- Add separate ImmutablePalette and MutablePalette classes since the distinction is extremely important to HardwarePalette. - Keep a cache of palettes in HardwarePalette to avoid reallocation them every time ApplyModifiers is called. - Palettes that are not allowed to be modified are copied to the buffer once when added, rather than every time ApplyModifiers is called. - The AdjustPalette method now takes a read-only dictionary to prevent the dictionary being messed with. - Added a constant for the palette size to remove its usage as a magic number in several areas. - The ColorPreviewManagerWidget is annoying in that it needs to actually permanently update a palette after it has been added. To allow this, HardwarePalette now allows a palette to be replaced after initialization. The WorldRenderer therefore now also updates the PaletteReference it created earlier with the new palette to prevent stale data being used elsewhere.
288 lines
8.5 KiB
C#
288 lines
8.5 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Globalization;
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using System.IO;
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using System.Linq;
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using OpenRA.FileSystem;
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using OpenRA.Graphics;
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using OpenRA.Widgets;
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namespace OpenRA.Mods.RA.Widgets.Logic
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{
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public class AssetBrowserLogic
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{
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Widget panel;
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TextFieldWidget filenameInput;
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SliderWidget frameSlider;
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ScrollPanelWidget assetList;
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ScrollItemWidget template;
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IFolder assetSource = null;
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List<string> availableShps = new List<string>();
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bool animateFrames = false;
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string currentPalette;
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string currentFilename;
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Sprite[] currentSprites;
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int currentFrame;
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readonly World world;
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static readonly string[] AllowedExtensions = { ".shp", ".r8", "tmp", ".tem", ".des", ".sno", ".int", ".jun" };
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[ObjectCreator.UseCtor]
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public AssetBrowserLogic(Widget widget, Action onExit, World world)
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{
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this.world = world;
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panel = widget;
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assetSource = GlobalFileSystem.MountedFolders.First();
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var ticker = panel.GetOrNull<LogicTickerWidget>("ANIMATION_TICKER");
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if (ticker != null)
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{
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ticker.OnTick = () =>
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{
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if (animateFrames)
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SelectNextFrame();
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};
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}
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var sourceDropdown = panel.GetOrNull<DropDownButtonWidget>("SOURCE_SELECTOR");
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if (sourceDropdown != null)
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{
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sourceDropdown.OnMouseDown = _ => ShowSourceDropdown(sourceDropdown);
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sourceDropdown.GetText = () =>
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{
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var name = assetSource != null ? assetSource.Name.Replace(Platform.SupportDir, "^") : "All Packages";
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if (name.Length > 15)
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name = "..." + name.Substring(name.Length - 15);
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return name;
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};
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}
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var spriteWidget = panel.GetOrNull<SpriteWidget>("SPRITE");
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if (spriteWidget != null)
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{
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spriteWidget.GetSprite = () => currentSprites != null ? currentSprites[currentFrame] : null;
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currentPalette = spriteWidget.Palette;
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spriteWidget.GetPalette = () => currentPalette;
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}
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var paletteDropDown = panel.GetOrNull<DropDownButtonWidget>("PALETTE_SELECTOR");
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if (paletteDropDown != null)
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{
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paletteDropDown.OnMouseDown = _ => ShowPaletteDropdown(paletteDropDown, world);
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paletteDropDown.GetText = () => currentPalette;
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}
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var colorPreview = panel.GetOrNull<ColorPreviewManagerWidget>("COLOR_MANAGER");
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if (colorPreview != null)
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colorPreview.Color = Game.Settings.Player.Color;
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var colorDropdown = panel.GetOrNull<DropDownButtonWidget>("COLOR");
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if (colorDropdown != null)
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{
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colorDropdown.IsDisabled = () => currentPalette != colorPreview.PaletteName;
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colorDropdown.OnMouseDown = _ => ShowColorDropDown(colorDropdown, colorPreview, world);
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panel.Get<ColorBlockWidget>("COLORBLOCK").GetColor = () => Game.Settings.Player.Color.RGB;
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}
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filenameInput = panel.Get<TextFieldWidget>("FILENAME_INPUT");
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filenameInput.OnEnterKey = () => LoadAsset(filenameInput.Text);
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var frameContainer = panel.GetOrNull("FRAME_SELECTOR");
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if (frameContainer != null)
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frameContainer.IsVisible = () => currentSprites != null && currentSprites.Length > 1;
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frameSlider = panel.Get<SliderWidget>("FRAME_SLIDER");
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frameSlider.OnChange += x => { currentFrame = (int)Math.Round(x); };
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frameSlider.GetValue = () => currentFrame;
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var frameText = panel.GetOrNull<LabelWidget>("FRAME_COUNT");
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if (frameText != null)
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frameText.GetText = () => "{0} / {1}".F(currentFrame + 1, currentSprites.Length);
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var playButton = panel.GetOrNull<ButtonWidget>("BUTTON_PLAY");
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if (playButton != null)
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{
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playButton.OnClick = () => animateFrames = true;
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playButton.IsVisible = () => !animateFrames;
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}
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var pauseButton = panel.GetOrNull<ButtonWidget>("BUTTON_PAUSE");
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if (pauseButton != null)
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{
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pauseButton.OnClick = () => animateFrames = false;
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pauseButton.IsVisible = () => animateFrames;
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}
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var stopButton = panel.GetOrNull<ButtonWidget>("BUTTON_STOP");
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if (stopButton != null)
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{
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stopButton.OnClick = () =>
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{
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frameSlider.Value = 0;
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currentFrame = 0;
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animateFrames = false;
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};
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}
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var nextButton = panel.GetOrNull<ButtonWidget>("BUTTON_NEXT");
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if (nextButton != null)
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nextButton.OnClick = SelectNextFrame;
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var prevButton = panel.GetOrNull<ButtonWidget>("BUTTON_PREV");
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if (prevButton != null)
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prevButton.OnClick = SelectPreviousFrame;
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var loadButton = panel.GetOrNull<ButtonWidget>("LOAD_BUTTON");
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if (loadButton != null)
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loadButton.OnClick = () => LoadAsset(filenameInput.Text);
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assetList = panel.Get<ScrollPanelWidget>("ASSET_LIST");
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template = panel.Get<ScrollItemWidget>("ASSET_TEMPLATE");
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PopulateAssetList();
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var closeButton = panel.GetOrNull<ButtonWidget>("CLOSE_BUTTON");
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if (closeButton != null)
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closeButton.OnClick = () => { Ui.CloseWindow(); onExit(); };
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}
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void SelectNextFrame()
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{
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currentFrame++;
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if (currentFrame >= currentSprites.Length)
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currentFrame = 0;
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}
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void SelectPreviousFrame()
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{
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currentFrame--;
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if (currentFrame < 0)
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currentFrame = currentSprites.Length - 1;
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}
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void AddAsset(ScrollPanelWidget list, string filepath, ScrollItemWidget template)
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{
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var filename = Path.GetFileName(filepath);
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var item = ScrollItemWidget.Setup(template,
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() => currentFilename == filename,
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() => { filenameInput.Text = filename; LoadAsset(filename); });
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item.Get<LabelWidget>("TITLE").GetText = () => filepath;
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list.AddChild(item);
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}
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bool LoadAsset(string filename)
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{
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if (string.IsNullOrEmpty(filename))
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return false;
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if (!GlobalFileSystem.Exists(filename))
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return false;
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currentFilename = filename;
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currentSprites = world.Map.SequenceProvider.SpriteLoader.LoadAllSprites(filename);
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currentFrame = 0;
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frameSlider.MaximumValue = (float)currentSprites.Length - 1;
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frameSlider.Ticks = currentSprites.Length;
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return true;
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}
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bool ShowSourceDropdown(DropDownButtonWidget dropdown)
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{
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Func<IFolder, ScrollItemWidget, ScrollItemWidget> setupItem = (source, itemTemplate) =>
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{
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var item = ScrollItemWidget.Setup(itemTemplate,
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() => assetSource == source,
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() => { assetSource = source; PopulateAssetList(); });
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item.Get<LabelWidget>("LABEL").GetText = () => source != null ? source.Name.Replace(Platform.SupportDir, "^") : "All Packages";
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return item;
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};
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// TODO: Re-enable "All Packages" once list generation is done in a background thread
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// var sources = new[] { (IFolder)null }.Concat(GlobalFileSystem.MountedFolders);
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var sources = GlobalFileSystem.MountedFolders;
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dropdown.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 280, sources, setupItem);
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return true;
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}
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void PopulateAssetList()
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{
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assetList.RemoveChildren();
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availableShps.Clear();
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// TODO: This is too slow to run in the main thread
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// var files = AssetSource != null ? AssetSource.AllFileNames() :
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// GlobalFileSystem.MountedFolders.SelectMany(f => f.AllFileNames());
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if (assetSource == null)
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return;
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var files = assetSource.AllFileNames().OrderBy(s => s);
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foreach (var file in files)
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{
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if (AllowedExtensions.Any(ext => file.EndsWith(ext, true, CultureInfo.InvariantCulture)))
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{
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AddAsset(assetList, file, template);
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availableShps.Add(file);
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}
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}
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}
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bool ShowPaletteDropdown(DropDownButtonWidget dropdown, World world)
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{
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Func<PaletteFromFile, ScrollItemWidget, ScrollItemWidget> setupItem = (palette, itemTemplate) =>
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{
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var name = palette.Name;
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var item = ScrollItemWidget.Setup(itemTemplate,
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() => currentPalette == name,
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() => currentPalette = name);
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item.Get<LabelWidget>("LABEL").GetText = () => name;
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return item;
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};
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var palettes = world.WorldActor.TraitsImplementing<PaletteFromFile>();
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dropdown.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 280, palettes, setupItem);
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return true;
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}
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static void ShowColorDropDown(DropDownButtonWidget color, ColorPreviewManagerWidget preview, World world)
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{
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Action onExit = () =>
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{
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Game.Settings.Player.Color = preview.Color;
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Game.Settings.Save();
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};
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color.RemovePanel();
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Action<HSLColor> onChange = c => preview.Color = c;
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var colorChooser = Game.LoadWidget(world, "COLOR_CHOOSER", null, new WidgetArgs()
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{
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{ "onChange", onChange },
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{ "initialColor", Game.Settings.Player.Color }
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});
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color.AttachPanel(colorChooser, onExit);
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}
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}
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}
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