Files
OpenRA/OpenRA.Game/Graphics/Sheet.cs
RoosterDragon 7030d8b2b6 Changed HardwarePalette.ApplyModifiers to be more efficient.
- Add separate ImmutablePalette and MutablePalette classes since the distinction is extremely important to HardwarePalette.
- Keep a cache of palettes in HardwarePalette to avoid reallocation them every time ApplyModifiers is called.
- Palettes that are not allowed to be modified are copied to the buffer once when added, rather than every time ApplyModifiers is called.
- The AdjustPalette method now takes a read-only dictionary to prevent the dictionary being messed with.
- Added a constant for the palette size to remove its usage as a magic number in several areas.
- The ColorPreviewManagerWidget is annoying in that it needs to actually permanently update a palette after it has been added. To allow this, HardwarePalette now allows a palette to be replaced after initialization. The WorldRenderer therefore now also updates the PaletteReference it created earlier with the new palette to prevent stale data being used elsewhere.
2014-06-28 01:11:48 +01:00

137 lines
3.1 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Drawing;
using System.Drawing.Imaging;
using System.Runtime.InteropServices;
using OpenRA.FileSystem;
namespace OpenRA.Graphics
{
public class Sheet
{
ITexture texture;
bool dirty;
readonly byte[] data;
readonly object dirtyLock = new object();
public readonly Size Size;
public byte[] Data { get { return data ?? texture.GetData(); } }
public Sheet(Size size)
{
Size = size;
data = new byte[4 * Size.Width * Size.Height];
}
public Sheet(ITexture texture)
{
this.texture = texture;
Size = texture.Size;
}
public Sheet(string filename)
{
using (var stream = GlobalFileSystem.Open(filename))
using (var bitmap = (Bitmap)Image.FromStream(stream))
{
Size = bitmap.Size;
var dataStride = 4 * Size.Width;
data = new byte[dataStride * Size.Height];
var bd = bitmap.LockBits(bitmap.Bounds(),
ImageLockMode.ReadOnly, PixelFormat.Format32bppArgb);
for (var y = 0; y < Size.Height; y++)
Marshal.Copy(IntPtr.Add(bd.Scan0, y * bd.Stride), data, y * dataStride, dataStride);
bitmap.UnlockBits(bd);
}
}
public ITexture Texture
{
// This is only called from the main thread but 'dirty'
// is set from other threads too via CommitData().
get
{
if (texture == null)
{
texture = Game.Renderer.Device.CreateTexture();
dirty = true;
}
lock (dirtyLock)
{
if (dirty)
{
texture.SetData(data, Size.Width, Size.Height);
dirty = false;
}
}
return texture;
}
}
public Bitmap AsBitmap()
{
var d = Data;
var dataStride = 4 * Size.Width;
var bitmap = new Bitmap(Size.Width, Size.Height);
var bd = bitmap.LockBits(bitmap.Bounds(),
ImageLockMode.WriteOnly, PixelFormat.Format32bppArgb);
for (var y = 0; y < Size.Height; y++)
Marshal.Copy(d, y * dataStride, IntPtr.Add(bd.Scan0, y * bd.Stride), dataStride);
bitmap.UnlockBits(bd);
return bitmap;
}
public Bitmap AsBitmap(TextureChannel channel, IPalette pal)
{
var d = Data;
var dataStride = 4 * Size.Width;
var bitmap = new Bitmap(Size.Width, Size.Height);
var channelOffset = (int)channel;
var bd = bitmap.LockBits(bitmap.Bounds(),
ImageLockMode.WriteOnly, PixelFormat.Format32bppArgb);
unsafe
{
var colors = (uint*)bd.Scan0;
for (var y = 0; y < Size.Height; y++)
{
var dataRowIndex = y * dataStride + channelOffset;
var bdRowIndex = y * bd.Stride / 4;
for (var x = 0; x < Size.Width; x++)
{
var paletteIndex = d[dataRowIndex + 4 * x];
colors[bdRowIndex + x] = pal[paletteIndex];
}
}
}
bitmap.UnlockBits(bd);
return bitmap;
}
public void CommitData()
{
if (data == null)
throw new InvalidOperationException("Texture-wrappers are read-only");
lock (dirtyLock)
dirty = true;
}
}
}