Files
OpenRA/OpenRa.Game/Traits/TraitsInterfaces.cs
Bob 707ba7d957 Locked frame times; SAM, GUN, AGUN work again.
- all frames are 40ms long. (except something in the sidebar, which should really be PlayFetchIndex anyway)
    - SAM, GUN, and AGUN no longer crash the game when built. (Turreted used Mobile, which those buildings don't have)
2009-10-20 00:57:50 +13:00

14 lines
389 B
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using OpenRa.Game.Graphics;
using IjwFramework.Types;
namespace OpenRa.Game.Traits
{
interface ITick { void Tick(Actor self, Game game); }
interface IRender { IEnumerable<Pair<Sprite, float2>> Render(Actor self); }
interface IOrder { Order Order(Actor self, Game game, int2 xy); }
}