Files
OpenRA/mods/cnc/system.yaml
Paul Chote 6fba888d45 Shift Actor.Health onto a trait.
Known regressions:
 - cnc only
 - health bar colors
 - can't repair buildings
2010-07-30 00:33:44 +12:00

163 lines
3.4 KiB
YAML

Player:
ProductionQueue:
BuildSpeed: .4
LowPowerSlowdown: 3
PlaceBuilding:
TechTreeCache:
NukePower:
Image: atomicnh
ChargeTime: 5
Description: Atom Bomb
LongDesc: Launches a nuclear missile at a target location.
Prerequisites: TMPL
TechLevel: 12
BeginChargeSound:
EndChargeSound: nukavail.aud
SelectTargetSound: select1.aud
LaunchSound: nukemisl.aud
IonCannonPower:
Image: ionicnh
ChargeTime: 3
Description: Ion Cannon
LongDesc: Discharges the orbital Ion Cannon at your target.
Prerequisites: EYE
TechLevel: 12
BeginChargeSound: ionchrg1.aud
EndChargeSound: ionredy1.aud
LaunchSound: ion1.aud
SelectTargetSound: select1.aud
AirstrikePower:
Image: bombicnh
ChargeTime: 4
Description: Airstrike
LongDesc: Delivers a load of napalm on your target.
Prerequisites: hq
TechLevel: 8
EndChargeSound: airredy1.aud
SelectTargetSound: select1.aud
UnitType: a10
ConquestVictoryConditions:
PlayerResources:
InitialCash: 5000
ActorGroupProxy:
DeveloperMode:
World:
GlobalDefaults:
ScreenShaker:
# WaterPaletteRotation:
BuildingInfluence:
UnitInfluence:
AircraftInfluence:
BridgeLayer:
Bridges: bridge1, bridge2, bridge3, bridge4
PaletteFromCurrentTheatre:
Name: terrain
PlayerColorPalette:
BasePalette: terrain
SplitRamp: yes
PaletteFromFile@chrome:
Name: chrome
Filename: temperat.pal
PaletteFromFile@effect:
Name: effect
Filename: temperat.pal
PaletteFromFile@cursor:
Name: cursor
Filename: temperat.pal
Transparent: no
PaletteFromFile@cursor2:
Name: cursor2
Filename: mouse3.pal
Transparent: no
PaletteFromRGBA@shadow:
Name: shadow
R: 0
G: 0
B: 0
A: 140
PaletteFromRGBA@highlight:
Name: highlight
R: 255
G: 255
B: 255
A: 128
PaletteFromRGBA@disabled:
Name: disabled
R: 0
G: 0
B: 0
A: 180
ShroudPalette@shroud:
ShroudPalette@fog:
IsFog: yes
Name: fog
Country@gdi:
Name: GDI
Race: gdi
Country@nod:
Name: Nod
Race: nod
ChoosePaletteOnSelect:
BibLayer:
ResourceLayer:
ResourceType@green-tib:
ResourceType: 1
Palette: terrain
SpriteNames: ti1,ti2,ti3,ti4,ti5,ti6,ti7,ti8,ti9,ti10,ti11,ti12
ValuePerUnit: 30
Name: Tiberium
SmudgeLayer@SCORCH:
Type:Scorch
Types:sc1,sc2,sc3,sc4,sc5,sc6
Depths:1,1,1,1,1,1
SmudgeLayer@CRATER:
Type:Crater
Types:cr1,cr2,cr3,cr4,cr5,cr6
Depths:5,5,5,5,5,5
SpawnMapActors:
SpawnDefaultUnits:
EvaAlerts:
RadarUp: comcntr1.aud
RadarDown: powrdn1.aud
BuildingSelectAudio: bldging1.aud
BuildingReadyAudio: constru1.aud
BuildingCannotPlaceAudio: deploy1.aud
UnitSelectAudio: bldging1.aud
UnitReadyAudio: unitredy.aud
OnHoldAudio: onhold1.aud
CancelledAudio: cancel1.aud
CashTickUp:
CashTickDown:
LowPower: lopower1.aud
SilosNeeded: silos1.aud
PrimaryBuildingSelected: pribldg1.aud
AbilityInsufficientPower: nopower1.aud
LevelUp: text2.aud
SpatialBins:
BinSize: 4
Shroud:
CrateSpawner:
Minimum: 1
Maximum: 3
SpawnInterval: 120
WaterChance: 0
CRATE:
Valued:
Cost: 0
Description: Crate
Crate:
Lifetime: 120
TerrainTypes: Clear, Rough, Road, Ore, Beach
GiveCashCrateAction:
Amount: 1000
SelectionShares: 50
Effect: dollar
HideMapCrateAction:
SelectionShares: 5
Effect: hide-map
Unit:
RenderUnit:
BelowUnits: