: Provides a dropzone for vehicle reinforcements
Building:
Power: -30
Footprint: xxxx xxxx
Dimensions: 4,2
Capturable: true
Health:
HP: 1000
Armor: heavy
RevealsShroud:
Range: 7
Bib:
RallyPoint:
BelowUnits:
ProductionAirdrop:
Produces: Vehicle
WEAP:
Inherits: ^Building
Buildable:
Icon: weapicnh
BuildPaletteOrder: 60
Prerequisites: proc
Owner: gdi
Cost: 2000
Description: Weapons Factory
AlternateName: @Vehicle Production
LongDesc: Assembly point for vehicle reinforcements
Building:
Power: -30
Footprint: ___ xxx ===
Dimensions: 3,3
Capturable: true
Health:
HP: 400
Armor: light
RevealsShroud:
Range: 4
Bib:
RenderWarFactory:
RallyPoint:
Production:
ExitOffset:-1,1
Produces: Vehicle
HQ:
RequiresPower:
CanPowerDown:
Inherits: ^Building
Buildable:
Icon: hqicnh
BuildPaletteOrder: 80
Prerequisites: proc
Owner: gdi,nod
Cost: 1000
Description: Communications Center
LongDesc: Provides an overview of the battlefield.\n Requires power to operate.
Building:
Power: -40
Footprint: __ xx
Dimensions: 2,2
Capturable: true
Health:
HP: 1000
Armor: wood
RevealsShroud:
Range: 10
Bib:
ProvidesRadar:
DetectCloaked:
Range: 8
NUK2:
Inherits: ^Building
Buildable:
Icon:nuk2icnh
BuildPaletteOrder: 90
Prerequisites: hq
Owner: gdi,nod
Cost: 500
Description: Advanced Power Plant
LongDesc: Provides more power, cheaper than the \nstandard Power Plant
Building:
Power: 200
Footprint: xx xx
Dimensions: 2,2
Capturable: true
Health:
HP: 600
Armor: wood
RevealsShroud:
Range: 4
Bib:
FIX:
Inherits: ^Building
Buildable:
Icon: fixicnh
BuildPaletteOrder: 70
Prerequisites: @Vehicle Production
Owner: gdi,nod
Cost: 1200
Description: Repair Facility
LongDesc: Repairs vehicles and allows the\nconstruction of additional bases.
Building:
Power: -30
Footprint: _x_ xxx _x_
Dimensions: 3,3
Capturable: true
Health:
HP: 800
Armor: wood
RevealsShroud:
Range: 5
BelowUnits:
Reservable:
RepairsUnits:
RallyPoint:
HPAD:
Inherits: ^Building
Buildable:
Icon:hpadicnh
BuildPaletteOrder: 50
Prerequisites: @Barracks
Owner: gdi,nod
Cost: 1500
Description: Helipad
LongDesc: Produces and reloads helicopters
Building:
Power: -10
Footprint: xx xx
Dimensions: 2,2
Capturable: true
Health:
HP: 800
Armor: wood
RevealsShroud:
Range: 5
Bib:
Production:
SpawnOffset: 0,-4
Produces: Plane
BelowUnits:
Reservable:
RepairsUnits:
RallyPoint:
EYE:
RequiresPower:
CanPowerDown:
Inherits: ^Building
Buildable:
Icon: eyeicnh
BuildPaletteOrder: 100
Prerequisites: hq
Owner: gdi
Cost: 1800
Description: Advanced Communications Center
LongDesc: Provides access to the Ion Cannon.\n Requires power to operate.
AlternateName: @Superweapon
Building:
Power: -200
Footprint: __ xx
Dimensions: 2,2
Capturable: true
Health:
HP: 1000
Armor: wood
RevealsShroud:
Range: 10
Bib:
ProvidesRadar:
IonControl:
TMPL:
RequiresPower:
CanPowerDown:
Inherits: ^Building
Buildable:
Icon: tmplicnh
BuildPaletteOrder: 100
Prerequisites: hq
Owner: nod
Cost: 2000
Description: Temple of Nod
LongDesc: Place of worship and secret missile silo.\nRequires power to operate.
AlternateName: @Superweapon
Building:
Power: -150
Footprint: ___ xxx xxx
Dimensions: 3,3
Capturable: false
Health:
HP: 2000
Armor: light
RevealsShroud:
Range: 6
Bib:
NukeSilo:
MissileWeapon: atomic
OBLI:
Category: Defense
RequiresPower:
Inherits: ^Building
Buildable:
Icon:obliicnh
BuildPaletteOrder: 60
Prerequisites: tmpl
Owner: nod
Cost: 1500
Description: Obelisk of Light
LongDesc: Advanced base defense. Requires power\nto operate.\n Strong vs Tanks, Infantry\n Weak vs Aircraft
Building:
Power: -150
Footprint: _ x
Dimensions: 1,2
Health:
HP: 400
Armor: light
RevealsShroud:
Range: 8
RenderBuildingCharge:
ChargeAudio: obelpowr.aud
AttackOmni:
PrimaryWeapon: Laser
PrimaryOffset: 0,0,0,-16
FireDelay: 8
AutoTarget:
-RenderBuilding:
RenderRangeCircle:
-EmitInfantryOnSell:
CYCL:
Category: Defense
Inherits: ^Wall
Buildable:
Icon:cyclicnh
BuildPaletteOrder: 10
Prerequisites: fact
Owner: nod
Cost: 25
Description: Chain Link Barrier
LongDesc: Stops infantry and blocks enemy fire.\nCan be crushed by tanks.
Health:
HP: 300
Armor: none
RenderBuildingWall:
DamageStates: 3
SBAG:
Category: Defense
Inherits: ^Wall
Buildable:
Icon:sbagicnh
BuildPaletteOrder: 20
Prerequisites: fact
Owner: gdi
Cost: 25
Description: Sandbag Barrier
LongDesc: Stops infantry and blocks enemy fire.\nCan be crushed by tanks.
Health:
HP: 250
Armor: none
BRIK:
Category: Defense
Inherits: ^Wall
Buildable:
Icon:brikicnh
BuildPaletteOrder: 30
Prerequisites: fact
Owner: gdi,nod
Cost: 100
Description: Concrete Barrier
LongDesc: Stop units and blocks enemy fire.
Health:
HP: 1000
Armor: heavy
RenderBuildingWall:
DamageStates: 4
Wall:
CrushClasses: heavywall
GUN:
Category: Defense
Inherits: ^Building
Buildable:
Icon: gunicnh
BuildPaletteOrder: 40
Prerequisites: hand
Owner: nod
Cost: 600
Description: Turret
LongDesc: Anti-Armor base defense.\n Strong vs Tanks\n Weak vs Infantry, Aircraft
Building:
Power: -20
Health:
HP: 400
Armor: heavy
RevealsShroud:
Range: 7
Turreted:
ROT: 12
InitialFacing: 50
RenderBuildingTurreted:
AttackTurreted:
PrimaryWeapon: TurretGun
AutoTarget:
-RenderBuilding:
RenderRangeCircle:
SAM:
Category: Defense
Inherits: ^Building
Buildable:
Icon: samicnh
BuildPaletteOrder: 50
Prerequisites: hand
Owner: nod
Cost: 750
Description: SAM Site
LongDesc: Anti-Air base defense.\n Strong vs Aircraft\n Weak vs Infantry, Tanks
Building:
Power: -20
Footprint: xx
Dimensions: 2,1
Health:
HP: 400
Armor: heavy
RevealsShroud:
Range: 5
Turreted:
ROT: 30
InitialFacing: 0
RenderBuildingTurreted:
AttackTurreted:
PrimaryWeapon: Nike
AutoTarget:
-RenderBuilding:
RenderRangeCircle:
GTWR:
Category: Defense
Inherits: ^Building
Buildable:
Icon: gtwricnh
BuildPaletteOrder: 50
Prerequisites: pyle
Owner: gdi
Cost: 500
Description: Guard Tower
LongDesc: Basic defensive structure.\n Strong vs Infantry, Light Vehicles\n Weak vs Tanks, Aircraft
Building:
Power: -10
Health:
HP: 400
Armor: wood
RevealsShroud:
Range: 6
AttackOmni:
PrimaryWeapon: HighV
AutoTarget:
DetectCloaked:
Range: 3
RenderRangeCircle:
ATWR:
Category: Defense
Inherits: ^Building
Buildable:
Icon: atwricnh
BuildPaletteOrder: 60
Prerequisites: hq
Owner: gdi
Cost: 1000
Description: Advanced Guard Tower
LongDesc: Anti-armor defensive structure.\n Strong vs Light Vehicles, Tanks\n Weak vs Infantry
Building:
Power: -20
Health:
HP: 600
Armor: light
RevealsShroud:
Range: 8
AttackOmni:
PrimaryWeapon: Tomahawk
SecondaryWeapon: Tomahawk
AutoTarget:
DetectCloaked:
Range: 6
RenderRangeCircle: