- all frames are 40ms long. (except something in the sidebar, which should really be PlayFetchIndex anyway)
- SAM, GUN, and AGUN no longer crash the game when built. (Turreted used Mobile, which those buildings don't have)
24 lines
506 B
C#
24 lines
506 B
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace OpenRa.Game.Traits
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{
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class Turreted : ITick
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{
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public int turretFacing = 0;
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public int? desiredFacing;
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public Turreted(Actor self)
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{
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}
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public void Tick( Actor self, Game game )
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{
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var df = desiredFacing ?? ( self.traits.Contains<Mobile>() ? self.traits.Get<Mobile>().facing : turretFacing );
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Util.TickFacing( ref turretFacing, df, self.unitInfo.ROT );
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}
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}
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}
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