Files
OpenRA/mods/ts/rules/defaults.yaml
reaperrr 18e37e4216 Drags death sounds out of RenderInfantry into a separate DeathSounds trait.
Play death sounds with a new PlayVoiceLocal so they don't use full volume regardless of position relative to camera.
Adds option for alternative burn and zap death sounds.
Renames RenderInfantry's UseInfantryDeath trait to SpawnsCorpse.

Removes hack from ra desert shellmap.
2014-05-02 15:14:29 +02:00

243 lines
4.1 KiB
YAML

^Building:
AppearsOnRadar:
SelectionDecorations:
Palette: pips
Selectable:
Priority: 3
TargetableBuilding:
TargetTypes: Ground, C4
Building:
Dimensions: 1,1
Footprint: x
BuildSounds: place2.aud
TerrainTypes: Clear,Road
GivesBuildableArea:
Capturable:
SoundOnDamageTransition:
DamagedSound: expnew01.aud
DestroyedSound: crmble2.aud
RenderBuilding:
WithBuildingExplosion:
RepairableBuilding:
EngineerRepairable:
MustBeDestroyed:
GivesExperience:
CaptureNotification:
EditorAppearance:
RelativeToTopLeft: yes
ShakeOnDeath:
ProximityCaptor:
Types: Building
Sellable:
AcceptsSupplies:
GivesBounty:
UpdatesPlayerStatistics:
CombatDebugOverlay:
Guardable:
Range: 3
BodyOrientation:
Huntable:
LuaScriptEvents:
Demolishable:
ScriptTriggers:
^Wall:
AppearsOnRadar:
Building:
Dimensions: 1,1
Footprint: x
BuildSounds: place2.aud
Adjacent: 7
TerrainTypes: Clear,Road
SoundOnDamageTransition:
DamagedSound: expnew01.aud
DestroyedSound: crmble2.aud
Wall:
CrushClasses: wall
LineBuild:
Range: 8
NodeTypes: wall
LineBuildNode:
Types: wall
SelectionDecorations:
Selectable:
Priority: 1
TargetableBuilding:
TargetTypes: Ground, C4
RenderBuildingWall:
HasMakeAnimation: no
GivesExperience:
EditorAppearance:
RelativeToTopLeft: yes
UseTerrainPalette: yes
AutoTargetIgnore:
ProximityCaptor:
Types: Wall
Sellable:
UpdatesPlayerStatistics:
BodyOrientation:
LuaScriptEvents:
Demolishable:
ScriptTriggers:
^Infantry:
AppearsOnRadar:
Health:
Radius: 128
Armor:
Type: None
RevealsShroud:
Range: 4c0
Mobile:
Crushes: crate
SharesCell: yes
TerrainSpeeds:
Clear: 90
Rough: 80
Road: 100
Ore: 80
Gems: 80
Beach: 80
SelectionDecorations:
Palette: pips
Selectable:
Voice: Infantry
TargetableUnit:
TargetTypes: Ground
RenderInfantry:
AutoTarget:
AttackMove:
Passenger:
CargoType: Infantry
HiddenUnderFog:
GainsExperience:
ChevronPalette: ra
CostThreshold: 5, 10
FirepowerModifier: 1.2, 1.5
ArmorModifier: 1.2, 1.5
SpeedModifier: 1.2, 1.5
GivesExperience:
DrawLineToTarget:
ActorLostNotification:
ProximityCaptor:
Types: Infantry
GivesBounty:
CrushableInfantry:
CrushSound: squish6.aud
UpdatesPlayerStatistics:
CombatDebugOverlay:
Guard:
Guardable:
BodyOrientation:
Huntable:
LuaScriptEvents:
ScriptTriggers:
DeathSounds:
Zapped: electro1.aud
^CivilianInfantry:
Inherits: ^Infantry
Selectable:
Voice: Civilian
Bounds: 12,17,0,-9
Valued:
Cost: 10
Tooltip:
Name: Civilian
Buildable:
Queue: Infantry
BuildPaletteOrder: 1000
Owner: gdi, nod
Health:
HP: 50
Mobile:
Speed: 71
RevealsShroud:
Range: 2c0
Armament:
Weapon: Pistola
AttackFrontal:
ProximityCaptor:
Types: CivilianInfantry
-RenderInfantry:
RenderInfantryPanic:
ScaredyCat:
^Vehicle:
AppearsOnRadar:
Mobile:
Crushes: crate
TerrainSpeeds:
Clear: 80
Rough: 40
Road: 100
Beach: 40
ROT: 5
SelectionDecorations:
Palette: pips
Selectable:
Voice: Vehicle
TargetableUnit:
TargetTypes: Ground
Repairable:
Passenger:
CargoType: Vehicle
AttackMove:
HiddenUnderFog:
GainsExperience:
ChevronPalette: ra
CostThreshold: 5, 10
FirepowerModifier: 1.2, 1.5
ArmorModifier: 1.2, 1.5
SpeedModifier: 1.2, 1.5
GivesExperience:
DrawLineToTarget:
ActorLostNotification:
ProximityCaptor:
Types: Vehicle
GivesBounty:
UpdatesPlayerStatistics:
CombatDebugOverlay:
Guard:
Guardable:
BodyOrientation:
CameraPitch: 90
Huntable:
LuaScriptEvents:
ScriptTriggers:
^Helicopter:
AppearsOnRadar:
UseLocation: yes
TargetableAircraft:
TargetTypes: Air
GroundedTargetTypes: Ground
SelectionDecorations:
Palette: pips
Selectable:
Voice: Heli
Helicopter:
RepairBuildings:
RearmBuildings:
LandWhenIdle: no
Buildable:
Queue: Aircraft
HiddenUnderFog:
AttackMove:
GainsExperience:
ChevronPalette: ra
CostThreshold: 5, 10
FirepowerModifier: 1.2, 1.5
ArmorModifier: 1.2, 1.5
SpeedModifier: 1.2, 1.5
GivesExperience:
DrawLineToTarget:
ActorLostNotification:
CombatDebugOverlay:
BodyOrientation:
CameraPitch: 90
Huntable:
LuaScriptEvents:
ScriptTriggers: