Files
OpenRA/OpenRA.Mods.Common/Lint/CheckChromeLogic.cs
2016-02-18 18:12:33 +00:00

51 lines
1.5 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using OpenRA.Traits;
using OpenRA.Widgets;
namespace OpenRA.Mods.Common.Lint
{
class CheckChromeLogic : ILintPass
{
public void Run(Action<string> emitError, Action<string> emitWarning, ModData modData)
{
foreach (var filename in modData.Manifest.ChromeLayout)
CheckInner(MiniYaml.FromStream(modData.DefaultFileSystem.Open(filename)), filename, emitError);
}
void CheckInner(List<MiniYamlNode> nodes, string filename, Action<string> emitError)
{
foreach (var node in nodes)
{
if (node.Value == null)
continue;
if (node.Key == "Logic")
{
var typeNames = FieldLoader.GetValue<string[]>(node.Key, node.Value.Value);
foreach (var typeName in typeNames)
{
var type = Game.ModData.ObjectCreator.FindType(typeName);
if (type == null)
emitError("{0} refers to a logic object `{1}` that does not exist".F(filename, typeName));
else if (!typeof(ChromeLogic).IsAssignableFrom(type))
emitError("{0} refers to a logic object `{1}` that does not inherit from ChromeLogic".F(filename, typeName));
}
}
if (node.Value.Nodes != null)
CheckInner(node.Value.Nodes, filename, emitError);
}
}
}
}