Files
OpenRA/OpenRa.Game/Traits/Turreted.cs
Bob 707ba7d957 Locked frame times; SAM, GUN, AGUN work again.
- all frames are 40ms long. (except something in the sidebar, which should really be PlayFetchIndex anyway)
    - SAM, GUN, and AGUN no longer crash the game when built. (Turreted used Mobile, which those buildings don't have)
2009-10-20 00:57:50 +13:00

24 lines
506 B
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace OpenRa.Game.Traits
{
class Turreted : ITick
{
public int turretFacing = 0;
public int? desiredFacing;
public Turreted(Actor self)
{
}
public void Tick( Actor self, Game game )
{
var df = desiredFacing ?? ( self.traits.Contains<Mobile>() ? self.traits.Get<Mobile>().facing : turretFacing );
Util.TickFacing( ref turretFacing, df, self.unitInfo.ROT );
}
}
}