Files
OpenRA/mods/cnc/vehicles.yaml
Paul Chote 6fba888d45 Shift Actor.Health onto a trait.
Known regressions:
 - cnc only
 - health bar colors
 - can't repair buildings
2010-07-30 00:33:44 +12:00

551 lines
10 KiB
YAML

MCV:
Inherits: ^Vehicle
Buildable:
Icon: mcvicnh
BuildPaletteOrder: 70
Prerequisites: fix
Owner: gdi,nod
Cost: 5000
Description: Mobile Construction Vehicle
LongDesc: Deploys into another Construction Yard.\n Unarmed
Selectable:
Priority: 3
Unit:
Speed: 6
Health:
HP: 600
Armor: light
RevealsShroud:
Range: 4
TransformsOnDeploy:
TransformsInto: fact
Offset:-1,-1
DeployDirections: 96
TransformSounds: constru2.aud, hvydoor1.aud
NoTransformSounds: deploy1.aud
RenderUnit:
MustBeDestroyed:
HARV:
Inherits: ^Tank
Buildable:
Icon: harvicnh
BuildPaletteOrder: 10
Prerequisites: proc
Owner: gdi,nod
Cost: 1400
Description: Harvester
LongDesc: Collects Tiberium for processing.\n Unarmed
Selectable:
Priority: 7
Harvester:
Resources: Tiberium
PipCount: 5
PipColor: Green
Capacity: 28
Unit:
Speed: 6
Health:
HP: 600
Armor: light
RevealsShroud:
Range: 4
RenderUnit:
APC:
Inherits: ^Tank
Buildable:
Icon: apcicnh
BuildPaletteOrder: 30
Prerequisites: pyle
Owner: gdi
Cost: 700
Description: Armored Personnel Carrier
LongDesc: Tough infantry transport.\n Strong vs Infantry, Light Vehicles\n Weak vs Tanks, Aircraft
Unit:
ROT: 5
Speed: 15
Health:
HP: 200
Armor: heavy
RevealsShroud:
Range: 5
AttackBase:
PrimaryWeapon: MachineGun
PrimaryOffset: 0,0,0,-4
MuzzleFlash: yes
RenderUnit:
WithMuzzleFlash:
AutoTarget:
Cargo:
PassengerTypes: Foot
Passengers: 5
UnloadFacing: 220
ARTY:
Inherits: ^Tank
Buildable:
Icon:artyicnh
BuildPaletteOrder: 40
Prerequisites: hq
Owner: gdi
Cost: 600
Description: Artillery
LongDesc: Long-range artillery.\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft
Unit:
ROT: 2
Speed: 6
Health:
HP: 75
Armor: light
RevealsShroud:
Range: 6
AttackBase:
PrimaryWeapon: Ballistic
RenderUnit:
Explodes:
AutoTarget:
FTNK:
Inherits: ^Tank
Buildable:
Icon: ftnkicnh
BuildPaletteOrder: 50
Prerequisites: hq
Owner: nod
Cost: 800
Description: Flame Tank
LongDesc: Heavily armored flame-throwing vehicle.\n Strong vs Infantry, Buildings\n Weak vs Aircraft
Unit:
ROT: 5
Speed: 9
Health:
HP: 300
Armor: heavy
RevealsShroud:
Range: 4
AttackBase:
PrimaryWeapon: BigFlamer
PrimaryOffset: 0,0,0,-2
MuzzleFlash: yes
RenderUnit:
AutoTarget:
BGGY:
Inherits: ^Vehicle
Buildable:
Icon: bggyicnh
BuildPaletteOrder: 20
Prerequisites: afld
Owner: nod
Cost: 600
Description: Nod Buggy
LongDesc: Fast scout & anti-infantry vehicle.\n Strong vs Infantry\n Weak vs Tanks, Aircraft
Unit:
ROT: 10
Speed: 18
Health:
HP: 140
Armor: light
RevealsShroud:
Range: 5
Turreted:
ROT: 10
AttackTurreted:
PrimaryWeapon: MachineGun
PrimaryOffset: 0,0,0,-2
MuzzleFlash: yes
RenderUnitTurreted:
AutoTarget:
BIKE:
Inherits: ^Vehicle
Buildable:
Icon: bikeicnh
BuildPaletteOrder: 30
Prerequisites: afld
Owner: nod
Cost: 500
Description: Recon Bike
LongDesc: Fast scout vehicle, armed with \nrockets.\n Strong vs Vehicles, Aircraft\n Weak vs Infantry
Unit:
ROT: 10
Speed: 20
Health:
HP: 160
Armor: none
RevealsShroud:
Range: 7
AttackBase:
PrimaryWeapon: Rockets
PrimaryOffset: 0,0,0,-2
PrimaryLocalOffset: -4,0,25
SecondaryWeapon: Rockets
SecondaryLocalOffset: 4,0,-25
RenderUnit:
AutoTarget:
JEEP:
Inherits: ^Vehicle
Buildable:
Icon: jeepicnh
BuildPaletteOrder: 20
Prerequisites: weap
Owner: gdi
Cost: 400
Description: Hum-Vee
LongDesc: Fast scout & anti-infantry vehicle.\n Strong vs Infantry\n Weak vs Tanks, Aircraft
Unit:
ROT: 10
Speed: 15
Health:
HP: 150
Armor: light
RevealsShroud:
Range: 7
Turreted:
ROT: 10
AttackTurreted:
PrimaryWeapon: MachineGun
PrimaryOffset: 0,0,0,-2
MuzzleFlash: yes
RenderUnitTurreted:
AutoTarget:
LTNK:
Inherits: ^Tank
Buildable:
Icon: ltnkicnh
BuildPaletteOrder: 30
Prerequisites: hq
Owner: nod
Cost: 600
Description: Light Tank
LongDesc: Light Tank, good for scouting.\n Strong vs Light Vehicles\n Weak vs Tanks, Aircraft
Unit:
Speed: 9
Health:
HP: 300
Armor: Heavy
RevealsShroud:
Range: 4
Turreted:
ROT: 5
AttackTurreted:
PrimaryWeapon: 70mm
Recoil: 2
RenderUnitTurreted:
AutoTarget:
LeavesHusk:
HuskActor: LTNK.Husk
Explodes:
Weapon: UnitExplodeSmall
EmptyWeapon: UnitExplodeSmall
MTNK:
Inherits: ^Tank
Buildable:
Icon: mtnkicnh
BuildPaletteOrder: 30
Prerequisites: hq
Owner: gdi
Cost: 800
Description: Medium Tank
LongDesc: General-Purpose GDI Tank.\n Strong vs Tanks, Light Vehicles\n Weak vs Infantry, Aircraft
Unit:
Speed: 9
Health:
HP: 400
Armor: heavy
RevealsShroud:
Range: 5
Turreted:
ROT: 5
AttackTurreted:
PrimaryWeapon: 120mm
Recoil: 3
RenderUnitTurreted:
AutoTarget:
LeavesHusk:
HuskActor: MTNK.Husk
Explodes:
Weapon: UnitExplodeSmall
EmptyWeapon: UnitExplodeSmall
HTNK:
Inherits: ^Tank
Buildable:
Icon: htnkicnh
BuildPaletteOrder: 60
Prerequisites: eye
Owner: gdi
Cost: 1500
Description: Mammoth Tank
LongDesc: Heavily armored GDI Tank.\n Strong vs Everything
Unit:
Speed: 3
Health:
HP: 600
Armor: heavy
RevealsShroud:
Range: 6
Turreted:
ROT: 2
AttackTurreted:
PrimaryWeapon: 120mmDual
SecondaryWeapon: MissilePack
PrimaryLocalOffset: -4,-5,0,4,-5,0
SecondaryLocalOffset: -9,2,25,9,2,-25
Recoil: 4
RenderUnitTurreted:
AutoTarget:
SelfHealing:
LeavesHusk:
HuskActor: HTNK.Husk
Explodes:
Weapon: UnitExplodeSmall
EmptyWeapon: UnitExplodeSmall
Mobile:
Crushes: wall, heavywall
MSAM:
Inherits: ^Tank
Buildable:
Icon: msamicnh
BuildPaletteOrder: 50
Prerequisites: hq
Owner: gdi
Cost: 800
Description: Rocket Launcher
LongDesc: Long range artillery.\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft
Unit:
Speed: 6
Health:
HP: 120
Armor: light
RevealsShroud:
Range: 6
Turreted:
ROT: 5
AttackTurreted:
PrimaryWeapon: 227mm
SecondaryWeapon: 227mm
PrimaryOffset: 0,8,0,0
PrimaryLocalOffset: -4,0,0
SecondaryLocalOffset: 4,0,0
Recoil: 0
RenderUnitTurreted:
AutoTarget:
MLRS:
Inherits: ^Tank
Buildable:
Icon: mlrsicnh
BuildPaletteOrder: 60
Prerequisites: hq
Owner: nod
Cost: 750
Description: SSM Launcher
LongDesc: Long range artillery.\n Strong vs Infantry, Aircraft\n Weak vs Tanks, Aircraft
Unit:
Speed: 6
Health:
HP: 120
Armor: light
RevealsShroud:
Range: 10
Turreted:
ROT: 5
AttackTurreted:
PrimaryWeapon: HonestJohn
PrimaryOffset: 0,5,0,0
RenderUnitTurreted:
AutoTarget:
STNK:
Inherits: ^Vehicle
Buildable:
Icon: stnkicnh
BuildPaletteOrder: 90
Prerequisites: tmpl
Owner: nod
Cost: 900
Description: Stealth Tank
LongDesc: Missile tank that can bend light around \nitself to become invisible\n Strong vs Infantry, Aircraft\n Weak vs Tanks
Unit:
Speed: 15
Health:
HP: 110
Armor: light
RevealsShroud:
Range: 4
Cloak:
InitialDelay: .4
CloakDelay: 2.0
CloakSound: appear1.aud
UncloakSound: appear1.aud
AttackBase:
PrimaryWeapon: 227mm
RenderUnit:
AutoTarget:
TRAN:
Inherits: ^Helicopter
Buildable:
Icon:tranicnh
BuildPaletteOrder: 10
Prerequisites: hpad
BuiltAt: hpad
Owner: gdi,nod
Cost: 1500
Description: Chinook Transport
LongDesc: Fast Infantry Transport Helicopter.\n Unarmed
Unit:
InitialFacing: 20
ROT: 5
Speed: 15
Health:
HP: 90
Armor: light
RevealsShroud:
Range: 8
RenderUnitRotor:
PrimaryOffset: 0,14,0,-4
SecondaryOffset: 0,-14,0,-2
WithShadow:
Cargo:
PassengerTypes: Foot
Passengers: 5
HELI:
Inherits: ^Helicopter
Buildable:
Icon: heliicnh
BuildPaletteOrder: 20
Prerequisites: hpad, hq
BuiltAt: hpad
Owner: nod
Cost: 1200
Description: Apache Longbow
LongDesc: Helicopter Gunship with AG Missiles.\n Strong vs Buildings, Tanks\n Weak vs Infantry
Unit:
InitialFacing: 20
ROT: 4
Speed: 20
Health:
HP: 125
Armor: heavy
RevealsShroud:
Range: 8
AttackBase:
PrimaryWeapon: HighV
SecondaryWeapon: HighV
PrimaryOffset: -5,0,0,2
SecondaryOffset: 5,0,0,2
RenderUnitRotor:
PrimaryOffset: 0,0,0,-2
WithShadow:
ORCA:
Inherits: ^Helicopter
Buildable:
Icon: orcaicnh
BuildPaletteOrder: 20
Prerequisites: hpad, hq
BuiltAt: hpad
Owner: gdi
Cost: 1200
Description: Orca
LongDesc: Helicopter Gunship with AG Missiles.\n Strong vs Buildings, Tanks\n Weak vs Infantry
Unit:
InitialFacing: 20
ROT: 4
Speed: 20
Health:
HP: 125
Armor: heavy
RevealsShroud:
Range: 8
AttackBase:
PrimaryWeapon: Rockets.Orca
SecondaryWeapon: Rockets.Orca
PrimaryOffset: -5,0,0,2
SecondaryOffset: 5,0,0,2
RenderUnit:
WithShadow:
C17:
ParaDrop:
LZRange: 1
Inherits: ^Plane
Unit:
ROT: 5
Speed: 25
Health:
HP: 25
Armor: light
Plane:
RenderUnit:
WithShadow:
Cargo:
Passengers: 10
Invulnerable:
-Selectable:
-Targetable:
-GainsExperience:
A10:
Inherits: ^Plane
Unit:
ROT: 4
Speed: 25
Health:
HP: 60
Armor: light
Plane:
RenderUnit:
WithShadow:
LimitedAmmo:
Ammo: 10
CarpetBomb:
Weapon: Napalm
Range: 3
-GainsExperience:
LTNK.Husk:
Inherits: ^Husk
Valued:
Description: Husk (Light Tank)
RenderUnit:
Image: ltnk
ThrowsParticle@turret:
Anim: turret
Spread: 3,3
Speed: 6
AnimKey: turret
MTNK.Husk:
Inherits: ^Husk
Valued:
Description: Husk (Medium Tank)
RenderUnit:
Image: mtnk
ThrowsParticle@turret:
Anim: turret
Spread: 3,3
Speed: 6
AnimKey: turret
HTNK.Husk:
Inherits: ^Husk
Valued:
Description: Husk (Mammoth Tank)
RenderUnit:
Image: htnk
ThrowsParticle@turret:
Anim: turret
Spread: 3,3
Speed: 6
AnimKey: turret