Files
OpenRA/OpenRA.Game/TextNotificationsManager.cs
2022-08-20 14:52:49 +02:00

103 lines
3.3 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2022 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using OpenRA.Primitives;
using OpenRA.Widgets;
namespace OpenRA
{
public static class TextNotificationsManager
{
public static readonly int SystemClientId = -1;
static readonly string SystemMessageLabel;
public static long ChatDisabledUntil { get; internal set; }
public static readonly Dictionary<int, bool> MutedPlayers = new Dictionary<int, bool>();
static readonly List<TextNotification> NotificationsCache = new List<TextNotification>();
public static IReadOnlyList<TextNotification> Notifications => NotificationsCache;
static TextNotificationsManager()
{
if (!ChromeMetrics.TryGet("SystemMessageLabel", out SystemMessageLabel))
SystemMessageLabel = "Battlefield Control";
}
public static void AddTransientLine(string text, Player player)
{
if (string.IsNullOrEmpty(text))
return;
if (player == null || player == player.World.LocalPlayer)
AddTextNotification(TextNotificationPool.Transients, SystemClientId, SystemMessageLabel, text);
}
public static void AddFeedbackLine(string text)
{
AddTextNotification(TextNotificationPool.Feedback, SystemClientId, SystemMessageLabel, text);
}
public static void AddMissionLine(string prefix, string text, Color? prefixColor = null)
{
AddTextNotification(TextNotificationPool.Mission, SystemClientId, prefix, text, prefixColor);
}
public static void AddSystemLine(string text)
{
AddSystemLine(SystemMessageLabel, text);
}
public static void AddSystemLine(string prefix, string text)
{
AddTextNotification(TextNotificationPool.System, SystemClientId, prefix, text);
}
public static void AddChatLine(int clientId, string prefix, string text, Color? prefixColor = null, Color? textColor = null)
{
AddTextNotification(TextNotificationPool.Chat, clientId, prefix, text, prefixColor, textColor);
}
public static void Debug(string s, params object[] args)
{
AddSystemLine("Debug", string.Format(s, args));
}
static void AddTextNotification(TextNotificationPool pool, int clientId, string prefix, string text, Color? prefixColor = null, Color? textColor = null)
{
if (IsPoolEnabled(pool))
{
var textNotification = new TextNotification(pool, clientId, prefix, text, prefixColor, textColor);
NotificationsCache.Add(textNotification);
Ui.Send(textNotification);
}
}
static bool IsPoolEnabled(TextNotificationPool pool)
{
var filters = Game.Settings.Game.TextNotificationPoolFilters;
return pool == TextNotificationPool.Chat ||
pool == TextNotificationPool.System ||
pool == TextNotificationPool.Mission ||
(pool == TextNotificationPool.Transients && filters.HasFlag(TextNotificationPoolFilters.Transients)) ||
(pool == TextNotificationPool.Feedback && filters.HasFlag(TextNotificationPoolFilters.Feedback));
}
public static void Clear()
{
NotificationsCache.Clear();
MutedPlayers.Clear();
}
}
}